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<blockquote data-quote="Nephtys" data-source="post: 3461858" data-attributes="member: 31780"><p>[sblock= Yashar]</p><p></p><p>Yashar </p><p>LE Wartroll (12 Monstrous Humanoid + 6 LA), Monk 1, Rogue 1</p><p></p><p>Str: 55/+22 (16+20(race)+6(Enhancement)+8(arms)+5(Inherent))</p><p>Dex: 30/+10 (14+6(race)+6(Enhancement)+4(inherent))</p><p>Con: 50/+20 (18+18(race)+6(Enhancement)+3(level)+5(inherent))</p><p>Int: 17/+3 (13-2(race)+6(Enhancement))</p><p>Wis: 24/+7 (14+4(race)+6(Enhancement))</p><p>Cha: 19/+4 (13+0(race)+6(Enhancement))</p><p></p><p>AC: 51 (10+1(monk)+7(wis)+10(dex)+14(natural)+0(armour)+5(natural armour enhancement)+5(deflection)-1(size))</p><p>Touch: 32</p><p>flatfooted: 41</p><p></p><p>HD/HP:13d8+1d6+238 = 296</p><p><a href="http://invisiblecastle.com/find.py?id=985186" target="_blank">http://invisiblecastle.com/find.py?id=985186</a></p><p><a href="http://invisiblecastle.com/find.py?id=985199" target="_blank">http://invisiblecastle.com/find.py?id=985199</a></p><p>Move: 40/ Fly 60</p><p></p><p>Init: +10</p><p>Bab: +12</p><p>Melee: +35/+30/+25 (2d6+33+1 (15-20x2, reach 10) Humanbane falchion +3</p><p>Ranged: +22/+17/+12 </p><p></p><p>Fort: 30 (3+2+0+20+5) +free movement</p><p>Ref: 26 (7+2+2+10+5) </p><p>Will: 23 (7+2+0+9+5) +mindblank</p><p></p><p>Race Abilities:</p><p>Special Attacks: </p><p>Dazing Blow (Ex): The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 37 (10+1/2HD+Con) Fortitude save or be dazed for 1 round. The save DC is Constitution-based.</p><p></p><p>Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9 (acid damage only), scent, spell resistance 20, SR 40 (with mantle)</p><p>Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p></p><p></p><p>Class Abilities:</p><p>AC Bonus (Ex)</p><p>Flurry of Blows (Ex)</p><p>Unarmed Strike (2d8)</p><p>Bonus Feat (Improved Grapple)</p><p>Sneak attack +1d6</p><p>Trapfinding</p><p></p><p>Skills: 42 (2x15+4x1+8x1)</p><p>Listen: 17 (10+7)</p><p>Spot: 17 (10+7)</p><p>Use Magic Device: 19 (14cc+8c+4)</p><p>Diplomacy: 4 or 24 (0+4+20*)</p><p>Gather Information: 4 or 24 (0+4+20*)</p><p>*when using item</p><p></p><p>Feats:1+3+6+9+12</p><p>Power Attack</p><p>Cleave </p><p>Great Cleave</p><p>Combat Reflexes</p><p>Improved Critical (Falchion)</p><p></p><p>Languages: Common, Giant</p><p></p><p></p><p>Equipment (760k):</p><p></p><p>Combined Monks Belt (13,000gp x1,5) and Belt of Magnificence +6 (Miniatures Handbook, 200K) +6 to all stats = 219,500 gp</p><p></p><p>Headband of Mindblank continuously (a Ring in DMG2, 110,000 gp)</p><p></p><p>Cloak of Resistance+5 (25,000 gp)</p><p></p><p>Hat of Disguise (1,800 gp)</p><p></p><p>Winds of Flying (54,000 gp)</p><p></p><p>Ring of Freedom of Movement (40,000 gp)</p><p></p><p>Flesh Ring of Scorn* (BoVD, 8,000 gp x1,5), Sustenance (2500 gp x1,5), and Greater Elemental (acid 30) Resistance (44,000 gp) = 59750 gp</p><p></p><p>Amulet of Natural Armour +5: 50k</p><p></p><p>Boots of Protection +5: 50k</p><p></p><p>Gloves of the Master Strategist (Ghostwalk, 3600 gp)</p><p></p><p>Handy Haversack: 2000 gp</p><p></p><p>Wand of Cure Light Wounds x4: 3000 gp</p><p></p><p>Scroll of Haste x8: 3000 gp</p><p></p><p>Large Adamantium Falchion of Wrathful Healing +1: 38200 gp</p><p>(2d6+1 (15-20x2), half total HP damage inflicted on target is transferred as healing to the wielder of the weapon))</p><p></p><p>(ff)2 Fiendish Arms (100,000) (unnamed +8 to str)</p><p></p><p>0 gold pieces.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3461858, member: 31780"] [sblock= Yashar] Yashar LE Wartroll (12 Monstrous Humanoid + 6 LA), Monk 1, Rogue 1 Str: 55/+22 (16+20(race)+6(Enhancement)+8(arms)+5(Inherent)) Dex: 30/+10 (14+6(race)+6(Enhancement)+4(inherent)) Con: 50/+20 (18+18(race)+6(Enhancement)+3(level)+5(inherent)) Int: 17/+3 (13-2(race)+6(Enhancement)) Wis: 24/+7 (14+4(race)+6(Enhancement)) Cha: 19/+4 (13+0(race)+6(Enhancement)) AC: 51 (10+1(monk)+7(wis)+10(dex)+14(natural)+0(armour)+5(natural armour enhancement)+5(deflection)-1(size)) Touch: 32 flatfooted: 41 HD/HP:13d8+1d6+238 = 296 [url]http://invisiblecastle.com/find.py?id=985186[/url] [url]http://invisiblecastle.com/find.py?id=985199[/url] Move: 40/ Fly 60 Init: +10 Bab: +12 Melee: +35/+30/+25 (2d6+33+1 (15-20x2, reach 10) Humanbane falchion +3 Ranged: +22/+17/+12 Fort: 30 (3+2+0+20+5) +free movement Ref: 26 (7+2+2+10+5) Will: 23 (7+2+0+9+5) +mindblank Race Abilities: Special Attacks: Dazing Blow (Ex): The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 37 (10+1/2HD+Con) Fortitude save or be dazed for 1 round. The save DC is Constitution-based. Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9 (acid damage only), scent, spell resistance 20, SR 40 (with mantle) Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump. Class Abilities: AC Bonus (Ex) Flurry of Blows (Ex) Unarmed Strike (2d8) Bonus Feat (Improved Grapple) Sneak attack +1d6 Trapfinding Skills: 42 (2x15+4x1+8x1) Listen: 17 (10+7) Spot: 17 (10+7) Use Magic Device: 19 (14cc+8c+4) Diplomacy: 4 or 24 (0+4+20*) Gather Information: 4 or 24 (0+4+20*) *when using item Feats:1+3+6+9+12 Power Attack Cleave Great Cleave Combat Reflexes Improved Critical (Falchion) Languages: Common, Giant Equipment (760k): Combined Monks Belt (13,000gp x1,5) and Belt of Magnificence +6 (Miniatures Handbook, 200K) +6 to all stats = 219,500 gp Headband of Mindblank continuously (a Ring in DMG2, 110,000 gp) Cloak of Resistance+5 (25,000 gp) Hat of Disguise (1,800 gp) Winds of Flying (54,000 gp) Ring of Freedom of Movement (40,000 gp) Flesh Ring of Scorn* (BoVD, 8,000 gp x1,5), Sustenance (2500 gp x1,5), and Greater Elemental (acid 30) Resistance (44,000 gp) = 59750 gp Amulet of Natural Armour +5: 50k Boots of Protection +5: 50k Gloves of the Master Strategist (Ghostwalk, 3600 gp) Handy Haversack: 2000 gp Wand of Cure Light Wounds x4: 3000 gp Scroll of Haste x8: 3000 gp Large Adamantium Falchion of Wrathful Healing +1: 38200 gp (2d6+1 (15-20x2), half total HP damage inflicted on target is transferred as healing to the wielder of the weapon)) (ff)2 Fiendish Arms (100,000) (unnamed +8 to str) 0 gold pieces. [/QUOTE]
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