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Boat to No Man's Land
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<blockquote data-quote="Bloodweaver1" data-source="post: 3459821" data-attributes="member: 31459"><p><strong>Obsidian & Granite</strong></p><p></p><p>[Sblock=Stat Block][code]Name: Obsidian</p><p>Class: Barbarian 3/ Fighter 2/ Warforged Juggernaunt 5/ </p><p> Frenzied Berserker 10 / War Hulk 1</p><p>Age: ??</p><p>Race: Warforged Height: 10' 0"</p><p>Size: Large (Huge) Weight: 4545 lbs</p><p>Gender: Male Eyes: Purple</p><p>Alignment: Chaotic Neutral Hair: None</p><p>Deity: Gir'Kuek Skin: Black & Purple</p><p>Domians: War, Choas, Strength </p><p></p><p>Class & Racial Traits:</p><p>Barbarian & Fighter Character Level</p><p>Rage 3/day (16 rounds) Feats: 7</p><p>Uncanny Dodge Ability Increases: 5</p><p>Fast Movement Epic Feats: 1</p><p>Illiteracy</p><p>Feats: 2</p><p></p><p>Warforged Juggernaunt</p><p>Imunnities: Critical Hits, All mind affects and</p><p>abilities (good & bad), Non-leathal Damage, death & </p><p>necormancy effects, ability drain & damage, poison, </p><p>sleep effects, paralysis, disease, nausea, fatigue, </p><p>exhaustion, sickened, healing subschool</p><p>Expert Bull Rush: +5 Bullrush</p><p>Superior Bull Rush: +2d8+3d6+19 damage on bullrush</p><p>Powerful & Greater Powerful Charge: (+3d6)</p><p>Armor Spikes: 2d6</p><p>Reserved: -5 Bluff, Diplomacy, Gather Info, Sense Motive</p><p>Extended Charge: +5' to charge</p><p>Charge Bonus: +4 Charge Attack</p><p></p><p>Frenzied Berserker</p><p>Greater Frenzy 5/day (16 rounds)</p><p>Inspire Frenzy 3/day</p><p>Supreme Power Attack (-1/+4)</p><p>Diehard, Supreme Cleave, Deathless Frenzy, Tireless Frenzy</p><p></p><p>War Hulk</p><p>No Time to Think</p><p>Strength Ability Boost: +2</p><p></p><p>Str: 26/50 (+20) Level: 21 XP: </p><p>Dex: 14 (+2) BAB: +18(+1) HP: 331 [373] (19d12+2d10+189) [Rage]</p><p>Con: 24/28 (+9) Grapple: +47 Dmg Red: 7/Adam [5/Adam = 150hp]</p><p>Int: 10 (+0) Speed: 25' Spell Res: -</p><p>Wis: 5 (-3) Init: +4 Spell Save: - </p><p>Cha: 4 (-3) ACP: -6 Spell Fail: 50%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +13 +7 +1 -1 +0 +0 30 (24 Rage & Frenzy)</p><p>Touch: 13 Flat-Footed: 12</p><p></p><p> Base Mod Misc Total</p><p>Fort: 17 +9 +6 +32/+34 (Rage)</p><p>Ref: 5 +2 +6 +13</p><p>Will: 5 +9 +8 +18/+22 (Rage)</p><p></p><p>Armor Bonus Dex ACP ASF Weight Cost</p><p>H. Shield +5 +7 - -1 15% -lbs 49,270gp</p><p>- Animated</p><p>Adam Full Pate +5 +13 +1 -5 35% -lbs 115,000gp</p><p>- Proof Against Transmutation</p><p>- *Quickness (+5ft)</p><p>- *Magic Eating: When successful save vs spell, regain HP's equal to spell's level </p><p></p><p>Weapon Attack Damage Critical Range Weight Cost </p><p>Granite +44/44/39/34/29 3d8+35 (+2d6) x3 - 20lbs 200,000gp</p><p> +5 Huge Starmetal Holy Maul of Wraithful Healing</p><p> -Starmetal: +1d6 vs Outsiders (Like Adam qualities)</p><p> -Wriathfu Healing: Channels 1/2 of damage dealt as positive energy back to wielder</p><p> **Power Attack: -1/+4 (-2 Att or more gains +2 Dam)</p><p> **Charge Bonus: +4 Charge Attack & +5' to Speed</p><p> **Powerful & Greater Powerful Charge: +3d6</p><p> **Heedless Charge: On Charge, can assign PA attack pentalty to AC instead</p><p></p><p>Equipment Cost / Weight</p><p>Strength Tome +4 (110,000gp / -lbs) [USED]</p><p>Permanant Enlarge (4,000 gp / -lbs) [USED]</p><p>Iuon Stone (Pale Green) (30,000gp / -lbs)</p><p>*Iron Ward Diamond (18,000gp / -lbs) [x3] Stackable DR5/50hps</p><p>*Crystal of Life Drinking (18,000gp / -lbs) [x3] Regain 5 hps per hit for 50</p><p>Read Magic & Comp. Lang. (5,200gp / -lbs) [Head]</p><p>Traker Mask (18,000gp / -lbs) [Eyes]</p><p>*Heartseeking Amulet (3,000gp / -lbs) [Neck] 3/day Melee attack counts as touch attack</p><p>Cloak of Displ., Minor (24,000gp / -lbs) [Back]</p><p>Vest of Resistance +5 (50,000gp / -lbs) [Chest]</p><p>*Belt of Battle (12,000gp / -lbs) [Waist] Use charges to gain extra actions</p><p>*Strongarm Armbands of (13,100gp / -lbs) [Arms] Gives Powerful Build</p><p> Might +2 PA damage when >-2 attack is taken</p><p>*Skirmisher Boots (6,800gp / -lbs) [Feet] 2/day move >10' gain 1 extra attack</p><p>Gloves of Gaint Str +6 (36,000gp / -lbs) [Hands]</p><p>Freedom of Movement (40,000gp / -lbs) [Ring 1]</p><p>Ring of Health +6 (36,000gp / -lbs) [Ring 2]</p><p></p><p>*Magic Item Compendium</p><p></p><p>Total Gold Spent: 759,770</p><p>Total Gold Remaining: 230</p><p></p><p>Current Capacity: Light (200)</p><p>Carry Capacity: Light: 0 – 12800 Med.: 12,801 – 25,600 Heavy: 25,601 – 38,400 </p><p> Lift: 76,800 Drag: 192,000</p><p>Languages: All</p><p></p><p>Feats: (9) Epic (1)</p><p>Adamantine Armor, Cleave, Extra Rage, Power Attack, Improved Bullrush</p><p>Destructive Rage, Intimidating Rage, Endurance, Steadfast Determination</p><p>Shock Trooper</p><p></p><p>Skill Points: 50 Max Ranks: 23</p><p>Skills Abil Ranks Mod Misc Total</p><p>Climb Str 14 +20 -6 28</p><p>Intimidate Cha 23 -3 20</p><p>Jump Str 15 +20 -1 34[/sblock][/code][sblock=Description]Rules, honor, nobility, good, evil, past and present, these things are of no concern out on the battle field. When the dust settles and the cards have been played there is one thing that matters. Whether is one against many or vast armies against each other, both sides only want one thing. Victory. For Victory is absolute. Victory means control. Victory means power. Those who have Victory creates the rules, establishes honor and nobility, determines what is good and evil, dictates the past and sets the future. Historians will argue but deep down they all agree that Victory is everything. </p><p></p><p>As the avatar for the God of War and Destruction, Obsidian is undeniably massive and equally terrifying. Capable of lifting whole Gallons over his head with little effort and wielding a warhammer two sizes large than himself with expert persision, Obsidian is without question ‘the’ focal point of every engagement that he has been in. He has single handily turned the tables of countless battles and has claimed whole armies under his warhammer. Whenever this mammoth steps onto the field of battle there is one guarantee, death.[/sblock]</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 3459821, member: 31459"] [b]Obsidian & Granite[/b] [Sblock=Stat Block][code]Name: Obsidian Class: Barbarian 3/ Fighter 2/ Warforged Juggernaunt 5/ Frenzied Berserker 10 / War Hulk 1 Age: ?? Race: Warforged Height: 10' 0" Size: Large (Huge) Weight: 4545 lbs Gender: Male Eyes: Purple Alignment: Chaotic Neutral Hair: None Deity: Gir'Kuek Skin: Black & Purple Domians: War, Choas, Strength Class & Racial Traits: Barbarian & Fighter Character Level Rage 3/day (16 rounds) Feats: 7 Uncanny Dodge Ability Increases: 5 Fast Movement Epic Feats: 1 Illiteracy Feats: 2 Warforged Juggernaunt Imunnities: Critical Hits, All mind affects and abilities (good & bad), Non-leathal Damage, death & necormancy effects, ability drain & damage, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened, healing subschool Expert Bull Rush: +5 Bullrush Superior Bull Rush: +2d8+3d6+19 damage on bullrush Powerful & Greater Powerful Charge: (+3d6) Armor Spikes: 2d6 Reserved: -5 Bluff, Diplomacy, Gather Info, Sense Motive Extended Charge: +5' to charge Charge Bonus: +4 Charge Attack Frenzied Berserker Greater Frenzy 5/day (16 rounds) Inspire Frenzy 3/day Supreme Power Attack (-1/+4) Diehard, Supreme Cleave, Deathless Frenzy, Tireless Frenzy War Hulk No Time to Think Strength Ability Boost: +2 Str: 26/50 (+20) Level: 21 XP: Dex: 14 (+2) BAB: +18(+1) HP: 331 [373] (19d12+2d10+189) [Rage] Con: 24/28 (+9) Grapple: +47 Dmg Red: 7/Adam [5/Adam = 150hp] Int: 10 (+0) Speed: 25' Spell Res: - Wis: 5 (-3) Init: +4 Spell Save: - Cha: 4 (-3) ACP: -6 Spell Fail: 50% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +13 +7 +1 -1 +0 +0 30 (24 Rage & Frenzy) Touch: 13 Flat-Footed: 12 Base Mod Misc Total Fort: 17 +9 +6 +32/+34 (Rage) Ref: 5 +2 +6 +13 Will: 5 +9 +8 +18/+22 (Rage) Armor Bonus Dex ACP ASF Weight Cost H. Shield +5 +7 - -1 15% -lbs 49,270gp - Animated Adam Full Pate +5 +13 +1 -5 35% -lbs 115,000gp - Proof Against Transmutation - *Quickness (+5ft) - *Magic Eating: When successful save vs spell, regain HP's equal to spell's level Weapon Attack Damage Critical Range Weight Cost Granite +44/44/39/34/29 3d8+35 (+2d6) x3 - 20lbs 200,000gp +5 Huge Starmetal Holy Maul of Wraithful Healing -Starmetal: +1d6 vs Outsiders (Like Adam qualities) -Wriathfu Healing: Channels 1/2 of damage dealt as positive energy back to wielder **Power Attack: -1/+4 (-2 Att or more gains +2 Dam) **Charge Bonus: +4 Charge Attack & +5' to Speed **Powerful & Greater Powerful Charge: +3d6 **Heedless Charge: On Charge, can assign PA attack pentalty to AC instead Equipment Cost / Weight Strength Tome +4 (110,000gp / -lbs) [USED] Permanant Enlarge (4,000 gp / -lbs) [USED] Iuon Stone (Pale Green) (30,000gp / -lbs) *Iron Ward Diamond (18,000gp / -lbs) [x3] Stackable DR5/50hps *Crystal of Life Drinking (18,000gp / -lbs) [x3] Regain 5 hps per hit for 50 Read Magic & Comp. Lang. (5,200gp / -lbs) [Head] Traker Mask (18,000gp / -lbs) [Eyes] *Heartseeking Amulet (3,000gp / -lbs) [Neck] 3/day Melee attack counts as touch attack Cloak of Displ., Minor (24,000gp / -lbs) [Back] Vest of Resistance +5 (50,000gp / -lbs) [Chest] *Belt of Battle (12,000gp / -lbs) [Waist] Use charges to gain extra actions *Strongarm Armbands of (13,100gp / -lbs) [Arms] Gives Powerful Build Might +2 PA damage when >-2 attack is taken *Skirmisher Boots (6,800gp / -lbs) [Feet] 2/day move >10' gain 1 extra attack Gloves of Gaint Str +6 (36,000gp / -lbs) [Hands] Freedom of Movement (40,000gp / -lbs) [Ring 1] Ring of Health +6 (36,000gp / -lbs) [Ring 2] *Magic Item Compendium Total Gold Spent: 759,770 Total Gold Remaining: 230 Current Capacity: Light (200) Carry Capacity: Light: 0 – 12800 Med.: 12,801 – 25,600 Heavy: 25,601 – 38,400 Lift: 76,800 Drag: 192,000 Languages: All Feats: (9) Epic (1) Adamantine Armor, Cleave, Extra Rage, Power Attack, Improved Bullrush Destructive Rage, Intimidating Rage, Endurance, Steadfast Determination Shock Trooper Skill Points: 50 Max Ranks: 23 Skills Abil Ranks Mod Misc Total Climb Str 14 +20 -6 28 Intimidate Cha 23 -3 20 Jump Str 15 +20 -1 34[/sblock][/code][sblock=Description]Rules, honor, nobility, good, evil, past and present, these things are of no concern out on the battle field. When the dust settles and the cards have been played there is one thing that matters. Whether is one against many or vast armies against each other, both sides only want one thing. Victory. For Victory is absolute. Victory means control. Victory means power. Those who have Victory creates the rules, establishes honor and nobility, determines what is good and evil, dictates the past and sets the future. Historians will argue but deep down they all agree that Victory is everything. As the avatar for the God of War and Destruction, Obsidian is undeniably massive and equally terrifying. Capable of lifting whole Gallons over his head with little effort and wielding a warhammer two sizes large than himself with expert persision, Obsidian is without question ‘the’ focal point of every engagement that he has been in. He has single handily turned the tables of countless battles and has claimed whole armies under his warhammer. Whenever this mammoth steps onto the field of battle there is one guarantee, death.[/sblock] [/QUOTE]
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