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Bladesinger/arcane trickster
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<blockquote data-quote="Benjamin Olson" data-source="post: 8195439" data-attributes="member: 6988941"><p>The big thing is deciding whether you want to be a Bladesinger who stabs extra hard, or an Arcane Trickster augmented with Wizard levels to be more Arcane and Tricky. There is really no spilt of these two subclasses that isn't solid. That said Wizard spells that really help with melee combat tend to be lower level (Greater Invisibility at level 4 being the highest major one) so if you are really a melee Rogue at heart the case can be made for anywhere from 2 to 7 levels of Bladesinger (and 8 if you need the ASI). </p><p></p><p>Meanwhile if you are more a Bladesinger just trying to augment your stabbing and sneakery I would go light on the Rogue. Try to get to level 2 Rogue somewhere around level 5, so that you can start disengaging after Booming Blade. Level 3 for Arcane Trickster is then, of course, a no brainer, though there is no particular hurry, and you are already a full level behind in spellcasting from where you would be so you might want to get in a few more Wizard levels first.</p><p></p><p>Anything beyond that though is seriously slowing you down (and if you actually were going to level 20 is decreasing the maximum level of spell you'll ever get access to). Bear in mind that multiclassing your also round the AT levels down for spell slots, so AT won't give you any more until 6th level and then none till 9th level. That's pretty tough if you are fundamentally a Wizard.</p><p></p><p>My own Bladesinger/Arcane Trickster was meant to be a more even split, but I stopped taking Rogue levels after getting to 3, because after that the tradeoff just gets steep if you are interested in actual Wizarding. Uncanny Dodge and Evasion lose some luster when you already have Shield and Absorb Elements (are they better, yes. Are they whole levels of spellcasting better, not so much).</p><p></p><p>Unless you know your campaign is going very high level, AT 9 is not a realistic goal if you also want a bunch of Wizard levels.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8195439, member: 6988941"] The big thing is deciding whether you want to be a Bladesinger who stabs extra hard, or an Arcane Trickster augmented with Wizard levels to be more Arcane and Tricky. There is really no spilt of these two subclasses that isn't solid. That said Wizard spells that really help with melee combat tend to be lower level (Greater Invisibility at level 4 being the highest major one) so if you are really a melee Rogue at heart the case can be made for anywhere from 2 to 7 levels of Bladesinger (and 8 if you need the ASI). Meanwhile if you are more a Bladesinger just trying to augment your stabbing and sneakery I would go light on the Rogue. Try to get to level 2 Rogue somewhere around level 5, so that you can start disengaging after Booming Blade. Level 3 for Arcane Trickster is then, of course, a no brainer, though there is no particular hurry, and you are already a full level behind in spellcasting from where you would be so you might want to get in a few more Wizard levels first. Anything beyond that though is seriously slowing you down (and if you actually were going to level 20 is decreasing the maximum level of spell you'll ever get access to). Bear in mind that multiclassing your also round the AT levels down for spell slots, so AT won't give you any more until 6th level and then none till 9th level. That's pretty tough if you are fundamentally a Wizard. My own Bladesinger/Arcane Trickster was meant to be a more even split, but I stopped taking Rogue levels after getting to 3, because after that the tradeoff just gets steep if you are interested in actual Wizarding. Uncanny Dodge and Evasion lose some luster when you already have Shield and Absorb Elements (are they better, yes. Are they whole levels of spellcasting better, not so much). Unless you know your campaign is going very high level, AT 9 is not a realistic goal if you also want a bunch of Wizard levels. [/QUOTE]
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