Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7255651" data-attributes="member: 71699"><p>Giants are AC 13, HP 10d12+40, Dex save -1, Initiative -1.</p><p></p><p>Turns 2, 3, 4 = <strong>BS</strong> makes one attack at +7 with Longsword/Booming Blade every round after the first: damage is 2d8+4 and - <em>tank mission accomplished</em> - let's suppose giants never move if they are hit</p><p>Turns 1, 2, 3, 4 = <strong>Archer </strong>has two Longbow* attacks at +3 doing d6+3+10 each with Precision converting misses by 1-4 into hits</p><p>Turns 2, 3, 4 = <strong>Rogue </strong>has one Longbow attack at +1 doing d8+3+3d6 always getting SA due to giants engaging BS</p><p>Turn 1 = <strong>Rogue </strong>has one Longbow attack at +1 doing d8+3 not getting SA due to giants still closing</p><p>Turns 2, 3, 4 = <strong>Cleric </strong>uses Sacred Flame** for 2d8, DC is 15</p><p></p><p>At a simple estimate, Archer lands about 420 damage over their 16 turns of attacks</p><p>Ditto, Rogue lands about 190 damage over their 12+4 turns of attacks</p><p>Ditto, and given zero BB procs, BS lands 120 damage over their 12 turns of attacks</p><p>Ditto, Cleric lands about 120 damage over their 12 turns of attacks</p><p></p><p>So simple damage estimate per 4-round combat is 210.***</p><p></p><p>FWIW I think Defense style Champion lands about 250 damage over the day. They likely take their turn before the giants, so in their first turn they advance, throw the javelin they are holding and then draw another and throw it. Second turn draw longsword for melee. They're dealing about 30 damage more than BS during each combat. If giants are moving, BS doubles its damage of course, but could these tanks be better using the Help action for power-attackers, rather than making their own attacks?</p><p></p><p></p><p></p><p></p><p><em>*Of course Hand Crossbow would do more, but with a Longbow Archer and Rogue can stay well out of range of reprisals. I feel like it is wrong to optimise only for damage, in these scenarios.</em></p><p><em>**I don't want to complicate things, but the quickest kills came using Bless, which shortens the fight and might prove the most efficient tactic. Let's ignore it for now.</em></p><p><em>***I didn't work it out this way until now, but this estimated damage value chimes well with playtest results.</em></p></blockquote><p></p>
[QUOTE="clearstream, post: 7255651, member: 71699"] Giants are AC 13, HP 10d12+40, Dex save -1, Initiative -1. Turns 2, 3, 4 = [B]BS[/B] makes one attack at +7 with Longsword/Booming Blade every round after the first: damage is 2d8+4 and - [I]tank mission accomplished[/I] - let's suppose giants never move if they are hit Turns 1, 2, 3, 4 = [B]Archer [/B]has two Longbow* attacks at +3 doing d6+3+10 each with Precision converting misses by 1-4 into hits Turns 2, 3, 4 = [B]Rogue [/B]has one Longbow attack at +1 doing d8+3+3d6 always getting SA due to giants engaging BS Turn 1 = [B]Rogue [/B]has one Longbow attack at +1 doing d8+3 not getting SA due to giants still closing Turns 2, 3, 4 = [B]Cleric [/B]uses Sacred Flame** for 2d8, DC is 15 At a simple estimate, Archer lands about 420 damage over their 16 turns of attacks Ditto, Rogue lands about 190 damage over their 12+4 turns of attacks Ditto, and given zero BB procs, BS lands 120 damage over their 12 turns of attacks Ditto, Cleric lands about 120 damage over their 12 turns of attacks So simple damage estimate per 4-round combat is 210.*** FWIW I think Defense style Champion lands about 250 damage over the day. They likely take their turn before the giants, so in their first turn they advance, throw the javelin they are holding and then draw another and throw it. Second turn draw longsword for melee. They're dealing about 30 damage more than BS during each combat. If giants are moving, BS doubles its damage of course, but could these tanks be better using the Help action for power-attackers, rather than making their own attacks? [I]*Of course Hand Crossbow would do more, but with a Longbow Archer and Rogue can stay well out of range of reprisals. I feel like it is wrong to optimise only for damage, in these scenarios.[/I] [I]**I don't want to complicate things, but the quickest kills came using Bless, which shortens the fight and might prove the most efficient tactic. Let's ignore it for now.[/I] [I]***I didn't work it out this way until now, but this estimated damage value chimes well with playtest results.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bladesinger - a criticism of its design
Top