Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Blighty Writes Up The United Kingdom In Unknown Armies Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sirlarkins" data-source="post: 7739995" data-attributes="member: 81313"><p>Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the <strong>Unknown Armies</strong> RPG. This month, we're breaking from tradition to look at just one product...and it's a doozy.</p><p></p><p style="text-align: center">[ATTACH]95888[/ATTACH]</p><p>[PRBREAK][/PRBREAK] </p><p>In contrast to the smaller rules supplements we've mostly reviewed so far, <strong><a href="http://www.drivethrurpg.com/product/213759/Blighty?affiliate_id=3777" target="_blank">Blighty</a></strong> (by Michael Rees) may be the most expensive product currently on offer in the Statosphere ($11.33 at the time of writing), but you get more than a fair share of content for the price. No mere pamphlet, this is a full 120-page sourcebook for setting your <strong>Unknown Armies</strong> campaigns in the British Isles.</p><p> </p><p><strong>Blighty</strong> is divided up into ten chapters, starting with an overview of modern culture and society in the United Kingdom before moving on to matters of interest to members of the Occult Underground, from gun laws to sunken isles and hill figures to red telephone booths.</p><p></p><p style="text-align: center">[ATTACH]95889[/ATTACH]</p><p></p><p>The next two chapters cover Identities and Avatars specifically appropriate to the UK. Here we have such indubitably British Identities as Football Hooligan, Pigeon Fancier, Toff, and Train Spotter, and two new Avatars. Both of these chapters take advantage of the Identity and Avatar mechanics to effectively communicate the "feel" of the British setting, and provide an excellent template for other creators wishing to write more regional guides for <strong>UA</strong>. (That's a hint, folks.)</p><p> </p><p>From Chapter Four onwards, we start to get into the realm of the weird. First up is "Adepts," which gives us five new systems of magick, all highly evocative of certain aspects of British culture or history: Alienacarnemology (a system of magick founded by Charles Darwin and devoted to eating the flesh of exotic animals), Caravanacracy (practiced by middle-class caravan/RV enthusiasts), Chronomancers (as you may guess, their magick has to do with clocks and the passage of time), Urbanusexploratiology (an off-shoot of Urbanomancy devoted to urban exploration), and Vetitumtabulasmancy (concerned with banned movies, it is now a dying art).</p><p> </p><p>Chapter Five ("Rituals") provides a selection of minor and significant rituals with such suggestive names as "Bad Egg," "Cheese Rolling," "Pub Crawl," and "May Pole Dancing"—all in all, 13 new rituals for your game.</p><p> </p><p>Chapter Six is particularly meaty, presenting 20 "Artifacts" of minor, significant, and major power. In addition to such folkloric classics as the Hand of Glory and Herne's Horn, we also have such <strong>UA</strong>-appropriate items as the "Have You Seen Me?" Poster, the License to Murder, and the Meat Kettle.</p><p> </p><p>It wouldn't be <strong>Unknown Armies</strong> without some "Unnatural Phenomena," and Chapter Seven serves up a nice selection, ranging from strange animal behavior and phantom hitchhikers to spontaneous human combustion and big black dogs.</p><p> </p><p>It's tough to have drama without antagonists, and <em>Blighty</em>'s next two chapters deliver these in spades. Chapter Eight is concerned with "Opposition Groups," while Chapter Nine (the book's largest) covers "Inhumanity." Both of these chapters are absolutely chock full of inspirational material that any <strong>Unknown Armies</strong> GM could use in their game.</p><p> </p><p>The book concludes with Chapter Ten: "Locations." Unlike the preceding two chapters, these are, obviously, highly UK-specific. We get details on actual British destinations like Dunwich and Reading along with write-ups on individual fictional places such as Goremongers video store and The Laughing Judges' Club.</p><p> </p><p>All in all, the book is mostly typo-free and nicely laid out. I would have liked to see PDF bookmarks in a work of this length, but that's just a minor quibble. <em>Blighty</em> is a goldmine of new content for <strong>Unknown Armies</strong>, with a utility that stretches beyond games set in the UK. Hopefully we'll see more content of this type and caliber appearing in the Statosphere in the future.</p><p> </p><p>Note: the product link in this article includes the article author's <a href="https://support.drivethrurpg.com/hc/en-us/sections/201942533-Affiliate-Program" target="_blank">Affiliate Program</a> code. </p><p></p><p><em>contributed by David Larkins</em></p></blockquote><p></p>
[QUOTE="sirlarkins, post: 7739995, member: 81313"] Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the [B]Unknown Armies[/B] RPG. This month, we're breaking from tradition to look at just one product...and it's a doozy. [CENTER][ATTACH=CONFIG]95888[/ATTACH][/CENTER] [PRBREAK][/PRBREAK] In contrast to the smaller rules supplements we've mostly reviewed so far, [B][URL="http://www.drivethrurpg.com/product/213759/Blighty?affiliate_id=3777"]Blighty[/URL][/B] (by Michael Rees) may be the most expensive product currently on offer in the Statosphere ($11.33 at the time of writing), but you get more than a fair share of content for the price. No mere pamphlet, this is a full 120-page sourcebook for setting your [B]Unknown Armies[/B] campaigns in the British Isles. [B]Blighty[/B] is divided up into ten chapters, starting with an overview of modern culture and society in the United Kingdom before moving on to matters of interest to members of the Occult Underground, from gun laws to sunken isles and hill figures to red telephone booths. [CENTER][ATTACH=CONFIG]95889[/ATTACH][/CENTER] The next two chapters cover Identities and Avatars specifically appropriate to the UK. Here we have such indubitably British Identities as Football Hooligan, Pigeon Fancier, Toff, and Train Spotter, and two new Avatars. Both of these chapters take advantage of the Identity and Avatar mechanics to effectively communicate the "feel" of the British setting, and provide an excellent template for other creators wishing to write more regional guides for [B]UA[/B]. (That's a hint, folks.) From Chapter Four onwards, we start to get into the realm of the weird. First up is "Adepts," which gives us five new systems of magick, all highly evocative of certain aspects of British culture or history: Alienacarnemology (a system of magick founded by Charles Darwin and devoted to eating the flesh of exotic animals), Caravanacracy (practiced by middle-class caravan/RV enthusiasts), Chronomancers (as you may guess, their magick has to do with clocks and the passage of time), Urbanusexploratiology (an off-shoot of Urbanomancy devoted to urban exploration), and Vetitumtabulasmancy (concerned with banned movies, it is now a dying art). Chapter Five ("Rituals") provides a selection of minor and significant rituals with such suggestive names as "Bad Egg," "Cheese Rolling," "Pub Crawl," and "May Pole Dancing"—all in all, 13 new rituals for your game. Chapter Six is particularly meaty, presenting 20 "Artifacts" of minor, significant, and major power. In addition to such folkloric classics as the Hand of Glory and Herne's Horn, we also have such [B]UA[/B]-appropriate items as the "Have You Seen Me?" Poster, the License to Murder, and the Meat Kettle. It wouldn't be [B]Unknown Armies[/B] without some "Unnatural Phenomena," and Chapter Seven serves up a nice selection, ranging from strange animal behavior and phantom hitchhikers to spontaneous human combustion and big black dogs. It's tough to have drama without antagonists, and [I]Blighty[/I]'s next two chapters deliver these in spades. Chapter Eight is concerned with "Opposition Groups," while Chapter Nine (the book's largest) covers "Inhumanity." Both of these chapters are absolutely chock full of inspirational material that any [B]Unknown Armies[/B] GM could use in their game. The book concludes with Chapter Ten: "Locations." Unlike the preceding two chapters, these are, obviously, highly UK-specific. We get details on actual British destinations like Dunwich and Reading along with write-ups on individual fictional places such as Goremongers video store and The Laughing Judges' Club. All in all, the book is mostly typo-free and nicely laid out. I would have liked to see PDF bookmarks in a work of this length, but that's just a minor quibble. [I]Blighty[/I] is a goldmine of new content for [B]Unknown Armies[/B], with a utility that stretches beyond games set in the UK. Hopefully we'll see more content of this type and caliber appearing in the Statosphere in the future. Note: the product link in this article includes the article author's [URL="https://support.drivethrurpg.com/hc/en-us/sections/201942533-Affiliate-Program"]Affiliate Program[/URL] code. [I]contributed by David Larkins[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Blighty Writes Up The United Kingdom In Unknown Armies Style
Top