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Blending the D&Ds
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<blockquote data-quote="Advilaar" data-source="post: 7533552" data-attributes="member: 6698911"><p>Not as fun for some DMs... Also, touchy subject sometimes. There are some (a few who are very controlling) DMs who view any campaign that does magic item creation and shops as "Monty Haul", "munchkinism", and a host of other snarl words. </p><p></p><p>It's work, too. You have to populate shops and such. Monsters and NPCs, you will have to give magic items to, too.</p><p></p><p>But, the players LOVE to spend their gold and feel they are changing the world, advancing on their terms, and can create valuable things. Anything they do not use, a henchman could use. It's one of the things henchmen are for <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>And, worth it! Worth it to see happy players!</p><p></p><p>But, it did made me rethink magic items and their marketability. For instance, Trident of Fish Command. I guess it could be a statement piece for Mr. Neptune cleric. But, I could think of cooler tridents to cap off a High Sea Priest regalia set. Think something that shoots ice rays, summons water elementals, and counts as a holy symbol. It would be an incredible boon to a fisherman. Just command the fish to come up. It's all fun and profit till you destroy an ecosystem or you become KOS to all manner of water fey and druids! But still, not sure who would make an item like that.</p></blockquote><p></p>
[QUOTE="Advilaar, post: 7533552, member: 6698911"] Not as fun for some DMs... Also, touchy subject sometimes. There are some (a few who are very controlling) DMs who view any campaign that does magic item creation and shops as "Monty Haul", "munchkinism", and a host of other snarl words. It's work, too. You have to populate shops and such. Monsters and NPCs, you will have to give magic items to, too. But, the players LOVE to spend their gold and feel they are changing the world, advancing on their terms, and can create valuable things. Anything they do not use, a henchman could use. It's one of the things henchmen are for :D And, worth it! Worth it to see happy players! But, it did made me rethink magic items and their marketability. For instance, Trident of Fish Command. I guess it could be a statement piece for Mr. Neptune cleric. But, I could think of cooler tridents to cap off a High Sea Priest regalia set. Think something that shoots ice rays, summons water elementals, and counts as a holy symbol. It would be an incredible boon to a fisherman. Just command the fish to come up. It's all fun and profit till you destroy an ecosystem or you become KOS to all manner of water fey and druids! But still, not sure who would make an item like that. [/QUOTE]
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