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<blockquote data-quote="Garthanos" data-source="post: 7533051" data-attributes="member: 82504"><p>Economics in D&D has never been wonderful living life even for those who are medieval noblemen is really cheap in comparison to the treasure taken in every version of the game so the gold acquisition is tied into things which grant power not living (but it turns out that is ok). </p><p></p><p>(note in real life its generally "ironically" cheaper to be rich so artificial inflation because players have a lot of gold is anti-realistic strangely enough)</p><p></p><p>At first I didnt like the exponential advancing gold acquisition but I think i had a Eureka or several of them. For one the advancement fit with troop and follower acquisition and management in a surprisingly clean way. AND I thought of a way that keeps them optional or even large amounts of gold out of the picture, for those not interested <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Story wise we can have keeping troops be not super expensive (back in the day a silver would feed a man modestly for 2 weeks - one gold 10x that or 1 man 20 weeks? I know this isn't a historical universe but bear with me) the cost would not be significant to people who treat gold as a common thing at least NOT until you use them in battle and have to pay blood prices or ransom them back or grant bonus hazard pay etc the effect is you can have your Castle of followers and unless you use them in adventure/significant fashion AND in effect use them for story power, they do not really affect the super heroic player character economy in a major way, they are then just flavor. And you can even manage fairly frequent minor uses so they are in the story but similar economically to buying potions/scrolls or various rituals. (Martial Practices provide a nice avenue for that)</p><p></p><p>I also introduced a concept of Karma points to my DnD that are in effect NOT gold perceptually but are gold under the hood After all it just as worth while saving the farmers daughter as the prince or princess Karma points rather track that and can in effect reduce price of goods or services (like training) in a behind the scenes way. In some sense something very weird is going on as karma points let the character give his gold to charity and rather still benefit from it LOL -- this idea could be used in any edition. </p><p></p><p></p><p></p><p>No problem I love sparking ideas</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7533051, member: 82504"] Economics in D&D has never been wonderful living life even for those who are medieval noblemen is really cheap in comparison to the treasure taken in every version of the game so the gold acquisition is tied into things which grant power not living (but it turns out that is ok). (note in real life its generally "ironically" cheaper to be rich so artificial inflation because players have a lot of gold is anti-realistic strangely enough) At first I didnt like the exponential advancing gold acquisition but I think i had a Eureka or several of them. For one the advancement fit with troop and follower acquisition and management in a surprisingly clean way. AND I thought of a way that keeps them optional or even large amounts of gold out of the picture, for those not interested ;) Story wise we can have keeping troops be not super expensive (back in the day a silver would feed a man modestly for 2 weeks - one gold 10x that or 1 man 20 weeks? I know this isn't a historical universe but bear with me) the cost would not be significant to people who treat gold as a common thing at least NOT until you use them in battle and have to pay blood prices or ransom them back or grant bonus hazard pay etc the effect is you can have your Castle of followers and unless you use them in adventure/significant fashion AND in effect use them for story power, they do not really affect the super heroic player character economy in a major way, they are then just flavor. And you can even manage fairly frequent minor uses so they are in the story but similar economically to buying potions/scrolls or various rituals. (Martial Practices provide a nice avenue for that) I also introduced a concept of Karma points to my DnD that are in effect NOT gold perceptually but are gold under the hood After all it just as worth while saving the farmers daughter as the prince or princess Karma points rather track that and can in effect reduce price of goods or services (like training) in a behind the scenes way. In some sense something very weird is going on as karma points let the character give his gold to charity and rather still benefit from it LOL -- this idea could be used in any edition. No problem I love sparking ideas [/QUOTE]
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