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<blockquote data-quote="galahad0430" data-source="post: 5491608" data-attributes="member: 6667972"><p>[ooc]good points AFg, I was going to post some general rules when everyone showed, but I'll do it now and everyone can read them as they arrive.</p><p>First, there will be several times throughout the first part where everyone in the group needs to make a skill check before proceding to the next encounter. If everyone is OK with me rolling to speed up that particular mechanic let me know (you will still make all called for skill checks that happen during the encounters).</p><p>Second, for combat if anyone has something come up that prevents their posting for more than 24 hours, they just need to let me know whether they want me to NPC them for a round or so or if they delay. If anyone unexpectedly does not post we will assume they delay [unless it is something critical, in which case I will decide then whether I need to NPC their action (combat only)]. I would also like everyones permission to do this ahead of time and if not give me specific instructions for those periods.</p><p>Since this adventure will be long, let me know when any periods of time come up where you will be limited in posting and I will work with you to decide how you want those times handled.</p><p>Posting in combat should follow initiative order somewhat, but if several PCs are acting in a block they can post in any order. Also, if you wish to prepost your action I will give you a chance to change it if the situation changes before your actual iniative.</p><p>Finally, for combat I will post a map at the beginning of each round with a grid. When moving, give me the grid coord. of where you plan to end up. Also, when using abilities or spells please include the DC and type of save associated with it for ease of play.[/ooc]</p><p> </p><p>[ooc] For my information (so I can have an idea of posting delays), could everyone let me know what timezone they are in and their approx. schedule?[/ooc]</p></blockquote><p></p>
[QUOTE="galahad0430, post: 5491608, member: 6667972"] [ooc]good points AFg, I was going to post some general rules when everyone showed, but I'll do it now and everyone can read them as they arrive. First, there will be several times throughout the first part where everyone in the group needs to make a skill check before proceding to the next encounter. If everyone is OK with me rolling to speed up that particular mechanic let me know (you will still make all called for skill checks that happen during the encounters). Second, for combat if anyone has something come up that prevents their posting for more than 24 hours, they just need to let me know whether they want me to NPC them for a round or so or if they delay. If anyone unexpectedly does not post we will assume they delay [unless it is something critical, in which case I will decide then whether I need to NPC their action (combat only)]. I would also like everyones permission to do this ahead of time and if not give me specific instructions for those periods. Since this adventure will be long, let me know when any periods of time come up where you will be limited in posting and I will work with you to decide how you want those times handled. Posting in combat should follow initiative order somewhat, but if several PCs are acting in a block they can post in any order. Also, if you wish to prepost your action I will give you a chance to change it if the situation changes before your actual iniative. Finally, for combat I will post a map at the beginning of each round with a grid. When moving, give me the grid coord. of where you plan to end up. Also, when using abilities or spells please include the DC and type of save associated with it for ease of play.[/ooc] [ooc] For my information (so I can have an idea of posting delays), could everyone let me know what timezone they are in and their approx. schedule?[/ooc] [/QUOTE]
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