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Boat to No Man's Land
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<blockquote data-quote="Rathan" data-source="post: 3459378" data-attributes="member: 1322"><p>[CODE][B]Name:[/B]Meekor the Wise</p><p>[B]Class:[/B]Cleric17/Hierophant3</p><p>[B]Race:[/B]Goblin</p><p>[B]Size:[/B]Small</p><p>[B]Gender:[/B]Male</p><p>[B]Alignment:[/B] CN</p><p>[B]Deity:[/B]Boccob</p><p>[B]Domains:[/B] Magic, Knowladge</p><p></p><p></p><p>[B]Str:[/B]18 +4 (-2 Racial, +1 Lvl Bns,+6 Item) [B]Level:[/B]20 [B]XP:[/B] 200000</p><p>[B]Dex:[/B]14 +2 (+2 Racial) [B]BAB:[/B]+14 [B]HP:[/B] 152 (20d8+60)</p><p>[B]Con:[/B]17 +3 [B]Grapple:[/B]+14 [B]Dmg Red:[/B] </p><p>[B]Int:[/B]18 +4 (+3 Tome) [B]Speed:[/B]30' [B]Spell Res:[/B]0</p><p>[B]Wis:[/B]30 +10 (+3 Lvl Bns, +4 Tome, +6 Item) [B]Init:[/B]+2 [B]Spell Save:[/B] 0</p><p>[B]Cha:[/B]18 +4 (-2 Racial, +1 Lvl Bns, +4 Item)[B]ACP:[/B]-4 [B]Spell Fail:[/B] -</p><p></p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p> 10 +9 +7 +2 +1 +5 +5 39</p><p></p><p>[B]Armor:[/B]</p><p>+5 Small Chain Shirt of Heavy Fort.</p><p>+5 Small Heavy Steel Shield</p><p></p><p>[B]Touch:[/B]18 [B]Flatfooted:[/B]37</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 13 +3 +5 +21</p><p>[B]Ref:[/B] 6 +2 +7 +15</p><p>[B]Will:[/B] 13 +10 +5 +28</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>+5 Small Adamantine Morningstar of Speed +23/+23/+18/+13 1d6+9 20x2</p><p></p><p>[B]Languages:[/B]</p><p>Goblin</p><p>Common</p><p>Giant</p><p>Draconic</p><p>Abyssal</p><p>Dwarven</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>Racial:</p><p></p><p>-2 Strength, +2 Dexterity, -2 Charisma. </p><p>Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on </p><p></p><p>grapple checks, lifting and carrying limits ¾ those of Medium characters. </p><p>A goblin’s base land speed is 30 feet. </p><p>Darkvision out to 60 feet. </p><p>+4 racial bonus on Move Silently and Ride checks. </p><p>Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. </p><p></p><p></p><p>Class:</p><p></p><p>Cleric:</p><p>Aura (Ex)</p><p>Ability to Cast Spells</p><p>Spontaneous Casting (Healing Spells)</p><p>Turn or Rebuke Undead (Good Aligned) (Su) 7/day (1d20+4 check; 2d6+24)</p><p></p><p>Hierophoant:</p><p>Heal as a Spell-like Ability 4/day</p><p>Harm as a Spell-like Ability 2/day</p><p>Divine Reach: Can use touch spells up to 30 feet away</p><p></p><p>[B]Feats:[/B] Cleric:(6) Hierophant:(3)</p><p>Scribe Scroll</p><p>Cleric:</p><p>1st- Empower Spell</p><p>3rd- Lightning Reflexes </p><p>6th- Craft Wonderous Item</p><p>9th- Spell Penetration</p><p>12th- Quicken Spell </p><p>15th- Greater Spell Penetration</p><p>Hierophant:</p><p>1st- Spell Like Ability (Heal 4/day taking 9th level slot perm.)</p><p>2nd- Divine Reach</p><p>3rd- Spell Like Ability (Harm 2/day taking 6th level slot perm.)</p><p></p><p>[B]Skill Points:[/B]108/108 [B]MaxRanks:[/B]23/11.5</p><p></p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 21 +3 +24</p><p>Heal 10 +10 +20 </p><p>Knowladge(Religion) 20 +4 +24</p><p>Spellcraft 21 +4 +25</p><p>Listen(CC) 6 +10 +16</p><p>Search(CC) 6 +4 +10</p><p>Spot(CC) 6 +10 +16</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Tome of Clear Thought(+3)(Read) 82,500gp -lb</p><p>Tome of Understanding(+4)(Read) 110,000gp -lb</p><p>+5 Small Chain Shirt of Heavy Fort. 100,250gp 18.75lbs</p><p>+5 Small Heavy Steel Shield 25,170gp 11.25lbs</p><p>+5 Small Adamantine Morningstar of Speed 126,508gp 4.5lbs</p><p>Wristbands of Wisdom(+6) 54,000gp .75lbs</p><p>Belt of Gaint Strength(+6) 36,000gp .75lbs</p><p>Ring of Protection(+5) 50,000gp -lb</p><p>Ring of Freedom of Movement and Resistance(+5) 90,000gp -lb</p><p>Cloak of Charisma(+4) 16,000gp .75lbs</p><p>Boots of Striding and Springing 5,500gp .75lbs</p><p>Amulet of Natural Armor(+5) 50,000gp -lbs</p><p>Belt Pouches x3 3pg 1.1lbs</p><p>Bag of Holding Type II 5000gp 18.75lbs</p><p>Hewards Handy Haversack 2000gp 3.75lbs</p><p>Clerics Vestments (boccob; worn) 0gp -lb</p><p>Silver Holy Symbol (Boccob) 25gp -lb</p><p>(All Items Here on in, are in Haversack)</p><p>Flint and Steel 1gp -lb</p><p>Ink,Inkpen, and Paper(50) 29gp -lb</p><p>Trail Rations x10 5gp 7.5lbs</p><p>Silk Rope 50` 10gp 3.75lbs</p><p>Soap (.75lb) 5sp .75lbs</p><p>SpyGlass 1000gp .75lbs</p><p>Waterskin 1gp 3lbs</p><p></p><p>[B]Total Weight:[/B]75.75(15.75lbs of Gear in Haversack) [B]Money:[/B]6,248gp 28sp 20cp (in bag of holding)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 75 76-100 101-150 300 750</p><p></p><p>[B]Age:[/B]29</p><p>[B]Height:[/B]3'10"</p><p>[B]Weight:[/B]100lb</p><p>[B]Eyes:[/B]Solid Black</p><p>[B]Hair:[/B]Jet Black</p><p>[B]Skin:[/B]Dark Green</p><p></p><p>[B]Spells Prepared[/B]</p><p>Oth-(DC 20) Detect Magicx2, Light, Create Water, Purify Food and Drink, Detect Poison</p><p>1st-(DC 21) Comprehend Languagesx2,Detect Undead,Hide From Undead, Remove Ferx2, Bless Waterx2, Detect Secret Doors</p><p>2nd-(DC 22) Consecrate, Darkness, Hold Personx3, Silencex2, Zone of Truth, Identify</p><p>3rd-(DC 23) Daylight, Deeper Darkness, Ivis. Purge, Protection from Enegryx2, Stoneshapex2, Clairaudience/Clairvoyance</p><p>4th-(DC 24) Air Walk, Neutralize Poisonx3, Restorationx2, Tongues, Divination</p><p>5th-(DC 25) Commune, Flamestrikex3, Planeshift, Slay Living, Spell Resistance</p><p>6th-(DC 26) {Harm as Spell-like 2/day (DC 26)},Blade Barrier, Greater Dispell Magic, Heal, Wind Walk, Harm, Antimagic Field</p><p>7th-(DC 27) Destruction, Holy Word, Regenerate, Repulsion, Spell Turning</p><p>8th-(DC 28) Antimagic Field, Firestorm, Dimensional Lock, Discern Location</p><p>9th-(DC 29){Heal as Spell-like 4/day(DC 26)}, Enegry Drain, Mordenkainen's Disjunction[/CODE]</p><p></p><p><strong>Appearance:</strong>Meekor is not what would be described as your normal, slightly inept goblin. Qiute the opposite really as his wisdom and mind are nearly unmatched for his racial sterotypes. He bathes himself, or tries to at lease semi daily and keeps his hair cropped and slicked back whereever possible. He prefers his vestments over any other type of garment he owns, the deep golden color of his god, Boccob, which is a stark contrast aginst his forest dark green skin. The rather intresting little creature stands nearly 4 feet tall and weighs in at just under 100 pounds soaking wet and holding a mud brick.</p><p></p><p><strong>Background:</strong>Meekor had a rather normal childhood, if you can call the lifestyles of a goblin normal. He was raised by his parents untill the age of 13 and once killed in a raid by a pack of adventurers he was on his own for nearly a year before the story of his life truely begins. </p><p></p><p>Meekor was, at this point, leaps and bound above what his kin would consider smart, thus giving him a slight edge in survival on his own. Yet, like most of his kin, Meekor was adventually captured and sold into slavery to a pack of wondering Orge Magi. These were dark times for the little goblin as not only was he thier slave, they also forced him into the faith of thier god of choice Boccob and they issued him the task of learning the ways of Boccob to thier bennifit. </p><p></p><p>Meekors destiny was now that of the faithfull of Boccob, he was forced to learn healing and protection spells for the use on Ogre Magi in thier raids. They used him in every way, shape, and form as thier own personal healing wand and spell fodder. At first the little goblin fought with all his will to block out thier mindless drilling of the magic gods faith and powers, he wanted nothing to do with it. Yet as time passed Meekor soon realised this may be his ticket to freedom and instead of fighting his past and present, he embraced Boccob as his future and put himself to the task of power never seen of his kind before.</p><p></p><p>Meekor trained hard and long, day in and day out, only breaking when the Orge Magi needed his powers to thwart thier foes in there neverending quest for more power and riches. As time went by the Magi lost track of what and how the little goblin learned his holy magics and to more a point, how strong he was becomming. It was not long before Meekor was to free himself from the Magi's clutches in a bloody mass of spell and steel. </p><p></p><p>Once slain he learned very quickly that it was anothers fate as well to slay the minions that kept the goblin at bay for so long... a strong fighter and skilled mage in that of a man named Whin presented himself and made his intentions known very quickly. At first Meekor was overpowered by the man seemingly bred for destruction and thought his life would be freed all for naught, yet once his faith and powers were made known the the stranger his attitude was changed and all for the better. The two learned from eachother, Whin more from Meekor really as the goblin told the spellfighter about the god of magic and how much more powerfull he could become once his faith was set to him. </p><p></p><p>The two wanted nothing more than power and self control, they craved it, and recived it for a short time with little resistance at all before Boccob himself came to both in dream. Being that of a faithfull to the magic god, Meekor was able to grasp the dreams of both and make them understood and shared this information with Whin. Now both set out on the task of thier god and for themselves in something that can prove to be nothing more than the next step in supreme power.</p><p></p><p>This shall be Meekors chance to lead, instead of being the one forced into doing what others deside. He now will prove to Boccob his powers bestowed and skills gained were not in vain...</p><p></p><p>After getting his boat number.... meekor would venture onto the old and creeking vessel.... his black eyes wondering over the vast sea before him at the port before the boat sets sail. The little goblin searches the boat for Whin but notices he has lost him durning the loading of the boats and is sure he wandered onto another, so for now the goblin is alone with no one he knows. Meekor is a quiet type, comtemplative if you will and will remain this way unless spoken to or directed to move or help, though if this is done glares and plots of death will be churning in the goblins head not to be acted on untill boccob no longer needs his powers in this venture.</p></blockquote><p></p>
[QUOTE="Rathan, post: 3459378, member: 1322"] [CODE][B]Name:[/B]Meekor the Wise [B]Class:[/B]Cleric17/Hierophant3 [B]Race:[/B]Goblin [B]Size:[/B]Small [B]Gender:[/B]Male [B]Alignment:[/B] CN [B]Deity:[/B]Boccob [B]Domains:[/B] Magic, Knowladge [B]Str:[/B]18 +4 (-2 Racial, +1 Lvl Bns,+6 Item) [B]Level:[/B]20 [B]XP:[/B] 200000 [B]Dex:[/B]14 +2 (+2 Racial) [B]BAB:[/B]+14 [B]HP:[/B] 152 (20d8+60) [B]Con:[/B]17 +3 [B]Grapple:[/B]+14 [B]Dmg Red:[/B] [B]Int:[/B]18 +4 (+3 Tome) [B]Speed:[/B]30' [B]Spell Res:[/B]0 [B]Wis:[/B]30 +10 (+3 Lvl Bns, +4 Tome, +6 Item) [B]Init:[/B]+2 [B]Spell Save:[/B] 0 [B]Cha:[/B]18 +4 (-2 Racial, +1 Lvl Bns, +4 Item)[B]ACP:[/B]-4 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] 10 +9 +7 +2 +1 +5 +5 39 [B]Armor:[/B] +5 Small Chain Shirt of Heavy Fort. +5 Small Heavy Steel Shield [B]Touch:[/B]18 [B]Flatfooted:[/B]37 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 13 +3 +5 +21 [B]Ref:[/B] 6 +2 +7 +15 [B]Will:[/B] 13 +10 +5 +28 [B]Weapon Attack Damage Critical[/B] +5 Small Adamantine Morningstar of Speed +23/+23/+18/+13 1d6+9 20x2 [B]Languages:[/B] Goblin Common Giant Draconic Abyssal Dwarven [B]Abilities:[/B] Racial: -2 Strength, +2 Dexterity, -2 Charisma. Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. A goblin’s base land speed is 30 feet. Darkvision out to 60 feet. +4 racial bonus on Move Silently and Ride checks. Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc. Class: Cleric: Aura (Ex) Ability to Cast Spells Spontaneous Casting (Healing Spells) Turn or Rebuke Undead (Good Aligned) (Su) 7/day (1d20+4 check; 2d6+24) Hierophoant: Heal as a Spell-like Ability 4/day Harm as a Spell-like Ability 2/day Divine Reach: Can use touch spells up to 30 feet away [B]Feats:[/B] Cleric:(6) Hierophant:(3) Scribe Scroll Cleric: 1st- Empower Spell 3rd- Lightning Reflexes 6th- Craft Wonderous Item 9th- Spell Penetration 12th- Quicken Spell 15th- Greater Spell Penetration Hierophant: 1st- Spell Like Ability (Heal 4/day taking 9th level slot perm.) 2nd- Divine Reach 3rd- Spell Like Ability (Harm 2/day taking 6th level slot perm.) [B]Skill Points:[/B]108/108 [B]MaxRanks:[/B]23/11.5 [B]Skills Ranks Mod Misc Total[/B] Concentration 21 +3 +24 Heal 10 +10 +20 Knowladge(Religion) 20 +4 +24 Spellcraft 21 +4 +25 Listen(CC) 6 +10 +16 Search(CC) 6 +4 +10 Spot(CC) 6 +10 +16 [B]Equipment: Cost Weight[/B] Tome of Clear Thought(+3)(Read) 82,500gp -lb Tome of Understanding(+4)(Read) 110,000gp -lb +5 Small Chain Shirt of Heavy Fort. 100,250gp 18.75lbs +5 Small Heavy Steel Shield 25,170gp 11.25lbs +5 Small Adamantine Morningstar of Speed 126,508gp 4.5lbs Wristbands of Wisdom(+6) 54,000gp .75lbs Belt of Gaint Strength(+6) 36,000gp .75lbs Ring of Protection(+5) 50,000gp -lb Ring of Freedom of Movement and Resistance(+5) 90,000gp -lb Cloak of Charisma(+4) 16,000gp .75lbs Boots of Striding and Springing 5,500gp .75lbs Amulet of Natural Armor(+5) 50,000gp -lbs Belt Pouches x3 3pg 1.1lbs Bag of Holding Type II 5000gp 18.75lbs Hewards Handy Haversack 2000gp 3.75lbs Clerics Vestments (boccob; worn) 0gp -lb Silver Holy Symbol (Boccob) 25gp -lb (All Items Here on in, are in Haversack) Flint and Steel 1gp -lb Ink,Inkpen, and Paper(50) 29gp -lb Trail Rations x10 5gp 7.5lbs Silk Rope 50` 10gp 3.75lbs Soap (.75lb) 5sp .75lbs SpyGlass 1000gp .75lbs Waterskin 1gp 3lbs [B]Total Weight:[/B]75.75(15.75lbs of Gear in Haversack) [B]Money:[/B]6,248gp 28sp 20cp (in bag of holding) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 75 76-100 101-150 300 750 [B]Age:[/B]29 [B]Height:[/B]3'10" [B]Weight:[/B]100lb [B]Eyes:[/B]Solid Black [B]Hair:[/B]Jet Black [B]Skin:[/B]Dark Green [B]Spells Prepared[/B] Oth-(DC 20) Detect Magicx2, Light, Create Water, Purify Food and Drink, Detect Poison 1st-(DC 21) Comprehend Languagesx2,Detect Undead,Hide From Undead, Remove Ferx2, Bless Waterx2, Detect Secret Doors 2nd-(DC 22) Consecrate, Darkness, Hold Personx3, Silencex2, Zone of Truth, Identify 3rd-(DC 23) Daylight, Deeper Darkness, Ivis. Purge, Protection from Enegryx2, Stoneshapex2, Clairaudience/Clairvoyance 4th-(DC 24) Air Walk, Neutralize Poisonx3, Restorationx2, Tongues, Divination 5th-(DC 25) Commune, Flamestrikex3, Planeshift, Slay Living, Spell Resistance 6th-(DC 26) {Harm as Spell-like 2/day (DC 26)},Blade Barrier, Greater Dispell Magic, Heal, Wind Walk, Harm, Antimagic Field 7th-(DC 27) Destruction, Holy Word, Regenerate, Repulsion, Spell Turning 8th-(DC 28) Antimagic Field, Firestorm, Dimensional Lock, Discern Location 9th-(DC 29){Heal as Spell-like 4/day(DC 26)}, Enegry Drain, Mordenkainen's Disjunction[/CODE] [B]Appearance:[/B]Meekor is not what would be described as your normal, slightly inept goblin. Qiute the opposite really as his wisdom and mind are nearly unmatched for his racial sterotypes. He bathes himself, or tries to at lease semi daily and keeps his hair cropped and slicked back whereever possible. He prefers his vestments over any other type of garment he owns, the deep golden color of his god, Boccob, which is a stark contrast aginst his forest dark green skin. The rather intresting little creature stands nearly 4 feet tall and weighs in at just under 100 pounds soaking wet and holding a mud brick. [B]Background:[/B]Meekor had a rather normal childhood, if you can call the lifestyles of a goblin normal. He was raised by his parents untill the age of 13 and once killed in a raid by a pack of adventurers he was on his own for nearly a year before the story of his life truely begins. Meekor was, at this point, leaps and bound above what his kin would consider smart, thus giving him a slight edge in survival on his own. Yet, like most of his kin, Meekor was adventually captured and sold into slavery to a pack of wondering Orge Magi. These were dark times for the little goblin as not only was he thier slave, they also forced him into the faith of thier god of choice Boccob and they issued him the task of learning the ways of Boccob to thier bennifit. Meekors destiny was now that of the faithfull of Boccob, he was forced to learn healing and protection spells for the use on Ogre Magi in thier raids. They used him in every way, shape, and form as thier own personal healing wand and spell fodder. At first the little goblin fought with all his will to block out thier mindless drilling of the magic gods faith and powers, he wanted nothing to do with it. Yet as time passed Meekor soon realised this may be his ticket to freedom and instead of fighting his past and present, he embraced Boccob as his future and put himself to the task of power never seen of his kind before. Meekor trained hard and long, day in and day out, only breaking when the Orge Magi needed his powers to thwart thier foes in there neverending quest for more power and riches. As time went by the Magi lost track of what and how the little goblin learned his holy magics and to more a point, how strong he was becomming. It was not long before Meekor was to free himself from the Magi's clutches in a bloody mass of spell and steel. Once slain he learned very quickly that it was anothers fate as well to slay the minions that kept the goblin at bay for so long... a strong fighter and skilled mage in that of a man named Whin presented himself and made his intentions known very quickly. At first Meekor was overpowered by the man seemingly bred for destruction and thought his life would be freed all for naught, yet once his faith and powers were made known the the stranger his attitude was changed and all for the better. The two learned from eachother, Whin more from Meekor really as the goblin told the spellfighter about the god of magic and how much more powerfull he could become once his faith was set to him. The two wanted nothing more than power and self control, they craved it, and recived it for a short time with little resistance at all before Boccob himself came to both in dream. Being that of a faithfull to the magic god, Meekor was able to grasp the dreams of both and make them understood and shared this information with Whin. Now both set out on the task of thier god and for themselves in something that can prove to be nothing more than the next step in supreme power. This shall be Meekors chance to lead, instead of being the one forced into doing what others deside. He now will prove to Boccob his powers bestowed and skills gained were not in vain... After getting his boat number.... meekor would venture onto the old and creeking vessel.... his black eyes wondering over the vast sea before him at the port before the boat sets sail. The little goblin searches the boat for Whin but notices he has lost him durning the loading of the boats and is sure he wandered onto another, so for now the goblin is alone with no one he knows. Meekor is a quiet type, comtemplative if you will and will remain this way unless spoken to or directed to move or help, though if this is done glares and plots of death will be churning in the goblins head not to be acted on untill boccob no longer needs his powers in this venture. [/QUOTE]
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