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Blue ONE, An attempt at a TRUE 5e Basic version
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<blockquote data-quote="tsadkiel" data-source="post: 8752241" data-attributes="member: 262"><p>I think I shall write up a character, just to take the rules as currently written for a spin. I'll follow the steps in order.</p><p></p><p>Step 1 - think of a concept. Fair enough. I'll go with tiefling bard, since that's a nicely new school concept.</p><p></p><p>Step 2 - Assign ability modifiers. I want to be charismatic, obviously, and since I'm leaning towards spellcasting, I want to be smart. Let's go with Str -1, Dex +1, Con 0, Int +2, Wis 0, Cha +2. </p><p></p><p>Step 3 - Race and background. I've already decided on tiefling, and I think I'll stick with a medium tiefling rather than Small. the obvious background choice is Entertainer, but I could make a case for Combat Dancing or urchin. Let's stick with the obvious - Entertainer gives me +4 to Charisma checks (wait, what? All charisma checks? I'll enjoy it now, before Sacrosanct notices!) and lets me earn money by busking, tiefling gives me darkvison, Presdigitation, fire resistance, and eventually Hellish rebuke.</p><p></p><p>Step 4 - Class. If I want spellcasting (and I do) then I am a wizard. At first level that gives me 6 hp, proficiency in Int saves and I'll take Wisdom for my other save, since I'll need it. Skill proficiencies will be Int and Charisma. Proficiency with light weapons, fine, no armor, and I start with a scholar's pack, spell focus, staff, and 10 gp. </p><p></p><p>I can prepare level + Int mod spells per day, so 3. And I know one offensive, one defensive, two additonal, and two cantrips. (Plus my tiefling presdigitation.) Jumping ahead, I'll take Minor Illusion and Guidance for my cantrips, Sleep for my offensive spell, mage Armor for defense, and Healing Word and Bless for my other spells. (Trying to stick to the bard theme.)</p><p></p><p>Step 5. Equipment. In addition to my stuff from class, I'll grab - nothing, actually. The staff is fine as a weapon, I can't wear armor, and I don't see any musical instruments on the equipment list. I'll try to talk to the DM about letting me use a lute as my focus. And while the book says to use Dex when attacking with weapons that have the finesse property, none of the weapons on the list have the finesse property, so I'll be using Str to bop people on the head with my staff.</p><p></p><p>Step 6. Give the character a name. I'll stick with the blue theme, and call myself Azure. </p><p></p><p>And that's it! Pretty simple and fast, with the actual typing taking up most of the post. i did notice a few things that could probably be looked at, including the Entertainer's Cha bonus and the lack of finesse weapons, but they're easy enough to fix. I'll put the final character in a new post.</p></blockquote><p></p>
[QUOTE="tsadkiel, post: 8752241, member: 262"] I think I shall write up a character, just to take the rules as currently written for a spin. I'll follow the steps in order. Step 1 - think of a concept. Fair enough. I'll go with tiefling bard, since that's a nicely new school concept. Step 2 - Assign ability modifiers. I want to be charismatic, obviously, and since I'm leaning towards spellcasting, I want to be smart. Let's go with Str -1, Dex +1, Con 0, Int +2, Wis 0, Cha +2. Step 3 - Race and background. I've already decided on tiefling, and I think I'll stick with a medium tiefling rather than Small. the obvious background choice is Entertainer, but I could make a case for Combat Dancing or urchin. Let's stick with the obvious - Entertainer gives me +4 to Charisma checks (wait, what? All charisma checks? I'll enjoy it now, before Sacrosanct notices!) and lets me earn money by busking, tiefling gives me darkvison, Presdigitation, fire resistance, and eventually Hellish rebuke. Step 4 - Class. If I want spellcasting (and I do) then I am a wizard. At first level that gives me 6 hp, proficiency in Int saves and I'll take Wisdom for my other save, since I'll need it. Skill proficiencies will be Int and Charisma. Proficiency with light weapons, fine, no armor, and I start with a scholar's pack, spell focus, staff, and 10 gp. I can prepare level + Int mod spells per day, so 3. And I know one offensive, one defensive, two additonal, and two cantrips. (Plus my tiefling presdigitation.) Jumping ahead, I'll take Minor Illusion and Guidance for my cantrips, Sleep for my offensive spell, mage Armor for defense, and Healing Word and Bless for my other spells. (Trying to stick to the bard theme.) Step 5. Equipment. In addition to my stuff from class, I'll grab - nothing, actually. The staff is fine as a weapon, I can't wear armor, and I don't see any musical instruments on the equipment list. I'll try to talk to the DM about letting me use a lute as my focus. And while the book says to use Dex when attacking with weapons that have the finesse property, none of the weapons on the list have the finesse property, so I'll be using Str to bop people on the head with my staff. Step 6. Give the character a name. I'll stick with the blue theme, and call myself Azure. And that's it! Pretty simple and fast, with the actual typing taking up most of the post. i did notice a few things that could probably be looked at, including the Entertainer's Cha bonus and the lack of finesse weapons, but they're easy enough to fix. I'll put the final character in a new post. [/QUOTE]
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