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Blood and Guts: Soldiers
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<blockquote data-quote="JPL" data-source="post: 1651772" data-attributes="member: 1964"><p>Some comments...</p><p></p><p>1. Page 5, column 3, "Qualified Expert"...looks like the word "redundant" was accidentally left in.</p><p></p><p>2. This settles it...we need Craft [food].</p><p></p><p>3. I guess I'd rather just call the Airman advanced class the "Pilot." "Airman" has a specific meaning in a military context --- an enlisted member of the Air Force --- and since this class is for officers rather than Airmen...</p><p></p><p>4. I'd also have a rank requirement for the Airman/Pilot class --- Warrant Officer for helicopter pilots, 2nd Lt. for airplane pilots. </p><p></p><p>5. I wonder if the Specialist advanced class needs to be rethought a little so it better represents mastery of a MOS and its associated skills. I'd treat it like the Martial Arts Master in that it would effectively be multiple different classes --- the Adminstration Specialist, the Intelligence Specialist, the Aivation Specialist, etc. </p><p></p><p>This character will be extremely good at a narrow group of skills --- you might take a few levels of Combat Engineering Specialist on your way to becoming a Special Forces Engineering Sergeant, for example, while an NBC Specialist would be the man you want on your team when your up against bioterrorism.</p><p></p><p>Requirements: Personal Firearms Proficiency, any MOS, 6 ranks in any two class skills granted by your MOS, Active or Reserve Duty</p><p></p><p>[This gets it away from the "desk jockey" idea...for some MOS's, requiring Computer Use and Knowledge and Desk Jockey doesn't make sense.]</p><p> </p><p>And maybe the MOS Mastery feat could be a class ability instead of a feat...perhaps in lieu of Smart Resiliance, which seems to make this too much of an Intelligence-based class [since they already gain Smart Defense, and have plenty of skill points to throw around]...</p><p></p><p>1st MOS Mastery</p><p>2nd Bonus Feat</p><p>3rd Speed of the Essence</p><p>4th Bonus Feat</p><p>5th MOS Mastery</p><p>6th Bonus Feat</p><p>7th Smart Defense</p><p>8th Bonus Feat</p><p>9th Qualified Expert</p><p>10th Bonus Feat </p><p></p><p>6. It seems like Grunt is redundant when the Soldier advanced class is available. I like having a seperate class for Marines, though --- no Marine would ever call himself a Soldier, after all, and there's some good flavor in the Leatherneck class.</p><p></p><p>7. I wonder if there's any need for a Sailor or Airman [basic Air Force guy, not the pilot] advanced class? The Specialist covers that ground pretty thoroughly, but it just seems more fair, if the Army and the Marines each get a class. Maybe the Sailor could get increased resistance to STDs and a parrot familiar...</p></blockquote><p></p>
[QUOTE="JPL, post: 1651772, member: 1964"] Some comments... 1. Page 5, column 3, "Qualified Expert"...looks like the word "redundant" was accidentally left in. 2. This settles it...we need Craft [food]. 3. I guess I'd rather just call the Airman advanced class the "Pilot." "Airman" has a specific meaning in a military context --- an enlisted member of the Air Force --- and since this class is for officers rather than Airmen... 4. I'd also have a rank requirement for the Airman/Pilot class --- Warrant Officer for helicopter pilots, 2nd Lt. for airplane pilots. 5. I wonder if the Specialist advanced class needs to be rethought a little so it better represents mastery of a MOS and its associated skills. I'd treat it like the Martial Arts Master in that it would effectively be multiple different classes --- the Adminstration Specialist, the Intelligence Specialist, the Aivation Specialist, etc. This character will be extremely good at a narrow group of skills --- you might take a few levels of Combat Engineering Specialist on your way to becoming a Special Forces Engineering Sergeant, for example, while an NBC Specialist would be the man you want on your team when your up against bioterrorism. Requirements: Personal Firearms Proficiency, any MOS, 6 ranks in any two class skills granted by your MOS, Active or Reserve Duty [This gets it away from the "desk jockey" idea...for some MOS's, requiring Computer Use and Knowledge and Desk Jockey doesn't make sense.] And maybe the MOS Mastery feat could be a class ability instead of a feat...perhaps in lieu of Smart Resiliance, which seems to make this too much of an Intelligence-based class [since they already gain Smart Defense, and have plenty of skill points to throw around]... 1st MOS Mastery 2nd Bonus Feat 3rd Speed of the Essence 4th Bonus Feat 5th MOS Mastery 6th Bonus Feat 7th Smart Defense 8th Bonus Feat 9th Qualified Expert 10th Bonus Feat 6. It seems like Grunt is redundant when the Soldier advanced class is available. I like having a seperate class for Marines, though --- no Marine would ever call himself a Soldier, after all, and there's some good flavor in the Leatherneck class. 7. I wonder if there's any need for a Sailor or Airman [basic Air Force guy, not the pilot] advanced class? The Specialist covers that ground pretty thoroughly, but it just seems more fair, if the Army and the Marines each get a class. Maybe the Sailor could get increased resistance to STDs and a parrot familiar... [/QUOTE]
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