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Boat to No Man's Land
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<blockquote data-quote="Jemal" data-source="post: 3459887" data-attributes="member: 9026"><p>Whin Z. Roe</p><p>Male Spellscale Fgtr1/Human Sorc6/E.Knight7/Monk1/Abjurant Champion5</p><p>AL: LE HT: 5'6"(11' enlarged) WT: 174(1392 enlarged) Age: 28 Hair: Silver, spiked Eyes: Red</p><p></p><p>*stats/AC/etc are assuming all buffs cast*</p><p></p><p>STR: 36 (+13) [17 Base + 6 Enhancement + 1 Level + 2 Inherent + 8 Arms + 2 size]</p><p>DEX: 22 (+6) [17 Base + 6 Enhancement + 1 Level - 2 size]</p><p>CON: 18 (+4) [13 Base + 6 Enhancement - 2 Racial + 1 Level]</p><p>INT: 20 (+5) [15 Base + 4 Enhancement + 1 Level]</p><p>WIS: 15 (+2) [11 Base + 4 Enhancement ]</p><p>CHA: 30 (+10) [16 Base + 6 Enhancement +2 Racial + 1 Level + 5 Inherent]</p><p></p><p>HP: 166 (6d4+2d8+12d10+80) <a href="http://invisiblecastle.com/find.py?id=975323" target="_blank">http://invisiblecastle.com/find.py?id=975323</a></p><p>AC: 58 (10 Base + 6 Dex +10 Cha + 1 Class + 5 Deflection + 5 Natural Armour + 11 Armour + 9 Shield + 2 Luck - 1 size) [44 Flat Footed, 44 touch]</p><p>Saves: FORT: +24 (12 base + 4 con + 6 Resistance + 2 Luck) REF: +21 (7 base + 6 dex + 6 Resistance + 2 Luck) WILL: +23 (13 base + 2 wis + 6 Resistance + 2 Luck)</p><p>Init: +6 (+6 dex). Move : 60', 120' fly.</p><p></p><p>Bab: 16. Grapple : +37 Trip : +17</p><p>Forcelance(Huge) : + 31/31/26/21/16, 4d6+21 damage. </p><p>Full Flurry : +29/29/29/24/19/14, 4d6+21 damage(staff).</p><p>Unarmed : +29/24/19/14, 4d6+13 damage</p><p>*EXTRA whenever attack made: Claws : +29/29, 1d8+13 damage. </p><p></p><p>Skills(Total/Ranks):[111 Points] Concentration(+27/23), Know:Arcana(+28/23), Spellcraft(+30/23), Jump(+20/5), Tumble(+12/5), Spot(+7/5), Listen(+7/5), Apraise(+6/1cc), Use Magic Device(+11/1cc), </p><p>18 skill point left</p><p>*Intelligence raised @ lvl 4 = 17 extra skill points)</p><p>*cc=cross class*</p><p></p><p>Feats: [8] </p><p>Aesetic Mage(C.Adv), Empower Spell, Twin Spell(C.Arc), Practical Metamagic:Twin(RoDrag), Sun School(C.War), Quicken Spell, Practical Metamagic:Twin(RoDrag), Practiced Spellcaster(C.Arc)</p><p>Bonus Feats: Combat Casting, Improved Grapple, Quick Draw</p><p></p><p>Racial Features(RoDragon) : +2 cha, -2 con. Low-Light Vision, </p><p>Blood Quickening. [Common Meditations : *Astilabor(+20 Appraise, Eshcew Materials), Chronepsis(+20 Listen, Silent Spell), IO(+20 Spellcraft, Empower 3/day), Lendys(+20 Concentration, Still Spell)]</p><p></p><p>Class Features: Sorc Spellcasting@Level 17(Caster Level=20), Metamagic Specialist(PHB2), Improved Unarmed Strike, Abjurant Armour(+5), Extended Abjuration, Swift Abjuration, Arcane Boost(+5), Martial Arcanist(N/A)</p><p></p><p>Spells </p><p>LVL X (per day after Daily Buffs) - # Known - Spell list</p><p>LVL 0 (6) - 9 - Light, Detect Magic, Prestidigitation, Stick, 2</p><p>LVL 1 (9) - 5 - Reduce Person, Shield, Benign Transposition+, True Strike, Ebon Eyes+</p><p>LVL 2 (9) - 5 - Wraith Strike+, See Invisibility, Heroics+, Heroism, Scorching Ray</p><p>LVL 3 (6) - 4 - Greater Mage Armour+, Ray of the Python+, Dolorus Blow+, Ferocity of Sanguine Rage#, Greater Mighty Wallop(RoDrag)</p><p>LVL 4 (8) - 4 - Orb of Force+, Orb of Acid+, Dimension Door, Chain Missile+, Wings of Flurry(RoDrag)</p><p>LVL 5 (7) - 4 - Arcane Fusion*, Lightning Leap*, Greater Blink+, Greater Enlarge Person+</p><p>LVL 6 (7) - 3 - Greater Anticipate Teleport+, Superior Resistance+, (1 spent on Wings of Flurry)</p><p>LVL 7 (6) - 3 - Arcane Spell Surge#, Energy Absorption*, Greater Teleport</p><p>LVL 8 (4) - 2 - Greater Arcane Fusion*, Moment of Presience</p><p>(*=C.Mage, +=Spell Compendium, #=Dragon Magic)</p><p></p><p>*Runestaff Spells, usable 3/day each, uses spell slot(spell level)</p><p>Cone of cold(5), Continual Flame(2), Fireball(3), Globe of Invulnerability(4), Hold Monster(5), Levitate(2), Lightning Bolt(3), Ray of Enfeeblement(1), Wall of Force: 5' radius hemispherecentered on caster(5)</p><p></p><p>Daily Cast Buffs : </p><p>LVL 3 Greater Mage Armour (+11 Armour to AC), 40 hour duration</p><p>LVL 3 Greater Mighty Wallop(Collosal weapon damage), 21 hour duration</p><p>LVL 5 Greater Enlarge Person(Enlarged), 40 hour duration </p><p>LVL 6 Superior Resistance(+6 saves), 24 hour duration</p><p>LVL 7 Energy Absorption (Resist:10 all energy types; can gain immunity/Heal half damage once- ends spell), 40 hour duration</p><p>LVL 8 Moment of Presience (+20 to one roll), 20 hour duration *When used, Whin Recasts it at the first Opportunity so long as he has 2 or more 8th level spells that day*</p><p></p><p>Languages: Common, Draconic, Goblin, Infernal</p><p></p><p>Other Buffs: </p><p>LVL 1 Shield (Swift Action, +9 Shield bonus to AC), 40 round duration</p><p>LVL 1 Ebon Eyes</p><p>LVL 2 Heroics</p><p>LVL 2 Heroism (Standard Action, +2 Attacks/Saves/Skills), 200 Min. duration</p><p>LVL 2 See Invisibility (Standard Action, Allows you to see Invisible/Ethereal creatures&Objects), 200 Min.duration</p><p>LVL 3 Ferocity of Sanguine Rage</p><p>LVL 5 Greater Blink</p><p>LVL 6 Greater Anticipate Teleport</p><p>LVL 7 Arcane Spell Surge</p><p></p><p>Equipment: (760,000 GP worth)</p><p>BOOKS : STR+2, CHA+5 (165,000)</p><p>*ForceLance: Sizing RuneStaff of Power and Speed [+2] (85,300)</p><p>+1 Dagger (2,302)</p><p>Belt of Strength +6 (36,000)</p><p>Storing Gloves of Dexterity +6 (66,000)</p><p>[Forcelance in one Storing Glove]</p><p>Circlet of Mental Prowess [Wisdom&Int +4] (40,000)</p><p>Vest of Constitution +6 (36,000)</p><p>Cloak of Charisma +6 (36,000)</p><p>Amulet of Natural Armour +5 (50,000)</p><p>Ring of Protection +5 (50,000)</p><p>Ring of Sustenance (2,500)</p><p>Boots of Striding/Springing (5,500)</p><p>Rod of Maximize (54,000)</p><p>(ff)Fiendish Wings (10,000)</p><p>(ff)2 Fiendish Legs (11,000)</p><p>(ff)2 Fiendish Arms (100,000)</p><p></p><p>10,398 GP</p><p></p><p>*=Magic Item Compendium, ff=Fiend Folio.</p><p></p><p>[sblock=Antimagic Stats]</p><p>STR: 28 (+9) [17 Base + 1 Level + 2 Inherent + 8 Arms</p><p>DEX: 18 (+4) [17 Base + 1 Level]</p><p>CON: 12 (+1) [13 Base - 2 Racial + 1 Level]</p><p>INT: 16 (+3) [15 Base + 1 Level]</p><p>WIS: 11 (+0) [11 Base]</p><p>CHA: 24 (+7) [16 Base +2 Racial + 1 Level + 5 Inherent]</p><p></p><p>HP: 106 (6d4+2d8+12d10+20) <a href="http://invisiblecastle.com/find.py?id=975323" target="_blank">http://invisiblecastle.com/find.py?id=975323</a></p><p>AC: 22 (10 Base + 4 Dex +7 Cha + 1 Class) [ Flat Footed, touch]</p><p>Saves: FORT: +13 (12 base + 1 Con) REF: +11 (7 base + 4 dex) WILL: +13 (13 base + 0 wis)</p><p>Init: +4 (+4 dex). Move : 50', 100' fly.</p><p></p><p>Bab: 16. Grapple : +29 Trip : +9</p><p>Forcelance : + 26/21/16/11, 1d6+13 damage. </p><p>Full Flurry(Staff) : +24/24/19/14/9, 1d6+13 damage(staff).</p><p>Unarmed: +25/20/15/10, 1d6+9 damage</p><p>*EXTRA whenever attack made: Claws : +25/25, 1d8+9 damage. </p><p>[/sblock]</p><p></p><p></p><p>Background : </p><p>Whin Zacharius Roe was born to human parents, Father a great General, Mother a powerful mage, both patriots. They had been specifically bred together in the hopes of producing a powerful weapon for their country. From the moment of his birth, the burning eyes and scaled skin let the powers that be know that they had suceeded. Whin was raised not by parents, but by the country itself, his every want and need looked after as he was trained many hours a day. He was outfitted with a Ring of Sustenance while still young, to maximize the time he could spend training. As such, Whin does not eat or drink, neither as habit, courtesy, or for pleasure. When he reached 13, he received a rather unusual surprise... A powerful devil had been summoned by the High Mage to bestow a present on the young prodigy, and Whin was taken away for a week. When he returned, having recovered from the diabolic surgery, his arms and legs had been replaced, he had large bat wings, and any childish innocence he may have retained had been whiped away by the evil influences. By the time he was 17, he could best his father in martial combat, and was nearly the equal of his mother in spellcasting. </p><p></p><p>Over the next years, whenever he had spare time Whin would read through the extensive library on his quest for more. He taught himself the basics of martial arts, and soon learned of secret ways to harness truley powerful abjuration spells, as well as various forms of instantaneous transportation. He learned of other's like himself, of an entire Spellscale race, and set about learning all he could about them, attempting to fill in the holes he felt in himself. He realized that he shared much with them.. Curiosity, drive, a love of magic, and he also learned of their sacred rituals, which he realized he had been performing for years without even knowing it. Once he had learned what he could, he secretly destroyed the books to keep them from being used against him, and then continued with his training and work. On his 20th birthday, Whin was presented with a speciall crafted gift, a "ForceLance" they called it, it was just like him... a custom combination of martial and magical power.</p><p></p><p>Soon thereafter, Whin was called to perform his duties for his country. His first assignment was to destroy a tribe of trolls holed up in an old dwarven mine that the country wanted to reopen. Next was a dragon; then a band of adventurers trying to 'overturn the corrupt and evil government'; a powerful Lich; a coven of hags; A Baron planning to take over; etc, etc. </p><p></p><p>Most recently, he was sent to destroy a tribe of Ogre-magi. When he got there, however, it had allready been destroyed, and all that remained was a rather unusual goblin. Desiring to know who or what had done this, in order to discover if it posed a threat, he began questioning the goblin. To his surprise, the goblin claimed it had been he, 'Meekor', that had destroyed the tribe. Enraged by the goblin's incredulous lies, Whin moved to strike him down, only to discover much to his surprise that this goblin was, indeed, very skilled in the divine arts. This being something Whin had no experience with, he decided instead to learn what he could about this 'Meekor', and his powers. They travelled together for a short time, becoming strangely close allies for their divergent lives.. Both desired the same things above all else... power, and to be in control of their own lives. When he returned to his country, Whin lied for the first time, omiting the existance of his friend... And of the God, Boccob, that he had come to worship. A year later, Whin awoke during the night from a dream... He had seen Meekor, and a figure he knew to be Boccob, beckoning him to the Oceans, to an island. After a week of the dream repeating every night, Whin decided to figure out some way of leaving, but as it turned out, he didn't have to. The Fiendish being that his King (And parents, and most of his country) worshiped had decreed that all of the best warriors and mages were to be sent to sea, to deal with a problem that had arisen. Though they did not tell him explicitely, Whin knew from his dream that this problem extended beyond their kingdom, beyond his parent's false god and his King's desires. He also knew that on this quest, he would find true power. </p><p></p><p>Once he arrived at the port, he quickly went about the town, secretly gathering books that he'd never had before. Knowledge, after all, was power, else why would they have tried to keep him in the dark about so much? After finding his books, he went to meet with Meekor, but to his annoyance, could not find the priest. When the boats began to sail and he still hadn't found the goblin, the only true companion he'd ever had, he quickly boarded the first boat. During the voyage, he would have much to do... Find out where they were heading and why, discover all he could about his travelling companions, see what they knew, keep up his training, find Meekor, and (if time permitted) maybe do a litle reading about the world at large. All Whin knew was that from this point on, his life would never be the same. He was done working for the Government, he would do this for himself.</p><p></p><p>Appearance :</p><p>Whin is a creepy looking, Imposing individual. His face is hollow and harsh, his scales seem angry, his eyes show a soul tainted by evil since birth, and his long, silver hair is spiked. He wears no armour, and his clothing consists of Red&Black shorts and vest, revealing his fiendish appendages, which have been his so long that his scales now cover part of them, making them look as if they've always been a part of him. Large Bat-like wings extend from his back, unhindered by the jewelry embroidered cloak he is so accustomed to wearing. A pair of black gloves fit his hands like a second skin, sharp claws sticking out the specially fitted holes in the ends.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3459887, member: 9026"] Whin Z. Roe Male Spellscale Fgtr1/Human Sorc6/E.Knight7/Monk1/Abjurant Champion5 AL: LE HT: 5'6"(11' enlarged) WT: 174(1392 enlarged) Age: 28 Hair: Silver, spiked Eyes: Red *stats/AC/etc are assuming all buffs cast* STR: 36 (+13) [17 Base + 6 Enhancement + 1 Level + 2 Inherent + 8 Arms + 2 size] DEX: 22 (+6) [17 Base + 6 Enhancement + 1 Level - 2 size] CON: 18 (+4) [13 Base + 6 Enhancement - 2 Racial + 1 Level] INT: 20 (+5) [15 Base + 4 Enhancement + 1 Level] WIS: 15 (+2) [11 Base + 4 Enhancement ] CHA: 30 (+10) [16 Base + 6 Enhancement +2 Racial + 1 Level + 5 Inherent] HP: 166 (6d4+2d8+12d10+80) [url]http://invisiblecastle.com/find.py?id=975323[/url] AC: 58 (10 Base + 6 Dex +10 Cha + 1 Class + 5 Deflection + 5 Natural Armour + 11 Armour + 9 Shield + 2 Luck - 1 size) [44 Flat Footed, 44 touch] Saves: FORT: +24 (12 base + 4 con + 6 Resistance + 2 Luck) REF: +21 (7 base + 6 dex + 6 Resistance + 2 Luck) WILL: +23 (13 base + 2 wis + 6 Resistance + 2 Luck) Init: +6 (+6 dex). Move : 60', 120' fly. Bab: 16. Grapple : +37 Trip : +17 Forcelance(Huge) : + 31/31/26/21/16, 4d6+21 damage. Full Flurry : +29/29/29/24/19/14, 4d6+21 damage(staff). Unarmed : +29/24/19/14, 4d6+13 damage *EXTRA whenever attack made: Claws : +29/29, 1d8+13 damage. Skills(Total/Ranks):[111 Points] Concentration(+27/23), Know:Arcana(+28/23), Spellcraft(+30/23), Jump(+20/5), Tumble(+12/5), Spot(+7/5), Listen(+7/5), Apraise(+6/1cc), Use Magic Device(+11/1cc), 18 skill point left *Intelligence raised @ lvl 4 = 17 extra skill points) *cc=cross class* Feats: [8] Aesetic Mage(C.Adv), Empower Spell, Twin Spell(C.Arc), Practical Metamagic:Twin(RoDrag), Sun School(C.War), Quicken Spell, Practical Metamagic:Twin(RoDrag), Practiced Spellcaster(C.Arc) Bonus Feats: Combat Casting, Improved Grapple, Quick Draw Racial Features(RoDragon) : +2 cha, -2 con. Low-Light Vision, Blood Quickening. [Common Meditations : *Astilabor(+20 Appraise, Eshcew Materials), Chronepsis(+20 Listen, Silent Spell), IO(+20 Spellcraft, Empower 3/day), Lendys(+20 Concentration, Still Spell)] Class Features: Sorc Spellcasting@Level 17(Caster Level=20), Metamagic Specialist(PHB2), Improved Unarmed Strike, Abjurant Armour(+5), Extended Abjuration, Swift Abjuration, Arcane Boost(+5), Martial Arcanist(N/A) Spells LVL X (per day after Daily Buffs) - # Known - Spell list LVL 0 (6) - 9 - Light, Detect Magic, Prestidigitation, Stick, 2 LVL 1 (9) - 5 - Reduce Person, Shield, Benign Transposition+, True Strike, Ebon Eyes+ LVL 2 (9) - 5 - Wraith Strike+, See Invisibility, Heroics+, Heroism, Scorching Ray LVL 3 (6) - 4 - Greater Mage Armour+, Ray of the Python+, Dolorus Blow+, Ferocity of Sanguine Rage#, Greater Mighty Wallop(RoDrag) LVL 4 (8) - 4 - Orb of Force+, Orb of Acid+, Dimension Door, Chain Missile+, Wings of Flurry(RoDrag) LVL 5 (7) - 4 - Arcane Fusion*, Lightning Leap*, Greater Blink+, Greater Enlarge Person+ LVL 6 (7) - 3 - Greater Anticipate Teleport+, Superior Resistance+, (1 spent on Wings of Flurry) LVL 7 (6) - 3 - Arcane Spell Surge#, Energy Absorption*, Greater Teleport LVL 8 (4) - 2 - Greater Arcane Fusion*, Moment of Presience (*=C.Mage, +=Spell Compendium, #=Dragon Magic) *Runestaff Spells, usable 3/day each, uses spell slot(spell level) Cone of cold(5), Continual Flame(2), Fireball(3), Globe of Invulnerability(4), Hold Monster(5), Levitate(2), Lightning Bolt(3), Ray of Enfeeblement(1), Wall of Force: 5' radius hemispherecentered on caster(5) Daily Cast Buffs : LVL 3 Greater Mage Armour (+11 Armour to AC), 40 hour duration LVL 3 Greater Mighty Wallop(Collosal weapon damage), 21 hour duration LVL 5 Greater Enlarge Person(Enlarged), 40 hour duration LVL 6 Superior Resistance(+6 saves), 24 hour duration LVL 7 Energy Absorption (Resist:10 all energy types; can gain immunity/Heal half damage once- ends spell), 40 hour duration LVL 8 Moment of Presience (+20 to one roll), 20 hour duration *When used, Whin Recasts it at the first Opportunity so long as he has 2 or more 8th level spells that day* Languages: Common, Draconic, Goblin, Infernal Other Buffs: LVL 1 Shield (Swift Action, +9 Shield bonus to AC), 40 round duration LVL 1 Ebon Eyes LVL 2 Heroics LVL 2 Heroism (Standard Action, +2 Attacks/Saves/Skills), 200 Min. duration LVL 2 See Invisibility (Standard Action, Allows you to see Invisible/Ethereal creatures&Objects), 200 Min.duration LVL 3 Ferocity of Sanguine Rage LVL 5 Greater Blink LVL 6 Greater Anticipate Teleport LVL 7 Arcane Spell Surge Equipment: (760,000 GP worth) BOOKS : STR+2, CHA+5 (165,000) *ForceLance: Sizing RuneStaff of Power and Speed [+2] (85,300) +1 Dagger (2,302) Belt of Strength +6 (36,000) Storing Gloves of Dexterity +6 (66,000) [Forcelance in one Storing Glove] Circlet of Mental Prowess [Wisdom&Int +4] (40,000) Vest of Constitution +6 (36,000) Cloak of Charisma +6 (36,000) Amulet of Natural Armour +5 (50,000) Ring of Protection +5 (50,000) Ring of Sustenance (2,500) Boots of Striding/Springing (5,500) Rod of Maximize (54,000) (ff)Fiendish Wings (10,000) (ff)2 Fiendish Legs (11,000) (ff)2 Fiendish Arms (100,000) 10,398 GP *=Magic Item Compendium, ff=Fiend Folio. [sblock=Antimagic Stats] STR: 28 (+9) [17 Base + 1 Level + 2 Inherent + 8 Arms DEX: 18 (+4) [17 Base + 1 Level] CON: 12 (+1) [13 Base - 2 Racial + 1 Level] INT: 16 (+3) [15 Base + 1 Level] WIS: 11 (+0) [11 Base] CHA: 24 (+7) [16 Base +2 Racial + 1 Level + 5 Inherent] HP: 106 (6d4+2d8+12d10+20) [url]http://invisiblecastle.com/find.py?id=975323[/url] AC: 22 (10 Base + 4 Dex +7 Cha + 1 Class) [ Flat Footed, touch] Saves: FORT: +13 (12 base + 1 Con) REF: +11 (7 base + 4 dex) WILL: +13 (13 base + 0 wis) Init: +4 (+4 dex). Move : 50', 100' fly. Bab: 16. Grapple : +29 Trip : +9 Forcelance : + 26/21/16/11, 1d6+13 damage. Full Flurry(Staff) : +24/24/19/14/9, 1d6+13 damage(staff). Unarmed: +25/20/15/10, 1d6+9 damage *EXTRA whenever attack made: Claws : +25/25, 1d8+9 damage. [/sblock] Background : Whin Zacharius Roe was born to human parents, Father a great General, Mother a powerful mage, both patriots. They had been specifically bred together in the hopes of producing a powerful weapon for their country. From the moment of his birth, the burning eyes and scaled skin let the powers that be know that they had suceeded. Whin was raised not by parents, but by the country itself, his every want and need looked after as he was trained many hours a day. He was outfitted with a Ring of Sustenance while still young, to maximize the time he could spend training. As such, Whin does not eat or drink, neither as habit, courtesy, or for pleasure. When he reached 13, he received a rather unusual surprise... A powerful devil had been summoned by the High Mage to bestow a present on the young prodigy, and Whin was taken away for a week. When he returned, having recovered from the diabolic surgery, his arms and legs had been replaced, he had large bat wings, and any childish innocence he may have retained had been whiped away by the evil influences. By the time he was 17, he could best his father in martial combat, and was nearly the equal of his mother in spellcasting. Over the next years, whenever he had spare time Whin would read through the extensive library on his quest for more. He taught himself the basics of martial arts, and soon learned of secret ways to harness truley powerful abjuration spells, as well as various forms of instantaneous transportation. He learned of other's like himself, of an entire Spellscale race, and set about learning all he could about them, attempting to fill in the holes he felt in himself. He realized that he shared much with them.. Curiosity, drive, a love of magic, and he also learned of their sacred rituals, which he realized he had been performing for years without even knowing it. Once he had learned what he could, he secretly destroyed the books to keep them from being used against him, and then continued with his training and work. On his 20th birthday, Whin was presented with a speciall crafted gift, a "ForceLance" they called it, it was just like him... a custom combination of martial and magical power. Soon thereafter, Whin was called to perform his duties for his country. His first assignment was to destroy a tribe of trolls holed up in an old dwarven mine that the country wanted to reopen. Next was a dragon; then a band of adventurers trying to 'overturn the corrupt and evil government'; a powerful Lich; a coven of hags; A Baron planning to take over; etc, etc. Most recently, he was sent to destroy a tribe of Ogre-magi. When he got there, however, it had allready been destroyed, and all that remained was a rather unusual goblin. Desiring to know who or what had done this, in order to discover if it posed a threat, he began questioning the goblin. To his surprise, the goblin claimed it had been he, 'Meekor', that had destroyed the tribe. Enraged by the goblin's incredulous lies, Whin moved to strike him down, only to discover much to his surprise that this goblin was, indeed, very skilled in the divine arts. This being something Whin had no experience with, he decided instead to learn what he could about this 'Meekor', and his powers. They travelled together for a short time, becoming strangely close allies for their divergent lives.. Both desired the same things above all else... power, and to be in control of their own lives. When he returned to his country, Whin lied for the first time, omiting the existance of his friend... And of the God, Boccob, that he had come to worship. A year later, Whin awoke during the night from a dream... He had seen Meekor, and a figure he knew to be Boccob, beckoning him to the Oceans, to an island. After a week of the dream repeating every night, Whin decided to figure out some way of leaving, but as it turned out, he didn't have to. The Fiendish being that his King (And parents, and most of his country) worshiped had decreed that all of the best warriors and mages were to be sent to sea, to deal with a problem that had arisen. Though they did not tell him explicitely, Whin knew from his dream that this problem extended beyond their kingdom, beyond his parent's false god and his King's desires. He also knew that on this quest, he would find true power. Once he arrived at the port, he quickly went about the town, secretly gathering books that he'd never had before. Knowledge, after all, was power, else why would they have tried to keep him in the dark about so much? After finding his books, he went to meet with Meekor, but to his annoyance, could not find the priest. When the boats began to sail and he still hadn't found the goblin, the only true companion he'd ever had, he quickly boarded the first boat. During the voyage, he would have much to do... Find out where they were heading and why, discover all he could about his travelling companions, see what they knew, keep up his training, find Meekor, and (if time permitted) maybe do a litle reading about the world at large. All Whin knew was that from this point on, his life would never be the same. He was done working for the Government, he would do this for himself. Appearance : Whin is a creepy looking, Imposing individual. His face is hollow and harsh, his scales seem angry, his eyes show a soul tainted by evil since birth, and his long, silver hair is spiked. He wears no armour, and his clothing consists of Red&Black shorts and vest, revealing his fiendish appendages, which have been his so long that his scales now cover part of them, making them look as if they've always been a part of him. Large Bat-like wings extend from his back, unhindered by the jewelry embroidered cloak he is so accustomed to wearing. A pair of black gloves fit his hands like a second skin, sharp claws sticking out the specially fitted holes in the ends. [/QUOTE]
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