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<blockquote data-quote="Guest 11456" data-source="post: 1845960"><p><strong>Name:</strong> Hyota</p><p><strong>Male Shugenja 8</strong></p><p><strong>Level:</strong> 8</p><p><strong>Experience:</strong> 28,001</p><p></p><p><strong>Hair:</strong> Fox Red</p><p><strong>Eyes:</strong> Green</p><p><strong>Height:</strong> 4'8"</p><p><strong>Weight</strong> 72 lb</p><p><strong>Age:</strong> 13</p><p></p><p><strong>Str:</strong> 8 -1 (0 points)</p><p><strong>Dex:</strong> 16 +3 (6 points, +2 Wakizashi)</p><p><strong>Con:</strong> 10 +0 (2 points)</p><p><strong>Int:</strong> 14 +2 (6 points)</p><p><strong>Wis:</strong> 14 +2 (6 points)</p><p><strong>Cha:</strong> 24 +7 (16 points, +2 level, +4 Kataginu)</p><p></p><p><strong>Clan:</strong> Fox</p><p><strong>Family:</strong> Kitsune</p><p><strong>Honor:</strong> 2</p><p><strong>Glory:</strong> 1</p><p><strong>Languages:</strong> Rokugani, Chikushudo, Kami</p><p><strong>HD:</strong> 8</p><p><strong>Hit Points:</strong> 41</p><p><strong>Armor Class:</strong> 13 (+3 Dex)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft</p><p><strong>Void Points:</strong> 5</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>-Melee:</strong> +3</p><p><strong>-Ranged:</strong> +7</p><p></p><p><strong><u>Saves</u></strong></p><p><strong>-Fortitude:</strong> +2 (2 base, +0 Con)</p><p><strong>-Reflex:</strong> +5 (2 base, +3 Dex)</p><p><strong>-Will:</strong> +8 (6 base, +2 Wis)</p><p></p><p><strong><u>Feats</u></strong></p><p><strong>-Void Use:</strong> human bonus feat</p><p><strong>-Way of the Fox:</strong> 1st level feat</p><p><strong>-Depths of the Void:</strong> 3rd level feat</p><p><strong>-Superior Elemental Focus:</strong> 6th level feat</p><p></p><p><strong><u>Skills</u></strong></p><p><strong>-Appraise:</strong> +2 (0 ranks + 2 Int)</p><p><strong>-Balance:</strong> +3 (0 ranks + 3 Dex)</p><p><strong>-Bluff:</strong> +5 (0 ranks + 7 Cha + 2 Blessing - 4 Can’t Lie)</p><p><strong>-Climb:</strong> -1 (0 ranks - 1 Str)</p><p><strong>-Concentration:</strong> +11 (11 ranks + 0 Con)</p><p><strong>-Craft:</strong> +2 (0 ranks + 2 Int)</p><p><strong>-Diplomacy:</strong> +30 (11 ranks + 7 Cha + 2 Blessing + 10 Obi)</p><p><strong>-Disguise:</strong> +9 (0 ranks + 7 Cha + 2 Blessing)</p><p><strong>-Escape Artist:</strong> +3 (0 ranks + 3 Dex)</p><p><strong>-Forgery:</strong> +2 (0 ranks + 2 Int)</p><p><strong>-Gather Information:</strong> +9 (0 ranks + 7 Cha + 2 Blessing)</p><p><strong>-Heal:</strong> +13 (11 ranks + 2 Wis)</p><p><strong>-Hide:</strong> +2 (0 ranks + 2 Dex)</p><p><strong>-Intimidate:</strong> +9 (0 ranks + 7 Cha + 2 Blessing)</p><p><strong>-Jump:</strong> -1 (0 ranks - 1 Str)</p><p><strong>-Knowledge (elements):</strong> +10 (8 ranks + 2 Int)</p><p><strong>-Knowledge (spirit realm: chikushudo):</strong> +6 (4 ranks + 2 Int)</p><p><strong>-Listen:</strong> +2 (0 ranks + 2 Wis)</p><p><strong>-Move Silently:</strong> +3 (0 ranks + 3 Dex)</p><p><strong>-Perform:</strong> +9 (0 ranks + 7 Cha + 2 Blessing)</p><p><strong>-Ride:</strong> +3 (0 ranks + 3 Dex)</p><p><strong>-Scry:</strong> +13 (11 ranks + 2 Int)</p><p><strong>-Search:</strong> +2 (0 ranks + 2 Int)</p><p><strong>-Sense Motive:</strong> +2 (0 ranks + 2 Wis)</p><p><strong>-Spellcraft:</strong> +13 (11 ranks + 2 Int)</p><p><strong>-Spot:</strong> +2 (0 ranks + 2 Wis)</p><p><strong>-Swim:</strong> -1 (0 ranks - 1 Str)</p><p><strong>-Use Rope:</strong> +3 (0 ranks + 3 Dex)</p><p><strong>-Wilderness Lore:</strong> +13 (11 ranks + 2 Wis)</p><p></p><p><strong><u>Class Abilities</u></strong></p><p><strong>-Elemental Focus (Earth):</strong> +2 DC (+4 with Superior EF feat) to all Earth spells.</p><p><strong>-Sense Elements:</strong> Detect presence of any one element, 4/day.</p><p></p><p><strong><u>Magic</u></strong></p><p><strong>Spell DC:</strong> 17 + Spell Level (Earth Spells: 21 + Spell Level)</p><p><strong>Spell/Day:</strong> 6/8/8/7/4</p><p><strong>Spells Known:</strong> 5+4/4+2/3+1/2+1/2+0</p><p><strong>0e:</strong> Call Earth*, Hands of Clay*, Fires From the Forge (Mending)+, Kami’s Hand (Mage Hand), Kami’s Protection (Resistance)</p><p><strong>0:</strong> Accounts of Shorihotsu (Detect Magic), Commune with Elements*, Moment of Peace (Cure Minor Wounds), Wisdom of the Fortunes (Read Magic)</p><p><strong>1e:</strong> Anger of Earth (Magic Stone), Biting Steel (Magic Weapon), Mage Armor+, Walk Without Passing (Pass Without Trace)</p><p><strong>1:</strong> Gift of the Kami (Bless), Path to Inner Peace (Cure Light Wounds)</p><p><strong>2e:</strong> Armor of the Emperor (Barkskin), Grasp of the Kami (Hold Person), Way of Earth (Endurance)+</p><p><strong>2:</strong> Path to Inner Peace II (Cure Moderate Wounds)</p><p><strong>3e:</strong> Biting Steel II (Greater Magic Weapon), Stone Shape+</p><p><strong>3:</strong> Path to Inner Peace III (Cure Serious Wounds)</p><p><strong>4e:</strong> Minor Globe of Invulnerability+, Mountain’s Teeth (Spike Stones)</p><p>* Spells from Rokugan Campaign Setting.</p><p>+ Spells from Kitsune Earth School</p><p></p><p><strong><u>Equipment</u></strong></p><p>Kataginu of Charisma +4 (2#, worn)</p><p>Jade Wakizashi +1 of Agility +2 (3#, left side)</p><p>Gold Ring of Protection +1 (0#, worn)</p><p>Courtier’s Obi (1#, worn)</p><p>Pouch (0.5#, right side)</p><p>Ofudas (3#, pouch)</p><p>Traveler’s outfit (5#, worn)</p><p>3 Potions of Path to Inner Peace (0#, pouch)</p><p>34 koku (1#, pouch)</p><p></p><p><strong><u>Ancestors</u></strong></p><p><strong>-Osusuki & Akomachi (3):</strong> Fox characters who purchase Osusuki and Akomachi as Ancestors are descended from the kits of their union, through human form. They automatically have the unusual green eyes of the Kitsune family. Further, they gain a +2 bonus for any die rolls made when they are in the forest of Kitsune Mori.</p><p><strong>-Kitsune Taboo:</strong> The individual cannot eat rice, but must make due with the natural berries and foods of the forest, supplemented by a diet of fish and fowl. In this way, they attune themselves to the forest, rather than to agriculture and the ways of mankind, and remember the kitsune oath to Inari, Lesser Fortune of Rice.</p><p></p><p><strong><u>Advantages</u></strong></p><p><strong>Benten’s Blessing (3):</strong> People are attracted to you. It may be your looks or your charm, or it may be both. You just have that certain "something." Whenever you make a Charisma based skill check, you may add +2 to the die roll.</p><p></p><p><strong><u>Disadvantages</u></strong></p><p><strong>Can’t Lie (3):</strong> A character with this disadvantage just can't tell a good lie. He is at -4 to any Bluff check.</p><p><strong>Doubt (4):</strong> You have a problem. You have no confidence in one of your starting skills (chosen by the GM). Though you train and train, you still don't excel. The knowledge is there, but the doubt always lingers. In game terms, every time this skill is used, the DC required for the character to succeed is raised by 10.</p><p><strong>Epilepsy (4):</strong> Epilepsy is a rare disease, which can cause rigidity of muscles, shaking symptoms, and even death. It is a genetic dysfunction, which often arises when the character is under stress. Also, flashing lights (such as a fireworks display) can trigger a seizure. The Rokugani believe that a character with this malady has been touched by the kami, and that they are a channel for divine influences. Thus, any character that shows obvious signs of epilepsy (shaking fits, spasms, etc.) might be shunned by common society, but treated as a mystic or holy man by those brave enough to come near. When a character with Epilepsy is in a stressful situation, they must make a Will save at a DC of 15 to resist a seizure. If the character enters a seizure, they may make Willpower roll each round at a DC of 20 to end the seizure.</p><p><strong>Phobia [Hematophobia - fear of blood] (4):</strong> Every time you encounter your phobia, all rolls you make are at a penalty equal to the number of points you gained from this disadvantage. You may spend a Void Point to avoid this penalty for a single action.</p><p><strong>Small (3):</strong> You are below average height and weight. Your weapon is counted as one size category smaller when calculating damage.</p><p></p><p><strong><u>Appearance</u></strong></p><p>Hyota looks like an ordinary thirteen year old save for his fiery red hair and his piercing green eyes. Over his traveling clothes he wears a finely woven kataginu and an exquisite obi across his chest. On his left side is a wakizashi scabbard with the wakizashi plainly within. His remaining possessions reside in a pouch at his right side.</p><p></p><p><strong><u>Personality</u></strong></p><p>Hyota seems distant, as if always in deep thought, but is ever ready to assist should his aid be needed. He seems self conscious about his obvious small size. Even with his great knowledge he seems to doubt his abilities at times.</p><p></p><p><strong><u>History</u></strong></p><p>At an early age Hyota showed signs that he was somehow different from the other children of the Fox Clan. As a toddler his parents often found him appearing to read the scrolls that were around their home. But when he started talking at the age of two it was quickly apparent that he not only had been reading the scrolls but had memorized them all. So at the age of three he was enrolled in the Kitsune shugenja school. His epilepsy was seen as a holy gift.</p><p></p><p>At the age of seven he had learned all that his teachers could teach him. Frustrated by finding that there was limits to his teachers’ knowledge, Hyota quested deep into the Kitsune Forest where he communed with the Chikushudo. The spirits taught him more then he could learn from his earthly masters.</p><p></p><p>At the age of eleven he returned to his clan from the Chikushudo. His father gave him the family jade wakizashi. His mother gave him a special kataginu. The clan leader gave him a fine obi and several potions. They bid him farewell for he decided that he should travel the lands to learn more of this great world he lives in. One evening, he stopped to rest beneath the trees of the Kitsune Mori. When he awoke, a gold ring rested in the palm of his hand.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1845960"] [b]Name:[/b] Hyota [b]Male Shugenja 8[/b] [b]Level:[/b] 8 [b]Experience:[/b] 28,001 [b]Hair:[/b] Fox Red [b]Eyes:[/b] Green [b]Height:[/b] 4'8" [b]Weight[/b] 72 lb [b]Age:[/b] 13 [b]Str:[/b] 8 -1 (0 points) [b]Dex:[/b] 16 +3 (6 points, +2 Wakizashi) [b]Con:[/b] 10 +0 (2 points) [b]Int:[/b] 14 +2 (6 points) [b]Wis:[/b] 14 +2 (6 points) [b]Cha:[/b] 24 +7 (16 points, +2 level, +4 Kataginu) [b]Clan:[/b] Fox [b]Family:[/b] Kitsune [b]Honor:[/b] 2 [b]Glory:[/b] 1 [b]Languages:[/b] Rokugani, Chikushudo, Kami [b]HD:[/b] 8 [b]Hit Points:[/b] 41 [b]Armor Class:[/b] 13 (+3 Dex) [b]Initiative:[/b] +3 [b]Speed:[/b] 30 ft [b]Void Points:[/b] 5 [b]BAB:[/b] +4 [b]-Melee:[/b] +3 [b]-Ranged:[/b] +7 [b][u]Saves[/u][/b] [b]-Fortitude:[/b] +2 (2 base, +0 Con) [b]-Reflex:[/b] +5 (2 base, +3 Dex) [b]-Will:[/b] +8 (6 base, +2 Wis) [b][u]Feats[/u][/b] [b]-Void Use:[/b] human bonus feat [b]-Way of the Fox:[/b] 1st level feat [b]-Depths of the Void:[/b] 3rd level feat [b]-Superior Elemental Focus:[/b] 6th level feat [b][u]Skills[/u][/b] [b]-Appraise:[/b] +2 (0 ranks + 2 Int) [b]-Balance:[/b] +3 (0 ranks + 3 Dex) [b]-Bluff:[/b] +5 (0 ranks + 7 Cha + 2 Blessing - 4 Can’t Lie) [b]-Climb:[/b] -1 (0 ranks - 1 Str) [b]-Concentration:[/b] +11 (11 ranks + 0 Con) [b]-Craft:[/b] +2 (0 ranks + 2 Int) [b]-Diplomacy:[/b] +30 (11 ranks + 7 Cha + 2 Blessing + 10 Obi) [b]-Disguise:[/b] +9 (0 ranks + 7 Cha + 2 Blessing) [b]-Escape Artist:[/b] +3 (0 ranks + 3 Dex) [b]-Forgery:[/b] +2 (0 ranks + 2 Int) [b]-Gather Information:[/b] +9 (0 ranks + 7 Cha + 2 Blessing) [b]-Heal:[/b] +13 (11 ranks + 2 Wis) [b]-Hide:[/b] +2 (0 ranks + 2 Dex) [b]-Intimidate:[/b] +9 (0 ranks + 7 Cha + 2 Blessing) [b]-Jump:[/b] -1 (0 ranks - 1 Str) [b]-Knowledge (elements):[/b] +10 (8 ranks + 2 Int) [b]-Knowledge (spirit realm: chikushudo):[/b] +6 (4 ranks + 2 Int) [b]-Listen:[/b] +2 (0 ranks + 2 Wis) [b]-Move Silently:[/b] +3 (0 ranks + 3 Dex) [b]-Perform:[/b] +9 (0 ranks + 7 Cha + 2 Blessing) [b]-Ride:[/b] +3 (0 ranks + 3 Dex) [b]-Scry:[/b] +13 (11 ranks + 2 Int) [b]-Search:[/b] +2 (0 ranks + 2 Int) [b]-Sense Motive:[/b] +2 (0 ranks + 2 Wis) [b]-Spellcraft:[/b] +13 (11 ranks + 2 Int) [b]-Spot:[/b] +2 (0 ranks + 2 Wis) [b]-Swim:[/b] -1 (0 ranks - 1 Str) [b]-Use Rope:[/b] +3 (0 ranks + 3 Dex) [b]-Wilderness Lore:[/b] +13 (11 ranks + 2 Wis) [b][u]Class Abilities[/u][/b] [b]-Elemental Focus (Earth):[/b] +2 DC (+4 with Superior EF feat) to all Earth spells. [b]-Sense Elements:[/b] Detect presence of any one element, 4/day. [b][u]Magic[/u][/b] [b]Spell DC:[/b] 17 + Spell Level (Earth Spells: 21 + Spell Level) [b]Spell/Day:[/b] 6/8/8/7/4 [b]Spells Known:[/b] 5+4/4+2/3+1/2+1/2+0 [b]0e:[/b] Call Earth*, Hands of Clay*, Fires From the Forge (Mending)+, Kami’s Hand (Mage Hand), Kami’s Protection (Resistance) [b]0:[/b] Accounts of Shorihotsu (Detect Magic), Commune with Elements*, Moment of Peace (Cure Minor Wounds), Wisdom of the Fortunes (Read Magic) [b]1e:[/b] Anger of Earth (Magic Stone), Biting Steel (Magic Weapon), Mage Armor+, Walk Without Passing (Pass Without Trace) [b]1:[/b] Gift of the Kami (Bless), Path to Inner Peace (Cure Light Wounds) [b]2e:[/b] Armor of the Emperor (Barkskin), Grasp of the Kami (Hold Person), Way of Earth (Endurance)+ [b]2:[/b] Path to Inner Peace II (Cure Moderate Wounds) [b]3e:[/b] Biting Steel II (Greater Magic Weapon), Stone Shape+ [b]3:[/b] Path to Inner Peace III (Cure Serious Wounds) [b]4e:[/b] Minor Globe of Invulnerability+, Mountain’s Teeth (Spike Stones) * Spells from Rokugan Campaign Setting. + Spells from Kitsune Earth School [b][u]Equipment[/u][/b] Kataginu of Charisma +4 (2#, worn) Jade Wakizashi +1 of Agility +2 (3#, left side) Gold Ring of Protection +1 (0#, worn) Courtier’s Obi (1#, worn) Pouch (0.5#, right side) Ofudas (3#, pouch) Traveler’s outfit (5#, worn) 3 Potions of Path to Inner Peace (0#, pouch) 34 koku (1#, pouch) [b][u]Ancestors[/u][/b] [b]-Osusuki & Akomachi (3):[/b] Fox characters who purchase Osusuki and Akomachi as Ancestors are descended from the kits of their union, through human form. They automatically have the unusual green eyes of the Kitsune family. Further, they gain a +2 bonus for any die rolls made when they are in the forest of Kitsune Mori. [b]-Kitsune Taboo:[/b] The individual cannot eat rice, but must make due with the natural berries and foods of the forest, supplemented by a diet of fish and fowl. In this way, they attune themselves to the forest, rather than to agriculture and the ways of mankind, and remember the kitsune oath to Inari, Lesser Fortune of Rice. [b][u]Advantages[/u][/b] [b]Benten’s Blessing (3):[/b] People are attracted to you. It may be your looks or your charm, or it may be both. You just have that certain "something." Whenever you make a Charisma based skill check, you may add +2 to the die roll. [b][u]Disadvantages[/u][/b] [b]Can’t Lie (3):[/b] A character with this disadvantage just can't tell a good lie. He is at -4 to any Bluff check. [b]Doubt (4):[/b] You have a problem. You have no confidence in one of your starting skills (chosen by the GM). Though you train and train, you still don't excel. The knowledge is there, but the doubt always lingers. In game terms, every time this skill is used, the DC required for the character to succeed is raised by 10. [b]Epilepsy (4):[/b] Epilepsy is a rare disease, which can cause rigidity of muscles, shaking symptoms, and even death. It is a genetic dysfunction, which often arises when the character is under stress. Also, flashing lights (such as a fireworks display) can trigger a seizure. The Rokugani believe that a character with this malady has been touched by the kami, and that they are a channel for divine influences. Thus, any character that shows obvious signs of epilepsy (shaking fits, spasms, etc.) might be shunned by common society, but treated as a mystic or holy man by those brave enough to come near. When a character with Epilepsy is in a stressful situation, they must make a Will save at a DC of 15 to resist a seizure. If the character enters a seizure, they may make Willpower roll each round at a DC of 20 to end the seizure. [b]Phobia [Hematophobia - fear of blood] (4):[/b] Every time you encounter your phobia, all rolls you make are at a penalty equal to the number of points you gained from this disadvantage. You may spend a Void Point to avoid this penalty for a single action. [b]Small (3):[/b] You are below average height and weight. Your weapon is counted as one size category smaller when calculating damage. [b][u]Appearance[/u][/b] Hyota looks like an ordinary thirteen year old save for his fiery red hair and his piercing green eyes. Over his traveling clothes he wears a finely woven kataginu and an exquisite obi across his chest. On his left side is a wakizashi scabbard with the wakizashi plainly within. His remaining possessions reside in a pouch at his right side. [b][u]Personality[/u][/b] Hyota seems distant, as if always in deep thought, but is ever ready to assist should his aid be needed. He seems self conscious about his obvious small size. Even with his great knowledge he seems to doubt his abilities at times. [b][u]History[/u][/b] At an early age Hyota showed signs that he was somehow different from the other children of the Fox Clan. As a toddler his parents often found him appearing to read the scrolls that were around their home. But when he started talking at the age of two it was quickly apparent that he not only had been reading the scrolls but had memorized them all. So at the age of three he was enrolled in the Kitsune shugenja school. His epilepsy was seen as a holy gift. At the age of seven he had learned all that his teachers could teach him. Frustrated by finding that there was limits to his teachers’ knowledge, Hyota quested deep into the Kitsune Forest where he communed with the Chikushudo. The spirits taught him more then he could learn from his earthly masters. At the age of eleven he returned to his clan from the Chikushudo. His father gave him the family jade wakizashi. His mother gave him a special kataginu. The clan leader gave him a fine obi and several potions. They bid him farewell for he decided that he should travel the lands to learn more of this great world he lives in. One evening, he stopped to rest beneath the trees of the Kitsune Mori. When he awoke, a gold ring rested in the palm of his hand. [/QUOTE]
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