Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
blood lines and treasure control
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clark411" data-source="post: 1137379" data-attributes="member: 4768"><p>Some alternatives could be</p><p></p><p>1- Being Rare does not Equate to being Valuable.</p><p>Supply and demand doesn't always work out perfectly in a society where only some people understand the technology behind the supply. If guns are rare, then they must be beyond the ken of the majority of the people. Either the people lack the technology to reproduce it, or lack the understanding of how gunsmithing works.</p><p>Thus, if you have a gun, 10 shots of gunpowder, and 10 shots... that's not huge. That's the equivalent to a flashy crossbow that can be shot 10 times and then becomes useless. </p><p></p><p>2. (extension of 1) Being Rare also means a limited market.</p><p>Perhaps in the right hands they are valued for the potential of reverse engineering them, or to those who have the knowledge of making gunpowder and bullets... but I'd reserve that for a higher type of merchant or a criminal element. Perhaps only the military and the scum understand how guns work.</p><p></p><p>This means that you either get involved with people you probably don't want to be involved with, or you sell it to the military... and assuming that you killed some other military bloke to get it, you may not want to sell it to them either. Social restraints are huge in DND where there's really nothing beyond a GP limit stopping people from making huge sums of money. Perhaps it's illegal for a civilian to kill any military person.. with the advent of guns, I'm sure something like this would come into play- as protection by law replaced protection by armor for the elite.</p><p></p><p>3. Sabotaging Your Secret Weapon</p><p>Finally, there's always the mechanical destruction of a gun in combat. If a soldier is under orders to disallow a person from getting his weapon, regardless the cost, his gun probably has an anchoring pin holding most of the fine mechanics together. Make guns have a pin that dismantles and severely damages the firing mechanics. Pulling the pin can be a free or move equivalent action. alternatively, overloading with powder and then having a "stopper shot" that'll block up and explode the muzzle of the gun is always a possibility.</p></blockquote><p></p>
[QUOTE="clark411, post: 1137379, member: 4768"] Some alternatives could be 1- Being Rare does not Equate to being Valuable. Supply and demand doesn't always work out perfectly in a society where only some people understand the technology behind the supply. If guns are rare, then they must be beyond the ken of the majority of the people. Either the people lack the technology to reproduce it, or lack the understanding of how gunsmithing works. Thus, if you have a gun, 10 shots of gunpowder, and 10 shots... that's not huge. That's the equivalent to a flashy crossbow that can be shot 10 times and then becomes useless. 2. (extension of 1) Being Rare also means a limited market. Perhaps in the right hands they are valued for the potential of reverse engineering them, or to those who have the knowledge of making gunpowder and bullets... but I'd reserve that for a higher type of merchant or a criminal element. Perhaps only the military and the scum understand how guns work. This means that you either get involved with people you probably don't want to be involved with, or you sell it to the military... and assuming that you killed some other military bloke to get it, you may not want to sell it to them either. Social restraints are huge in DND where there's really nothing beyond a GP limit stopping people from making huge sums of money. Perhaps it's illegal for a civilian to kill any military person.. with the advent of guns, I'm sure something like this would come into play- as protection by law replaced protection by armor for the elite. 3. Sabotaging Your Secret Weapon Finally, there's always the mechanical destruction of a gun in combat. If a soldier is under orders to disallow a person from getting his weapon, regardless the cost, his gun probably has an anchoring pin holding most of the fine mechanics together. Make guns have a pin that dismantles and severely damages the firing mechanics. Pulling the pin can be a free or move equivalent action. alternatively, overloading with powder and then having a "stopper shot" that'll block up and explode the muzzle of the gun is always a possibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
blood lines and treasure control
Top