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Blizzard at Revel's End (OOC) Temporary Hiatus
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<blockquote data-quote="FitzTheRuke" data-source="post: 8090483" data-attributes="member: 59816"><p><a href="https://www.enworld.org/threads/blizzard-at-revels-end-ic.675185/" target="_blank">Story Thread (IC)</a></p><p><a href="https://www.enworld.org/threads/locked-in-revels-end-rg.674952/" target="_blank">Rogue's Gallery</a></p><p></p><p>I've got a hankering to overwhelm myself with too many games again! Those who know me know that I run a consistent PBP game, and I will <em>never</em> ghost on it. If I end it, there will be discussion. I've been running PBP games here for a few years now, and we've managed to take a few all the way to their stories end. PBP can be very slow, and a mistake I've found that people make (including myself) in running 5e games, is to try to run one of those awesome hardcover adventures. The trouble with them is, by my best calculations, they'd take eight to ten YEARS to fully run at the rate PBP moves. (I've run about a third of Tomb of Annihilation in nearly three years). So, I figure that the smart thing to do here is to run something shorter.</p><p></p><p>The new "Rime of the Frostmaiden" adventure book has a lot of nice short stories and cool locations. I feel inspired to take one of those locations, and the general setting, and run something of my own there. This game should have a nice length that hopefully we can all get through. I call it "Blizzard at Revel's End" (as you can see in the title of the thread).</p><p></p><p>From the Icewind Dale: Rime of the Frostmaiden Adventure:</p><p></p><p>"Revel’s End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that sweep down from the Reghed Glacier. "</p><p></p><p>This is a horror-themed game that will involve some scary stuff happening during a white-out blizzard at an extremely isolated prison in the dead of winter.</p><p></p><p>Your characters (This might be a bit ambitious of me):</p><p></p><p>As the adventure will all take place in a fixed location, I see no need to form a proper adventuring party. I'd like the group to be made up of three distinct groups: You can pick or roll randomly:</p><p></p><p><strong>Prison Staff:</strong> You are a member of the Lord's Alliance and work at the prison (in what capacity will depend on what you make). Level 3 character. You get a bonus uncommon magic item, 500gp worth of equipment, and can use standard point-buy for your abilities. Cold-weather clothing is also free.</p><p></p><p><strong>Prisoner:</strong> You are a prisoner here. You have no equipment (other than clothing). BUT you get a bonus feat, even though you're level 3. You can roll your stats with 4d6, drop lowest, and reroll your lowest rolled score.</p><p></p><p><strong>Guest:</strong> You have recently arrived and are an ally/guest of the Warden. You are level 4, but you can't take a feat - just an ASI for you. You get the standard array for abilities and the starting packages of equipment for your class and background. You get cold-weather clothing for free too. Lucky you.</p><p></p><p>All of this is subject to approval (I don't know if I will have created a potential bad combo here - let me know if there's flaws). Oh! One more thing: No Unearthed Arcana. Otherwise, don't get carried away.</p><p></p><p>Lastly, if you're a prisoner, you might not want to make a spellcaster. The cells have antimagic fields. Still, if you DO make a prisoner who's s spellcaster, I will reward you for whatever hell you have to go through early on with stuff later. Ditto for fighters who put up without armour or weapons for the first bit. Obviously Monks (and maybe Rogues) will do best as prisoners. Eventually, I'm sure you can pick up some gear from the dead. AHEM. Did I spoil something? I bet you knew there'd be dead, didn't you?</p><p></p><p>Let me know what you think, and if you have any questions.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8090483, member: 59816"] [URL='https://www.enworld.org/threads/blizzard-at-revels-end-ic.675185/']Story Thread (IC)[/URL] [URL='https://www.enworld.org/threads/locked-in-revels-end-rg.674952/']Rogue's Gallery[/URL] I've got a hankering to overwhelm myself with too many games again! Those who know me know that I run a consistent PBP game, and I will [I]never[/I] ghost on it. If I end it, there will be discussion. I've been running PBP games here for a few years now, and we've managed to take a few all the way to their stories end. PBP can be very slow, and a mistake I've found that people make (including myself) in running 5e games, is to try to run one of those awesome hardcover adventures. The trouble with them is, by my best calculations, they'd take eight to ten YEARS to fully run at the rate PBP moves. (I've run about a third of Tomb of Annihilation in nearly three years). So, I figure that the smart thing to do here is to run something shorter. The new "Rime of the Frostmaiden" adventure book has a lot of nice short stories and cool locations. I feel inspired to take one of those locations, and the general setting, and run something of my own there. This game should have a nice length that hopefully we can all get through. I call it "Blizzard at Revel's End" (as you can see in the title of the thread). From the Icewind Dale: Rime of the Frostmaiden Adventure: "Revel’s End is a panopticon, a prison configured in such a way that the activities of the prisoners can be closely monitored from a central location. Situated on the frigid, misty coast of the Sea of Moving Ice, the prison is a single-story structure topped with battlements. Rising from the core of the panopticon is a tower that holds the prison’s administrative offices and guard barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that sweep down from the Reghed Glacier. " This is a horror-themed game that will involve some scary stuff happening during a white-out blizzard at an extremely isolated prison in the dead of winter. Your characters (This might be a bit ambitious of me): As the adventure will all take place in a fixed location, I see no need to form a proper adventuring party. I'd like the group to be made up of three distinct groups: You can pick or roll randomly: [B]Prison Staff:[/B] You are a member of the Lord's Alliance and work at the prison (in what capacity will depend on what you make). Level 3 character. You get a bonus uncommon magic item, 500gp worth of equipment, and can use standard point-buy for your abilities. Cold-weather clothing is also free. [B]Prisoner:[/B] You are a prisoner here. You have no equipment (other than clothing). BUT you get a bonus feat, even though you're level 3. You can roll your stats with 4d6, drop lowest, and reroll your lowest rolled score. [B]Guest:[/B] You have recently arrived and are an ally/guest of the Warden. You are level 4, but you can't take a feat - just an ASI for you. You get the standard array for abilities and the starting packages of equipment for your class and background. You get cold-weather clothing for free too. Lucky you. All of this is subject to approval (I don't know if I will have created a potential bad combo here - let me know if there's flaws). Oh! One more thing: No Unearthed Arcana. Otherwise, don't get carried away. Lastly, if you're a prisoner, you might not want to make a spellcaster. The cells have antimagic fields. Still, if you DO make a prisoner who's s spellcaster, I will reward you for whatever hell you have to go through early on with stuff later. Ditto for fighters who put up without armour or weapons for the first bit. Obviously Monks (and maybe Rogues) will do best as prisoners. Eventually, I'm sure you can pick up some gear from the dead. AHEM. Did I spoil something? I bet you knew there'd be dead, didn't you? Let me know what you think, and if you have any questions. [/QUOTE]
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