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Bladesinger - a criticism of its design
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<blockquote data-quote="Ovinomancer" data-source="post: 7255227" data-attributes="member: 16814"><p>I'm sorry, but are we postulating 6 hard encounters, now? The bladesinger is dead as well if they're burning 1 2nd level blur every fight and 1 1st level shield every other fight (very generous) while the cleric burns 1 2nd level spell every fight and heals afterwards. </p><p></p><p>At 8 attacks per combat for 6 combats that's 48 attacks. The bladesinger is 90% likely to be hit 5 times and 91% likely to be critted once over that. So, assuming 4 shields and warding bond (else the bladesinger is down), that's 1 crit for ~15 damage and one hit for ~18 damage that needs to be healed on the bladesinger <em>almost every time</em>. The bladesinger is burning 6 2nds level slots and 4 first level slots, which means they've tapped into their 3rd level slots even with Arcane Recovery. The cleric is buring 6 2nd level slots, so that's all but one of their 3rd level spells as well. </p><p></p><p>If we go with merely likely (50% chance) rather than nearly certain (90% chance), the bladesinger is critted twice (70% chance) and hit 8 times (51% chance, 7 times is 67% or 2:3). That's not sustainable, either.</p><p></p><p>So, if we're going to discuss [MENTION=762]Mort[/MENTION]'s hard encounter, let's please stick to that. That's 3-4 a day, not 6, at 6th level 4 person party. If you'd like to push out a medium encounter to have 6 times a day, let's look at that. In the meantime, please stop this switching between cases for the best argument -- it's 1) not necessary, the Champ will already consume a lot of healing resources so you don't need to go to 6 encounters a day, and 2) makes for extremely difficult discussion as you keep switching what field we're playing on.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7255227, member: 16814"] I'm sorry, but are we postulating 6 hard encounters, now? The bladesinger is dead as well if they're burning 1 2nd level blur every fight and 1 1st level shield every other fight (very generous) while the cleric burns 1 2nd level spell every fight and heals afterwards. At 8 attacks per combat for 6 combats that's 48 attacks. The bladesinger is 90% likely to be hit 5 times and 91% likely to be critted once over that. So, assuming 4 shields and warding bond (else the bladesinger is down), that's 1 crit for ~15 damage and one hit for ~18 damage that needs to be healed on the bladesinger [I]almost every time[/I]. The bladesinger is burning 6 2nds level slots and 4 first level slots, which means they've tapped into their 3rd level slots even with Arcane Recovery. The cleric is buring 6 2nd level slots, so that's all but one of their 3rd level spells as well. If we go with merely likely (50% chance) rather than nearly certain (90% chance), the bladesinger is critted twice (70% chance) and hit 8 times (51% chance, 7 times is 67% or 2:3). That's not sustainable, either. So, if we're going to discuss [MENTION=762]Mort[/MENTION]'s hard encounter, let's please stick to that. That's 3-4 a day, not 6, at 6th level 4 person party. If you'd like to push out a medium encounter to have 6 times a day, let's look at that. In the meantime, please stop this switching between cases for the best argument -- it's 1) not necessary, the Champ will already consume a lot of healing resources so you don't need to go to 6 encounters a day, and 2) makes for extremely difficult discussion as you keep switching what field we're playing on. [/QUOTE]
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