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Bloodborne dungeon crawl ?
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<blockquote data-quote="Vinicius Lessa" data-source="post: 9242809" data-attributes="member: 6898322"><p>In my yearly playthrough of BB on PS5, and it reminded how awesome it's setting is. In special, the "the tomb of the gods" as this old Eldritch civilization ruins central to the setting, that every faction tries to explore for it's mysteries and riches, from early Byrgenwerth University and it's scholars, to later Healing Church and it's hunters, and Cainhurst and it's "knights", etc. Such imagery evoking this awesome mesh of D&D + CoC + Raiders of Lost Ark to me. Or a "Victorian Delta Green" of sorts. I mean, look at this "Tomb Prospectors" attire and tell me it doesn't come from some basphemous Indiana Jones spinoff..</p><p></p><p>[spoiler]</p><p></p><p><img src="https://custom-images.strikinglycdn.com/res/hrscywv4p/image/upload/c_limit,fl_lossy,h_1000,w_500,f_auto,q_auto/3426426/394812_725173.jpeg" alt="" class="fr-fic fr-dii fr-draggable " style="width: 403px" /></p><p></p><p><img src="https://i.pinimg.com/originals/1b/76/8d/1b768d81c0df4db5e03af0f0d92d3cc7.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="width: 1186px" /></p><p></p><p>[/spoiler]</p><p></p><p>So, how could one adapt this experience to tabletop? What kind of rules would do justice to it's thematic elements? The superpowered "elder blood" saught by everybody, the different groups and their philosophies, workshops and signature weapons? The dream planes? Is there any game or ruleset that is halfway there already? Give me your ideas!</p><p></p><p>P.S: I'm thinking in something focused on the dungeon crawl (or Chalice Dungeons) aspect here, with a session in town here and there for rest and ressuply (and politics, shadow plays, etc), but feel free to throw anything you feel interesting!</p></blockquote><p></p>
[QUOTE="Vinicius Lessa, post: 9242809, member: 6898322"] In my yearly playthrough of BB on PS5, and it reminded how awesome it's setting is. In special, the "the tomb of the gods" as this old Eldritch civilization ruins central to the setting, that every faction tries to explore for it's mysteries and riches, from early Byrgenwerth University and it's scholars, to later Healing Church and it's hunters, and Cainhurst and it's "knights", etc. Such imagery evoking this awesome mesh of D&D + CoC + Raiders of Lost Ark to me. Or a "Victorian Delta Green" of sorts. I mean, look at this "Tomb Prospectors" attire and tell me it doesn't come from some basphemous Indiana Jones spinoff.. [spoiler] [IMG width="403px"]https://custom-images.strikinglycdn.com/res/hrscywv4p/image/upload/c_limit,fl_lossy,h_1000,w_500,f_auto,q_auto/3426426/394812_725173.jpeg[/IMG] [IMG width="1186px"]https://i.pinimg.com/originals/1b/76/8d/1b768d81c0df4db5e03af0f0d92d3cc7.jpg[/IMG] [/spoiler] So, how could one adapt this experience to tabletop? What kind of rules would do justice to it's thematic elements? The superpowered "elder blood" saught by everybody, the different groups and their philosophies, workshops and signature weapons? The dream planes? Is there any game or ruleset that is halfway there already? Give me your ideas! P.S: I'm thinking in something focused on the dungeon crawl (or Chalice Dungeons) aspect here, with a session in town here and there for rest and ressuply (and politics, shadow plays, etc), but feel free to throw anything you feel interesting! [/QUOTE]
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