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Bladesmith chronicles The Age of Worms (updated 3/7/07)
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<blockquote data-quote="BladeSmith" data-source="post: 3348092" data-attributes="member: 45844"><p><strong>Tomb Spelunking</strong></p><p></p><p>Tomb Spelunking</p><p></p><p>Having spent the night curled up on the floor of the architect’s bedchamber, the party roused themselves, feeling rested. More rested that they though possible sleeping in a long forgotten tomb deep underground. With a final look around this level of the tomb, they agreed that it was time to explore the other chamber they had discovered; the one that was occupied by acid spewing beetles and eyeball spiders. Sethrie took some time to rememorize her spells to be more appropriate for the task, in case they met any more swarms.</p><p></p><p>The companions ascended the lift and went to the green hallway. The first thing they noticed was that the chamber was entirely green; the torches in the other lanterns having gone out some time during the night. The sarcophagus had also realigned itself to point at the orange hallway, with its extended finger pointing toward the blue. Paying this no mind, they approached the hole where the transport cylinder had fallen, and the beetles had ascended. Gorin could see nothing within the hole, even with his dark vision. “One rope isn’t going to do it, we’ll need at least two, maybe more,” he mused. Damon and Tira pulled out ropes and added their lengths to his to make a very large pile of rope. Securing the rope proved to be a challenge, but Gorin managed to find a large section of floor that hadn’t caved in to loop the rope around. The companions began their slow descent into the darkness. As they approached the bottom, the wind that normally lifted the transport cylinder began to whip past them with great force. Damon slipped from the rope, burning his hands as the rope slid past him with increasing speed. Gorin, who was already near the bottom, reached out and caught the skydiving warlock by his backpack. He released Damon to fall the final 15 feet, knowing that it wouldn’t kill him now.</p><p></p><p>Damon landed in a grateful heap on top of the remains of the broken transport cylinder and the floor of the upper hallway that had crashed down yesterday. Everybody else finished their descent without incident. The chamber they were in was unoccupied, and had a small hallway leading into the darkness. Sethrie studied the markings on the fallen lift and announced, “Lair of the Laborers.” Tira took the lead and the party explored down the hallway, which quickly branched out to the right and left, as well as continuing straight. She chose the left most path and continued scouting. The hallway opened into a large chamber with many rows of beds. A giant statue wielding a large hammer stood at the end of the room, giving the impression of a sentry watching over the beds. Most of the beds were empty, but two were not. The southwest most bed contained a corpse wearing seeker armor. This seeker was posed as if sleeping; only his head had been crushed, as if a single blow had struck him down in his sleep. Tira noticed that the other occupied bed contained something not human. As she surveyed the room, the other shape stood up and shook itself a little, waking itself up. The monstrosity looked like one of the beetles they had incinerated yesterday, only it was the size of a large dog.</p><p></p><p>The martial members of the party advanced on the well rested beetle, intent upon providing it with eternal slumber. Amethyst, Gorin, Crunch, and Tira all landed telling blows on the creature. The beetle lashed out, spraying Gorin and Crunch with a caustic acid, burning them both badly. Janie walloped it the head with a sling stone, staggering the beetle. Damon pointed a finger at the creature, blasting it with demonic energies. Sethrie added her talents to the fray by summoning a very tiny thunderhead which blasted the beetle with repeated lightning bolts.</p><p></p><p>Intent upon the beetle in front of them, the companions had scant seconds to react as another of the huge beetles came lumbering down the hallway behind them. It was joined by a swarm of its smaller cousins. Sethrie assessed the new threat and reacted first, causing hail to pelt down from the ceiling, decimating the ranks of smaller beetles. The second beetle and swarm advanced rapidly, with the large beetle coming to bear on Gwendolyn, while the smaller ones attacked the first thing they found, Janie’s riding dog.</p><p></p><p>Her faithful companion stood by her through most anything, but being bitten by thousands of tiny acid spewing beetles was just too much. The dog bolted from the scene, running and hiding beneath one of the beds. Tira tossed her final alchemist’s fire at the swarm, but it flew wide of the mark, only catching a portion of the swarm. Gwendolyn, Janie and Damon continued their assault on the second large beetle, while Gorin and Crunch finished off the first. “Seth, cast your spell again. You’re the only one who can damage the swarm now, we’re out of alchemist’s fire,” Tira suggested as she moved to engage the second beetle. “I can’t, I don’t have the strength. I’ve got nothing left that can hurt them,” Sethrie hollered back while trying to avoid the swarm. Sethrie was frustrated, she couldn’t remember the words, and she just couldn’t cast it again. She didn’t have the energy. As she looked around the battlefield, her friends fought for their lives. Sethrie withdrew from the fight and concentrated, drawing forth her final reserves of energy, searching her mind for the words to a spell that had been burned away at its first casting. </p><p></p><p>“<em>Liah Fo Mrots A ….</em>,” Sethrie began, but she simply could not find the final words in her memory. “<em>Nommus I</em>,” spoke a small voice in her head. With the voice came an image, a tiny dragon trapped in a jar. She didn’t have time to wonder at the strange image. She tapped into the last of her magical energy and spoke clearly, “<em>Liah Fo Mrots A Nommus I.</em>” She watched in satisfaction and hail blasted the remaining swarm to smithereens. A grin stole across her face as she slumped into unconsciousness at the base of the archway.</p></blockquote><p></p>
[QUOTE="BladeSmith, post: 3348092, member: 45844"] [b]Tomb Spelunking[/b] Tomb Spelunking Having spent the night curled up on the floor of the architect’s bedchamber, the party roused themselves, feeling rested. More rested that they though possible sleeping in a long forgotten tomb deep underground. With a final look around this level of the tomb, they agreed that it was time to explore the other chamber they had discovered; the one that was occupied by acid spewing beetles and eyeball spiders. Sethrie took some time to rememorize her spells to be more appropriate for the task, in case they met any more swarms. The companions ascended the lift and went to the green hallway. The first thing they noticed was that the chamber was entirely green; the torches in the other lanterns having gone out some time during the night. The sarcophagus had also realigned itself to point at the orange hallway, with its extended finger pointing toward the blue. Paying this no mind, they approached the hole where the transport cylinder had fallen, and the beetles had ascended. Gorin could see nothing within the hole, even with his dark vision. “One rope isn’t going to do it, we’ll need at least two, maybe more,” he mused. Damon and Tira pulled out ropes and added their lengths to his to make a very large pile of rope. Securing the rope proved to be a challenge, but Gorin managed to find a large section of floor that hadn’t caved in to loop the rope around. The companions began their slow descent into the darkness. As they approached the bottom, the wind that normally lifted the transport cylinder began to whip past them with great force. Damon slipped from the rope, burning his hands as the rope slid past him with increasing speed. Gorin, who was already near the bottom, reached out and caught the skydiving warlock by his backpack. He released Damon to fall the final 15 feet, knowing that it wouldn’t kill him now. Damon landed in a grateful heap on top of the remains of the broken transport cylinder and the floor of the upper hallway that had crashed down yesterday. Everybody else finished their descent without incident. The chamber they were in was unoccupied, and had a small hallway leading into the darkness. Sethrie studied the markings on the fallen lift and announced, “Lair of the Laborers.” Tira took the lead and the party explored down the hallway, which quickly branched out to the right and left, as well as continuing straight. She chose the left most path and continued scouting. The hallway opened into a large chamber with many rows of beds. A giant statue wielding a large hammer stood at the end of the room, giving the impression of a sentry watching over the beds. Most of the beds were empty, but two were not. The southwest most bed contained a corpse wearing seeker armor. This seeker was posed as if sleeping; only his head had been crushed, as if a single blow had struck him down in his sleep. Tira noticed that the other occupied bed contained something not human. As she surveyed the room, the other shape stood up and shook itself a little, waking itself up. The monstrosity looked like one of the beetles they had incinerated yesterday, only it was the size of a large dog. The martial members of the party advanced on the well rested beetle, intent upon providing it with eternal slumber. Amethyst, Gorin, Crunch, and Tira all landed telling blows on the creature. The beetle lashed out, spraying Gorin and Crunch with a caustic acid, burning them both badly. Janie walloped it the head with a sling stone, staggering the beetle. Damon pointed a finger at the creature, blasting it with demonic energies. Sethrie added her talents to the fray by summoning a very tiny thunderhead which blasted the beetle with repeated lightning bolts. Intent upon the beetle in front of them, the companions had scant seconds to react as another of the huge beetles came lumbering down the hallway behind them. It was joined by a swarm of its smaller cousins. Sethrie assessed the new threat and reacted first, causing hail to pelt down from the ceiling, decimating the ranks of smaller beetles. The second beetle and swarm advanced rapidly, with the large beetle coming to bear on Gwendolyn, while the smaller ones attacked the first thing they found, Janie’s riding dog. Her faithful companion stood by her through most anything, but being bitten by thousands of tiny acid spewing beetles was just too much. The dog bolted from the scene, running and hiding beneath one of the beds. Tira tossed her final alchemist’s fire at the swarm, but it flew wide of the mark, only catching a portion of the swarm. Gwendolyn, Janie and Damon continued their assault on the second large beetle, while Gorin and Crunch finished off the first. “Seth, cast your spell again. You’re the only one who can damage the swarm now, we’re out of alchemist’s fire,” Tira suggested as she moved to engage the second beetle. “I can’t, I don’t have the strength. I’ve got nothing left that can hurt them,” Sethrie hollered back while trying to avoid the swarm. Sethrie was frustrated, she couldn’t remember the words, and she just couldn’t cast it again. She didn’t have the energy. As she looked around the battlefield, her friends fought for their lives. Sethrie withdrew from the fight and concentrated, drawing forth her final reserves of energy, searching her mind for the words to a spell that had been burned away at its first casting. “[I]Liah Fo Mrots A ….[/I],” Sethrie began, but she simply could not find the final words in her memory. “[I]Nommus I[/I],” spoke a small voice in her head. With the voice came an image, a tiny dragon trapped in a jar. She didn’t have time to wonder at the strange image. She tapped into the last of her magical energy and spoke clearly, “[I]Liah Fo Mrots A Nommus I.[/I]” She watched in satisfaction and hail blasted the remaining swarm to smithereens. A grin stole across her face as she slumped into unconsciousness at the base of the archway. [/QUOTE]
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Bladesmith chronicles The Age of Worms (updated 3/7/07)
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