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Boat to No Man's Land
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<blockquote data-quote="Unkabear" data-source="post: 3462660" data-attributes="member: 39373"><p>Grift</p><p>[sblock]</p><p><strong>Grift</strong></p><p><strong>Race</strong>: Pixie</p><p><strong>Level</strong>: (ecl+4, Rogue 16)</p><p><strong>Alignment</strong>: Lawful Neutral</p><p><strong>Size</strong>: Small</p><p><strong>Height</strong>: 2 1/2’</p><p><strong>Weight</strong>: 30lbs</p><p><strong>Speed</strong>: 20’ walk 60’ fly good maneuverability</p><p><strong>Type</strong>: Fey</p><p></p><p><strong>Str</strong> 10 +0</p><p><strong>Dex </strong> 26 +8</p><p><strong>Con </strong> 16 +3</p><p><strong>Int </strong> 20 +5</p><p><strong>Wis </strong> 20 +5</p><p><strong>Cha </strong> 19 +4</p><p></p><p><strong>BAB </strong> +12/+7/+2 Ranged +20/+15/+10 Grapple +8</p><p></p><p><strong>AC </strong> 38 = 10 + 8 armor + 8 dex + 1 small + 5 deflection + 6 natural armor</p><p>Damage reduction 10/cold iron, spell resistance equal to 31</p><p><strong>HP </strong> 103 <a href="http://invisiblecastle.com/find.py?id=970194" target="_blank">http://invisiblecastle.com/find.py?id=970194</a> </p><p></p><p><strong>Fort</strong> 8 = 5 + 3</p><p><strong>Ref</strong> 20 = 10 + 8 + 2(Rogues Vest)</p><p><strong>Will</strong> 10 = 5 + 5</p><p></p><p><strong>Weapons & Damage</strong></p><p>+3 RFDP Small Light Crossbow +24/+19/+14 1d6+7 19-20x2 80ft</p><p>+3 DPM Small Short Sword +23/+18/+13 1d4+3 19-20x2 (True Death Crystal)</p><p>Dagger Thrown +20/+15/+10 1d3 19-20x2</p><p>SA 8d6 (1d6 Rogues Vest, 1d6 Deadly Precision = 10d6)</p><p></p><p>[code]</p><p>[B]Skills[/B] total ranks skill mod misc synergy</p><p> </p><p>Bluff (Cha) [B]14[/B] = 10 + 4 + +</p><p>Decipher Script (Int) [B]15[/B] = 10 + 5 + +</p><p>Diplomacy (Cha) [B]4[/B] = + 4 + +</p><p>Disable Device (Int) [B]24[/B] = 19 + 5 + +</p><p>Escape Artist (Dex) [B]18[/B] = 10 + 8 + +</p><p>Gather Information (Cha) [B]14[/B] = 10 + 4 + +</p><p>Hide (Dex) [B]33[/B] = 19 + 8 + 6 +</p><p>Intimidate (Cha) [B]16[/B] = 10 + 4 + + 2 Bluff</p><p>Listen (Wis) [B]26[/B] = 19 + 5 + 2 +</p><p>Move Silently (Dex) [B]29[/B] = 19 + 8 + 2 +</p><p>Open Lock (Dex) [B]27[/B] = 19 + 8 + +</p><p>Search (Int) [B]33[/B] = 19 + 5 + 9 +</p><p>Sense Motive (Wis) [B]26[/B] = 19 + 5 + 2 +</p><p>Sleight of Hand (Dex) [B]20[/B] = 10 + 8 + + 2 Bluff</p><p>Spot (Wis) [B]35[/B] = 19 + 5 + 11 +</p><p>Tumble (Dex) [B]17[/B] = 9 + 8 + +</p><p>Use Magic Device (Cha) [B]23[/B] = 19 + 4 + +</p><p>Use Rope (Dex) [B]8[/B] = + 8 + +</p><p> 240 Total Skill Points </p><p>[/code]</p><p></p><p></p><p><strong>Magic Items</strong> Cost & Book</p><p> </p><p><strong>Amulet of Natural Armor +5 & protection +5</strong> 125,000 DMG 246</p><p><strong>Bracers of Armor +8</strong> 64,000 DMG 250</p><p><strong>Rogues Vest</strong> 18,000 MIC 130</p><p><strong>Gauntlet of Infinite Blades</strong> 6,500 MIC 101</p><p><strong>Crystal Mask of Insight</strong> 20,000 MIC 91</p><p><strong>Ring of Regeneration</strong> 90,000 DMG 232</p><p><strong>Gwaerons belt</strong> 21,000 MIC 109</p><p><strong>Gwerons Boots</strong> 6,000 MIC 109</p><p><strong>Greater Truedeath Crystal</strong> 10,000 MIC 66</p><p><strong>+3 Deadly Precision Metaline Shortsword</strong> 72,310 </p><p><strong>+3 Revealing Force Deadly Precision Light Crossbow</strong> 98,335 </p><p><strong>Everfull Mug</strong> 200 MIC 160</p><p><strong>Everlasting Rations</strong> 350 MIC 160</p><p><strong>Personal Oasis</strong> 4,600 MIC 168</p><p><strong>Hewards Handy Haversack</strong> 2,000 DMG 259</p><p>80 cases of crossbow bolts </p><p><strong>Wand of shatter</strong> 4,500 DMG 246</p><p><strong>Wand of Knock</strong> 4,500 DMG 246</p><p><strong>Wand of Cure Moderate Wounds</strong> 4,500 DMG 246</p><p><strong>Wand of fireball (5th)</strong> 11,250 DMG 246</p><p><strong>10 exploding spikes </strong> 15,000 MIC 160</p><p><strong>Rod of Bodily restoration</strong> 3,100 MIC 173</p><p><strong>Thorn Pouch</strong> 4,400 MIC 188</p><p><strong>Bag of Boulders</strong> 1,400 MIC 150</p><p><strong>Bag of Flames</strong> 3,500 MIC 151</p><p><strong>Blast Globes</strong> 8,000 MIC 152</p><p><strong>Harrow Rod</strong> 14,000 MIC 162</p><p><strong>2 Orbs of Environmental Adaptaion</strong> 4,000 MIC 166</p><p><strong>Orb of mental renewal</strong> 3,100 MIC 167</p><p><strong>Rod of Force</strong> 60,000 MIC 173</p><p><strong>Survival Pouch</strong> 3,300 MIC 187</p><p><strong>Ring of Freedom of Movement</strong> 40,000 DMG 232</p><p><strong>Ring of Waterbreathing</strong> 6,000 MIC 128</p><p><strong>Bag of Holding Type 4</strong> 10,000 DMG 248</p><p><strong>Bag of tricks (gray)</strong> 900 DMG 248</p><p><strong>Belt of Hidden Pouches</strong> 5,000 MIC 74</p><p><strong>Blindfold of True Darkness</strong> 9,000 MIC 75</p><p><strong>Lockpicking Ring</strong> 3,500 MIC 114</p><p> Total 757,245</p><p></p><p></p><p><strong>Eq</strong></p><p>Dagger</p><p>Candle</p><p>Chalk 3 pieces</p><p>Flint & Steel</p><p>Mirror Small Steel</p><p>Oil (1-pint flask)(x2)</p><p>Sewing Needle</p><p>Whetstone</p><p>Masterwork Thieves Picks</p><p>Ever Burning Torch</p><p>Explorers Outfit</p><p></p><p></p><p><strong>feats </strong> </p><p>Point Blank Shot (lvl1), Precise shot (lvl3), Weapon Focus Light Crossbow (lvl6), Crossbow Sniper (lvl9), Rapid Reload (lvl12), Deadly Precision (lvl15), Savvy Rogue (rogue Spec Abil 16), Dodge (racial bonus), Weapon Finesse (racial bonus)</p><p></p><p><strong>rogue special abilities</strong></p><p>Improved Evasion, Crippling Strike, Feat, Sneak Attack 8d6, Trap sense +5, Improved Uncanny Dodge, Evasion</p><p></p><p><strong>Racial Abilities</strong></p><p>Greater Invisibility (Su) A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.</p><p></p><p><strong>Spell-Like Abilities</strong></p><p>1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based. </p><p></p><p><strong>History</strong></p><p>Grift is a rogue in employ of the Useeli Court, The council of Fey directed by their gods sent a delegation to No Mans Land to assist in stopping the actions and machinations of the Disciples of Uaedo. Grift was chosen by the Useeli Court for his ability as a scout and for his skills in infiltrating harder to access locations that may hold information or items of interest to the Court. Grift tends to be more cautious about his actions and speed to battle. His cool head has saved the lives of others teamed with him in the past and though he is not delegated as the leader of this team, it would be assumed that he would manage to be a voice of reason to a leader forced to work with mortal enemies in the face of a greater evil.</p><p></p><p><strong>Desc</strong></p><p>Grift doesn't look like much and that’s the way he likes it. He long ago scorned the ways of his people. He wears clothing more similar to what could be found in the realms of humans much to everyone’s dismay. If it wasn't for his effectiveness he would have been scorned a long time back. But some things are willingly looked over for value. His hair is bright blue and close cropped. His skin is a deep olive color and his eyes a bright orange.</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=968060" target="_blank">http://invisiblecastle.com/find.py?id=968060</a></p><p></p><p>Pixie characters possess the following racial traits. </p><p>• -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. </p><p>• Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. </p><p>• A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good). </p><p>• Low-light vision. </p><p>• Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks. </p><p>• Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats. </p><p>• +1 natural armor bonus. </p><p>• Special Attacks (see above): Spell-like abilities. </p><p>• Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels. </p><p>• Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. </p><p>• Favored Class: Sorcerer. </p><p>• Level adjustment +4</p><p></p><p>[/sblock]</p><p></p><p>Backstory</p><p>[sblock]</p><p>The maze was confusing. It was supposed to be, but still. In any case Grift had navigated the maze to its center. Some mazes went from location to location. This one was rather nasty as it was not meant to be left. But then the worshipers of the Grey King didn’t want anyone getting through it to the sacred alter. The traps were easy to navigate as the majority of them involved pit traps or snare lines. Though the proximity magical trap did remind him that he needed to remain on his toes. He noticed it before it was triggered, the disarming mechanism cleverly hidden but in the end Grift found the stone that disarmed the trap for enough time to cross. </p><p></p><p>Now he was approaching the center of the maze. Some would call it a labyrinth. Grift slipped through the doorway and into the sanctuary. The room was rather simple. The whole of it was centered around the alter. It was there that the object of his desire was located. The stone upon the alter was considered by the Worshipers of the Grey King believed it to be a sacred relic. But in truth the object was ages older than the Grey King when he stole it from Oberon. The power of the litch was such that the Useeli court dared not take it from him while he lived his unlife. But now that he was dead by the hands of one of his disciples there was not so much power guarding it that one skilled rogue couldn’t remove it from this accursed place. </p><p></p><p>The stone was a masterfully carved natural diamond in the shape of a scull. Grift studied the altar. There were more than one trap guarding the stone. The mechanical one was the easiest to find and disarm. It required a series of gears to compress. A simple wedge in the gears stopped them from spinning. The magical one was a bit more difficult, sacred words must be spoken. These sacred words were dark words. Grift had researched the tombs of the worshipers of the Grey King to find such words. He was well guarded with goodly magic, often seeking clerics to assist in cleansing his mind. But the words were there. They were in a dark speech that grated the throat as much as the soul. But still he spoke them. </p><p></p><p>Then the final trap was defeated by using a key that he had stolen a year before from the head cleric of the Grey King. Shortly before he killed him. After a soft click Grift was able to reach over and lift the stone from the altar…</p><p></p><p>Nothing happened. Which was exactly as it should be. Quickly the stone was stowed away into a bag slung over his shoulder. It could not go into his haversack as the stone contained within it a extra dimensional space itself. There was great magic hidden with in the stone. Magic that could be used for good or evil. Some magic was not aligned.</p><p></p><p>There was a scrape in the hall. The sound of hooves upon the stone growing closer. Grift slipped into invisibility. The sound of a huffed breathing soon followed the clacking of hooves. The minotaur had found him. Or would have. He was invisible and so couldn’t be seen. And his boots kept him from being smelled. It was strange of his footwear to hide his scent. But it did. It was one of the strange things about magic that he did not fully comprehend. But then again he did not need to know the mechanics of it so long as he understood it enough to know how to use it.</p><p></p><p>The Minotaur huffed into the room and let out a roar at the sight of the missing stone. Normally a simple Minotaur would cause such alarm in the pixie. But this was no simple minotaur, this was a berserker. Many men and fey had lost their lives to this foul beast. He was smarter and stronger than his kin, and he was filled with unholy might.</p><p></p><p>Grift had avoided him so far, but there was a chance that when the stone was removed there might have been something that would draw the beast. But that was not Grift’s worry. Getting past the beast was. He took to the air and flew over the monster as it was raging in a circle. Its massive maul destroyed the altar including a few other relics of the Grey King. It would not matter all that much as Grift killing of the high priest of the Grey King all but shattered the organization. And though he stood a chance in killing the monster Grift would rather just leave. </p><p></p><p>Grift sped through the labyrinth at full speed ignoring the traps. Most traps were set to stop people from progressing not leaving. Arrow flew and lightning bolts were loosed but all trailing the fleeting Pixie. </p><p></p><p>The stone was returned to the Useeli Court, replaced into its honored place left aside for it through out the long years of its loss. It was upon the night of his return that Grift was called again to stand before the Court. It was here that he was told that he would not be given the opportunity to rest as he usually did between missions. But then he was also told that he would not be alone in this endeavor. He would be but a part of a larger force, and under the leadership of Thearon the Bold. Grift thanked the court for their choice and left to gather his belongings. They were unable to offer him any knowledge of what may be required so he would pack heavy. This was an opportunity to bring along the kit. He had built it a while back for a long term deep cover mission. Now he would have a chance to try it out in the field. As well, even though he was not in command, Grift knew that Thearon would be hard pressed to order the Pixie around.</p><p></p><p>Grift never left any of his belongings anywhere beyond his own reach, and more often then not slipped among the other passengers learning of what they may know of this mission. It was strange for such diverse groups to be gathered together for a common cause. Grift remained visible for the journey for the most part and was often found on deck staring out over the ocean at the other ships all plowing the ocean toward their destination. A forbidden place that has drawn the worshipers and minions of the gods. What was going on there?</p><p>[/Sblock]</p></blockquote><p></p>
[QUOTE="Unkabear, post: 3462660, member: 39373"] Grift [sblock] [B]Grift[/B] [B]Race[/B]: Pixie [B]Level[/B]: (ecl+4, Rogue 16) [B]Alignment[/B]: Lawful Neutral [B]Size[/B]: Small [B]Height[/B]: 2 1/2’ [B]Weight[/B]: 30lbs [B]Speed[/B]: 20’ walk 60’ fly good maneuverability [B]Type[/B]: Fey [B]Str[/B] 10 +0 [B]Dex [/B] 26 +8 [B]Con [/B] 16 +3 [B]Int [/B] 20 +5 [B]Wis [/B] 20 +5 [B]Cha [/B] 19 +4 [B]BAB [/B] +12/+7/+2 Ranged +20/+15/+10 Grapple +8 [B]AC [/B] 38 = 10 + 8 armor + 8 dex + 1 small + 5 deflection + 6 natural armor Damage reduction 10/cold iron, spell resistance equal to 31 [B]HP [/B] 103 [url]http://invisiblecastle.com/find.py?id=970194[/url] [B]Fort[/B] 8 = 5 + 3 [B]Ref[/B] 20 = 10 + 8 + 2(Rogues Vest) [B]Will[/B] 10 = 5 + 5 [B]Weapons & Damage[/B] +3 RFDP Small Light Crossbow +24/+19/+14 1d6+7 19-20x2 80ft +3 DPM Small Short Sword +23/+18/+13 1d4+3 19-20x2 (True Death Crystal) Dagger Thrown +20/+15/+10 1d3 19-20x2 SA 8d6 (1d6 Rogues Vest, 1d6 Deadly Precision = 10d6) [code] [B]Skills[/B] total ranks skill mod misc synergy Bluff (Cha) [B]14[/B] = 10 + 4 + + Decipher Script (Int) [B]15[/B] = 10 + 5 + + Diplomacy (Cha) [B]4[/B] = + 4 + + Disable Device (Int) [B]24[/B] = 19 + 5 + + Escape Artist (Dex) [B]18[/B] = 10 + 8 + + Gather Information (Cha) [B]14[/B] = 10 + 4 + + Hide (Dex) [B]33[/B] = 19 + 8 + 6 + Intimidate (Cha) [B]16[/B] = 10 + 4 + + 2 Bluff Listen (Wis) [B]26[/B] = 19 + 5 + 2 + Move Silently (Dex) [B]29[/B] = 19 + 8 + 2 + Open Lock (Dex) [B]27[/B] = 19 + 8 + + Search (Int) [B]33[/B] = 19 + 5 + 9 + Sense Motive (Wis) [B]26[/B] = 19 + 5 + 2 + Sleight of Hand (Dex) [B]20[/B] = 10 + 8 + + 2 Bluff Spot (Wis) [B]35[/B] = 19 + 5 + 11 + Tumble (Dex) [B]17[/B] = 9 + 8 + + Use Magic Device (Cha) [B]23[/B] = 19 + 4 + + Use Rope (Dex) [B]8[/B] = + 8 + + 240 Total Skill Points [/code] [B]Magic Items[/B] Cost & Book [B]Amulet of Natural Armor +5 & protection +5[/B] 125,000 DMG 246 [B]Bracers of Armor +8[/B] 64,000 DMG 250 [B]Rogues Vest[/B] 18,000 MIC 130 [B]Gauntlet of Infinite Blades[/B] 6,500 MIC 101 [B]Crystal Mask of Insight[/B] 20,000 MIC 91 [B]Ring of Regeneration[/B] 90,000 DMG 232 [B]Gwaerons belt[/B] 21,000 MIC 109 [B]Gwerons Boots[/B] 6,000 MIC 109 [B]Greater Truedeath Crystal[/B] 10,000 MIC 66 [B]+3 Deadly Precision Metaline Shortsword[/B] 72,310 [B]+3 Revealing Force Deadly Precision Light Crossbow[/B] 98,335 [B]Everfull Mug[/B] 200 MIC 160 [B]Everlasting Rations[/B] 350 MIC 160 [B]Personal Oasis[/B] 4,600 MIC 168 [B]Hewards Handy Haversack[/B] 2,000 DMG 259 80 cases of crossbow bolts [B]Wand of shatter[/B] 4,500 DMG 246 [B]Wand of Knock[/B] 4,500 DMG 246 [B]Wand of Cure Moderate Wounds[/B] 4,500 DMG 246 [B]Wand of fireball (5th)[/B] 11,250 DMG 246 [B]10 exploding spikes [/B] 15,000 MIC 160 [B]Rod of Bodily restoration[/B] 3,100 MIC 173 [B]Thorn Pouch[/B] 4,400 MIC 188 [B]Bag of Boulders[/B] 1,400 MIC 150 [B]Bag of Flames[/B] 3,500 MIC 151 [B]Blast Globes[/B] 8,000 MIC 152 [B]Harrow Rod[/B] 14,000 MIC 162 [B]2 Orbs of Environmental Adaptaion[/B] 4,000 MIC 166 [B]Orb of mental renewal[/B] 3,100 MIC 167 [B]Rod of Force[/B] 60,000 MIC 173 [B]Survival Pouch[/B] 3,300 MIC 187 [B]Ring of Freedom of Movement[/B] 40,000 DMG 232 [B]Ring of Waterbreathing[/B] 6,000 MIC 128 [B]Bag of Holding Type 4[/B] 10,000 DMG 248 [B]Bag of tricks (gray)[/B] 900 DMG 248 [B]Belt of Hidden Pouches[/B] 5,000 MIC 74 [B]Blindfold of True Darkness[/B] 9,000 MIC 75 [B]Lockpicking Ring[/B] 3,500 MIC 114 Total 757,245 [B]Eq[/B] Dagger Candle Chalk 3 pieces Flint & Steel Mirror Small Steel Oil (1-pint flask)(x2) Sewing Needle Whetstone Masterwork Thieves Picks Ever Burning Torch Explorers Outfit [B]feats [/B] Point Blank Shot (lvl1), Precise shot (lvl3), Weapon Focus Light Crossbow (lvl6), Crossbow Sniper (lvl9), Rapid Reload (lvl12), Deadly Precision (lvl15), Savvy Rogue (rogue Spec Abil 16), Dodge (racial bonus), Weapon Finesse (racial bonus) [B]rogue special abilities[/B] Improved Evasion, Crippling Strike, Feat, Sneak Attack 8d6, Trap sense +5, Improved Uncanny Dodge, Evasion [B]Racial Abilities[/B] Greater Invisibility (Su) A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action. [B]Spell-Like Abilities[/B] 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based. [B]History[/B] Grift is a rogue in employ of the Useeli Court, The council of Fey directed by their gods sent a delegation to No Mans Land to assist in stopping the actions and machinations of the Disciples of Uaedo. Grift was chosen by the Useeli Court for his ability as a scout and for his skills in infiltrating harder to access locations that may hold information or items of interest to the Court. Grift tends to be more cautious about his actions and speed to battle. His cool head has saved the lives of others teamed with him in the past and though he is not delegated as the leader of this team, it would be assumed that he would manage to be a voice of reason to a leader forced to work with mortal enemies in the face of a greater evil. [B]Desc[/B] Grift doesn't look like much and that’s the way he likes it. He long ago scorned the ways of his people. He wears clothing more similar to what could be found in the realms of humans much to everyone’s dismay. If it wasn't for his effectiveness he would have been scorned a long time back. But some things are willingly looked over for value. His hair is bright blue and close cropped. His skin is a deep olive color and his eyes a bright orange. [url]http://invisiblecastle.com/find.py?id=968060[/url] Pixie characters possess the following racial traits. • -4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. • A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good). • Low-light vision. • Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks. • Racial Feats: A pixie receives Dodge and Weapon Finesse as bonus feats. • +1 natural armor bonus. • Special Attacks (see above): Spell-like abilities. • Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels. • Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. • Favored Class: Sorcerer. • Level adjustment +4 [/sblock] Backstory [sblock] The maze was confusing. It was supposed to be, but still. In any case Grift had navigated the maze to its center. Some mazes went from location to location. This one was rather nasty as it was not meant to be left. But then the worshipers of the Grey King didn’t want anyone getting through it to the sacred alter. The traps were easy to navigate as the majority of them involved pit traps or snare lines. Though the proximity magical trap did remind him that he needed to remain on his toes. He noticed it before it was triggered, the disarming mechanism cleverly hidden but in the end Grift found the stone that disarmed the trap for enough time to cross. Now he was approaching the center of the maze. Some would call it a labyrinth. Grift slipped through the doorway and into the sanctuary. The room was rather simple. The whole of it was centered around the alter. It was there that the object of his desire was located. The stone upon the alter was considered by the Worshipers of the Grey King believed it to be a sacred relic. But in truth the object was ages older than the Grey King when he stole it from Oberon. The power of the litch was such that the Useeli court dared not take it from him while he lived his unlife. But now that he was dead by the hands of one of his disciples there was not so much power guarding it that one skilled rogue couldn’t remove it from this accursed place. The stone was a masterfully carved natural diamond in the shape of a scull. Grift studied the altar. There were more than one trap guarding the stone. The mechanical one was the easiest to find and disarm. It required a series of gears to compress. A simple wedge in the gears stopped them from spinning. The magical one was a bit more difficult, sacred words must be spoken. These sacred words were dark words. Grift had researched the tombs of the worshipers of the Grey King to find such words. He was well guarded with goodly magic, often seeking clerics to assist in cleansing his mind. But the words were there. They were in a dark speech that grated the throat as much as the soul. But still he spoke them. Then the final trap was defeated by using a key that he had stolen a year before from the head cleric of the Grey King. Shortly before he killed him. After a soft click Grift was able to reach over and lift the stone from the altar… Nothing happened. Which was exactly as it should be. Quickly the stone was stowed away into a bag slung over his shoulder. It could not go into his haversack as the stone contained within it a extra dimensional space itself. There was great magic hidden with in the stone. Magic that could be used for good or evil. Some magic was not aligned. There was a scrape in the hall. The sound of hooves upon the stone growing closer. Grift slipped into invisibility. The sound of a huffed breathing soon followed the clacking of hooves. The minotaur had found him. Or would have. He was invisible and so couldn’t be seen. And his boots kept him from being smelled. It was strange of his footwear to hide his scent. But it did. It was one of the strange things about magic that he did not fully comprehend. But then again he did not need to know the mechanics of it so long as he understood it enough to know how to use it. The Minotaur huffed into the room and let out a roar at the sight of the missing stone. Normally a simple Minotaur would cause such alarm in the pixie. But this was no simple minotaur, this was a berserker. Many men and fey had lost their lives to this foul beast. He was smarter and stronger than his kin, and he was filled with unholy might. Grift had avoided him so far, but there was a chance that when the stone was removed there might have been something that would draw the beast. But that was not Grift’s worry. Getting past the beast was. He took to the air and flew over the monster as it was raging in a circle. Its massive maul destroyed the altar including a few other relics of the Grey King. It would not matter all that much as Grift killing of the high priest of the Grey King all but shattered the organization. And though he stood a chance in killing the monster Grift would rather just leave. Grift sped through the labyrinth at full speed ignoring the traps. Most traps were set to stop people from progressing not leaving. Arrow flew and lightning bolts were loosed but all trailing the fleeting Pixie. The stone was returned to the Useeli Court, replaced into its honored place left aside for it through out the long years of its loss. It was upon the night of his return that Grift was called again to stand before the Court. It was here that he was told that he would not be given the opportunity to rest as he usually did between missions. But then he was also told that he would not be alone in this endeavor. He would be but a part of a larger force, and under the leadership of Thearon the Bold. Grift thanked the court for their choice and left to gather his belongings. They were unable to offer him any knowledge of what may be required so he would pack heavy. This was an opportunity to bring along the kit. He had built it a while back for a long term deep cover mission. Now he would have a chance to try it out in the field. As well, even though he was not in command, Grift knew that Thearon would be hard pressed to order the Pixie around. Grift never left any of his belongings anywhere beyond his own reach, and more often then not slipped among the other passengers learning of what they may know of this mission. It was strange for such diverse groups to be gathered together for a common cause. Grift remained visible for the journey for the most part and was often found on deck staring out over the ocean at the other ships all plowing the ocean toward their destination. A forbidden place that has drawn the worshipers and minions of the gods. What was going on there? [/Sblock] [/QUOTE]
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