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Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4952523" data-attributes="member: 82251"><p>Yelder is silent during the journey through the forest, and the only noises the goblin makes are sniveling whimpers. Those of you familiar with nature <span style="color: DimGray">(ooc: in other words, trained in Nature)</span> notice that something is wrong with the plant-life, and whatever it is its becoming more frequent the closer you get to the marsh. Those of you knowledgeable of magic <span style="color: DimGray">(ooc: again, trained in Arcana)</span>can surmise that whatever alchemical concoction the hounds and goblin have been exposed to is also to blame for the condition of the trees.</p><p></p><p>It is starting to become dark, and it is clear that you will need to produce a light source before much longer. Before you can do so, the trees thin out and you arrive at the border of the marsh. You are not alone. Two goblins stand at the shore. One has a small crossbow slung over its shoulder, and the other is wearing a headdress of animal bones and is carrying a twisted iron rod. Both goblins appear to have been blighted to the same extent your captive has. In addition, a giant rat, about the size of a large dog and just as misshapen as the hounds you fought previously, raises its head from the muddy water it was drinking and turns to face you.</p><p></p><p>[sblock=Passive Perception 15]There is a <em>lot</em> of movement in the leaves on the ground in front of you, which is weird because there isn't a lot of room beneath them.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2275644/" target="_blank">Roll</a>[/sblock]</p><p></p><p>The goblin in the headdress takes one look at you, scowls, and barks out an order to its companion. The ritual allowing Adran to understand their tongue has worn off, but you can probably guess as to what was said, as the goblin readies and fires its crossbow with incredible speed. What's even more impressive is its precision as it hits between the plates of Lephisto's armor.</p><p></p><p>[sblock=Status]Initiative:</p><p>25: Goblin Sharpshooter</p><p>20: Adran (28/28) <== Your turn.</p><p>19: Goblin Hexer</p><p>18: Alek (29/30)</p><p>17: Feyr (26/26)</p><p>16: Blighted Rat</p><p>4: Growl (27/30)</p><p>3: Lephisto (18/27)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2275611/" target="_blank">Initiative rolls</a></p><p></p><p>Goblin Sharpshooter attacks Lephisto, <a href="http://invisiblecastle.com/roller/view/2275647/" target="_blank">hits AC 26(!) for 7 damage.</a></p><p></p><p>Lephisto hasn't responded to my PMs, so I'm going to be NPCing him for the foreseeable future. I'm only going to have him use At-Wills and Divine Challenge. If you want him to use his encounter (2[W]), daily (3[W] and a nearby ally can spend a surge), or his last Lay on Hands, you have to tell me when to do so.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4952523, member: 82251"] Yelder is silent during the journey through the forest, and the only noises the goblin makes are sniveling whimpers. Those of you familiar with nature [COLOR=DimGray](ooc: in other words, trained in Nature)[/COLOR] notice that something is wrong with the plant-life, and whatever it is its becoming more frequent the closer you get to the marsh. Those of you knowledgeable of magic [COLOR=DimGray](ooc: again, trained in Arcana)[/COLOR]can surmise that whatever alchemical concoction the hounds and goblin have been exposed to is also to blame for the condition of the trees. It is starting to become dark, and it is clear that you will need to produce a light source before much longer. Before you can do so, the trees thin out and you arrive at the border of the marsh. You are not alone. Two goblins stand at the shore. One has a small crossbow slung over its shoulder, and the other is wearing a headdress of animal bones and is carrying a twisted iron rod. Both goblins appear to have been blighted to the same extent your captive has. In addition, a giant rat, about the size of a large dog and just as misshapen as the hounds you fought previously, raises its head from the muddy water it was drinking and turns to face you. [sblock=Passive Perception 15]There is a [I]lot[/I] of movement in the leaves on the ground in front of you, which is weird because there isn't a lot of room beneath them. [URL="http://invisiblecastle.com/roller/view/2275644/"]Roll[/URL][/sblock] The goblin in the headdress takes one look at you, scowls, and barks out an order to its companion. The ritual allowing Adran to understand their tongue has worn off, but you can probably guess as to what was said, as the goblin readies and fires its crossbow with incredible speed. What's even more impressive is its precision as it hits between the plates of Lephisto's armor. [sblock=Status]Initiative: 25: Goblin Sharpshooter 20: Adran (28/28) <== Your turn. 19: Goblin Hexer 18: Alek (29/30) 17: Feyr (26/26) 16: Blighted Rat 4: Growl (27/30) 3: Lephisto (18/27) [URL="http://invisiblecastle.com/roller/view/2275611/"]Initiative rolls[/URL] Goblin Sharpshooter attacks Lephisto, [URL="http://invisiblecastle.com/roller/view/2275647/"]hits AC 26(!) for 7 damage.[/URL] Lephisto hasn't responded to my PMs, so I'm going to be NPCing him for the foreseeable future. I'm only going to have him use At-Wills and Divine Challenge. If you want him to use his encounter (2[W]), daily (3[W] and a nearby ally can spend a surge), or his last Lay on Hands, you have to tell me when to do so.[/sblock] [/QUOTE]
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