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Story Hour
Blatant Self-Promotion of Story Hours?
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<blockquote data-quote="Shemeska" data-source="post: 1802765" data-attributes="member: 11697"><p><strong>Vain Yugoloth... who would have guessed? ><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></strong></p><p></p><p>I may be a feedback whore in some ways, however I've never complained when I didn't get any feedback between storyhour updates. That has been fairly few and far between lately, makes me smile. *glee*</p><p></p><p>However aside from the feedback I'm writing it also because I simply like the story that's been developing in that campaign over the past two years and this now gives me the opportunity to fill in material that happened behind the scenes away from the PCs. And, as one one of my players mentioned to me last night, they 'finally get to see what all the hell Clueless was up to' half the time away from the rest of the party. So it's giving a story to read to most of my players as well, not just people curious about the campaign.</p><p></p><p>That and it gives me a chance to get better at writing, which I'd like to do. Even if I don't have any illusions about ever getting paid to do this, I enjoy it nonetheless and it's fun.</p><p></p><p>However, I'll admit that the other storyhours that I pay attention to, either every week or just periodically, I'm horrific about actually posting on rather than just lurking and enjoying. I'm also more likely to be reading a storyhour based on the setting or if I've met you irl before. *cough*Rel*cough* <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 1802765, member: 11697"] [b]Vain Yugoloth... who would have guessed? >:)[/b] I may be a feedback whore in some ways, however I've never complained when I didn't get any feedback between storyhour updates. That has been fairly few and far between lately, makes me smile. *glee* However aside from the feedback I'm writing it also because I simply like the story that's been developing in that campaign over the past two years and this now gives me the opportunity to fill in material that happened behind the scenes away from the PCs. And, as one one of my players mentioned to me last night, they 'finally get to see what all the hell Clueless was up to' half the time away from the rest of the party. So it's giving a story to read to most of my players as well, not just people curious about the campaign. That and it gives me a chance to get better at writing, which I'd like to do. Even if I don't have any illusions about ever getting paid to do this, I enjoy it nonetheless and it's fun. However, I'll admit that the other storyhours that I pay attention to, either every week or just periodically, I'm horrific about actually posting on rather than just lurking and enjoying. I'm also more likely to be reading a storyhour based on the setting or if I've met you irl before. *cough*Rel*cough* ;) [/QUOTE]
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Blatant Self-Promotion of Story Hours?
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