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Blog Post by Robert J. Schwalb
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<blockquote data-quote="Klaus" data-source="post: 6326966" data-attributes="member: 607"><p>And not a single comma in that paragraph is wrong. I love 4e dearly, but there is no denying that "smart play" has been moving more and more towards finding the right combination of powers, as to take down any monster that might come along. That is the whole point of the CharOp Class Guides (with the powers rating from golden to red), the notion of "suboptimal" builds and all the "you should take this power, because later you can take that other power and together they form Voltron!" This is not exclusive to 4e, 3e had these as well, but instead of powers they were a combination of level-dipping in 4 classes and PrClasses, with a sprinkle of this or that feat.</p><p></p><p>Note, he doesn't criticize that situation one bit, just states it as a matter of fact. And he later on points out that there is no right or wrong way to play, because what is more important than the system is what happens *at the table*.</p><p></p><p>Rob mentions that he was part of the design team to "fly the 4e flag". And you can see bits and pieces of 4e here and there in 5e. But when he says he started sloughing off his 3e and 4e assumptions, he doesn't seem to state that it was intentional on his part, but that it was a consequence of looking deeply into the history of the game.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6326966, member: 607"] And not a single comma in that paragraph is wrong. I love 4e dearly, but there is no denying that "smart play" has been moving more and more towards finding the right combination of powers, as to take down any monster that might come along. That is the whole point of the CharOp Class Guides (with the powers rating from golden to red), the notion of "suboptimal" builds and all the "you should take this power, because later you can take that other power and together they form Voltron!" This is not exclusive to 4e, 3e had these as well, but instead of powers they were a combination of level-dipping in 4 classes and PrClasses, with a sprinkle of this or that feat. Note, he doesn't criticize that situation one bit, just states it as a matter of fact. And he later on points out that there is no right or wrong way to play, because what is more important than the system is what happens *at the table*. Rob mentions that he was part of the design team to "fly the 4e flag". And you can see bits and pieces of 4e here and there in 5e. But when he says he started sloughing off his 3e and 4e assumptions, he doesn't seem to state that it was intentional on his part, but that it was a consequence of looking deeply into the history of the game. [/QUOTE]
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