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Blog: Reacting to the Reaction
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<blockquote data-quote="Remathilis" data-source="post: 5952894" data-attributes="member: 7635"><p>I find all the butthurt about action economy highly amusing. </p><p></p><p>D&D always had a mix of the same actions: attack, cast a spell, move (up to twice) and do something else. This action economy is present in Basic and Advanced D&D, and pretty much worked the same in both (with some differences in round phases and the unnecessary addition of segments). Its only 3rd edition, with the addition of meaningful free actions (IE quickened spells) and full-round actions that action economy becomes something to squeeze every last drop out of. While 4e (and SW Saga) tried to simplify the action economy (mostly be removing full-round actions and limiting free/swift/immediate) but in the process created a feeling of "three actions; make them count" which was exasperated by 4e's early grind (you don't DARE waste a round in 4e doing something that doesn't do damage, which is why minors became the "dome something else" default action). </p><p></p><p>5e is pretty much removing the "mandatory" minor and rolling that into reactions, which is the only action legacy from 3e/4e. That's fine. If an action distrupts the normal "standard/move" then its an exception. Really, any economy that saves me from "5-foot/full attack" and its opposite "I cast a spell, a quickened spell, and my summoned monsters each do full attacks" than I'm happy panda.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5952894, member: 7635"] I find all the butthurt about action economy highly amusing. D&D always had a mix of the same actions: attack, cast a spell, move (up to twice) and do something else. This action economy is present in Basic and Advanced D&D, and pretty much worked the same in both (with some differences in round phases and the unnecessary addition of segments). Its only 3rd edition, with the addition of meaningful free actions (IE quickened spells) and full-round actions that action economy becomes something to squeeze every last drop out of. While 4e (and SW Saga) tried to simplify the action economy (mostly be removing full-round actions and limiting free/swift/immediate) but in the process created a feeling of "three actions; make them count" which was exasperated by 4e's early grind (you don't DARE waste a round in 4e doing something that doesn't do damage, which is why minors became the "dome something else" default action). 5e is pretty much removing the "mandatory" minor and rolling that into reactions, which is the only action legacy from 3e/4e. That's fine. If an action distrupts the normal "standard/move" then its an exception. Really, any economy that saves me from "5-foot/full attack" and its opposite "I cast a spell, a quickened spell, and my summoned monsters each do full attacks" than I'm happy panda. [/QUOTE]
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