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BLUE ROSE Returns, Championing Diversity & Inclusiveness
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<blockquote data-quote="WayneLigon" data-source="post: 7665927" data-attributes="member: 3649"><p>I have the original BR. I would not say that the 'rules support the genre' specifically; the original rules with only a few small changes went on to be able to support pretty much any genre. Perhaps they mean that the rules do a better job of supporting the genre than many others, since they are written with the idea of customizing your PC to a significant degree, and that there are rules for social contact, etc. </p><p></p><p>Many of the adept paths reflect character archetypes usually found in romantic fantasy: shapeshifters, healers, psychics, etc. A lot of the magic will also be familiar - there are lots of 'shaping' spells, much like in ElfQuest. There is discussion of romance, conviction, your reputation score, and several other 'soft' aspects of role-playing. Really, even having those sections in there perhaps goes a long way to saying that the 'rules support the genre'. </p><p></p><p>The setting owes a great deal to Mercedes Lackey's Valdemar - there are intelligent animals here and there, the main civilization is a pre-industrial one where the rulers are 'vetted' by a magical force for good, the culture of the main civilization is very open and inclusive of what we might call 'non-traditional' romance - fluidly bisexual and same-sex pairings are not treated any differently, gender roles are very blurred, etc. They adopt the Valdemarian idea of 'there is no One True Way' to anything, and so remain a very flexible and adaptable culture. One of their chief enemies has a very unforgiving religion that act as rulers, though they don't go for the 'religion is evil' trope. They are treated as a very harsh and conformist culture that I seem to remember has some reasons for being that way.</p><p></p><p>That would make BR the first game setting to even talk about that subject matter at any real length, other than perhaps a sentence or two here and there. Any depiction of non-traditional romance or gender roles is very, very rare in most game settings - heck, outside of oWoD you might never see even a mention of it, never guess that it occurred - and that was doubly true at the time the original game was written.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 7665927, member: 3649"] I have the original BR. I would not say that the 'rules support the genre' specifically; the original rules with only a few small changes went on to be able to support pretty much any genre. Perhaps they mean that the rules do a better job of supporting the genre than many others, since they are written with the idea of customizing your PC to a significant degree, and that there are rules for social contact, etc. Many of the adept paths reflect character archetypes usually found in romantic fantasy: shapeshifters, healers, psychics, etc. A lot of the magic will also be familiar - there are lots of 'shaping' spells, much like in ElfQuest. There is discussion of romance, conviction, your reputation score, and several other 'soft' aspects of role-playing. Really, even having those sections in there perhaps goes a long way to saying that the 'rules support the genre'. The setting owes a great deal to Mercedes Lackey's Valdemar - there are intelligent animals here and there, the main civilization is a pre-industrial one where the rulers are 'vetted' by a magical force for good, the culture of the main civilization is very open and inclusive of what we might call 'non-traditional' romance - fluidly bisexual and same-sex pairings are not treated any differently, gender roles are very blurred, etc. They adopt the Valdemarian idea of 'there is no One True Way' to anything, and so remain a very flexible and adaptable culture. One of their chief enemies has a very unforgiving religion that act as rulers, though they don't go for the 'religion is evil' trope. They are treated as a very harsh and conformist culture that I seem to remember has some reasons for being that way. That would make BR the first game setting to even talk about that subject matter at any real length, other than perhaps a sentence or two here and there. Any depiction of non-traditional romance or gender roles is very, very rare in most game settings - heck, outside of oWoD you might never see even a mention of it, never guess that it occurred - and that was doubly true at the time the original game was written. [/QUOTE]
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