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Boat to No Man's Land
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<blockquote data-quote="Avalon®" data-source="post: 3463017" data-attributes="member: 48208"><p>When the Soulforger created us dwarves, many became envious of his creations. They envied the riches that the All-Father bestowed upon us and they sought to have them as their own. Our enemies were many. They banded together and waged war against us and our kin. They did this for the precious ore and gems that were given to us by Moradin himself. Thus began the War of the Gem. In the darkest days of that war, when the enemies of the dwarves were near victory, that the clerics prayed to the the All-Father for help. Hearing their prayers, Moradin gave the dwarves a boon. He gave them the knowledge of a word of power from the ancient dwarven tongue.</p><p></p><p>This word, when carved unto a piece of armor blessed by Moradin's clerics, enabled the wearer to channel the souls of his ancestors and mold them into solid objects. The person who donned this armor became the first Guardian of the dwarves: the Mirkan Diral, the Oathsworn. The first bearer of this armor was Alfadur Bronzebeard. It was with his help that the tides of enemies facing the dwarves were routed and the War of the Gem concluded.</p><p></p><p>Over the millenia, the role of the Mirkan Diral grew from that of a simple defender to that of a seeker of those who have wronged the dwarves since the War of the Gem. Dwarves are proud, hearty folk who have deep memories for those who have slighted them. For every slight bestowed upon a dwarf, a pages is added in the Book of Injustices. Every dwarf is given the duty to avenge a slight but it is only in the demense of the Oathsworn to go after those who are too dangerous to be pursued by others.</p><p></p><p>Therin Grimarmor is only the latest in a long line of Mirkan Diral. When hundreds of dwarves began to have baleful dreams regarding a cursed island across the ocean, divinations were made and every attempt made at divining the source of the dreams pointed to THAT island. No Man's Land. Fearing the worst, the dwarven kings sent Therin to the island to ensure the safety of the dwarven kingdoms.</p><p></p><p>Now he is on his way to this island on a boat filled to the brim with creatures of all races and alignments. Worst of all, there's a goblin in the boat with him. Even though his accomodations may not be to his liking, his only duty is to serve the dwarven kings. He must persevere.</p><p></p><p>[sblock= Therin Grimarmor]Therin Grimarmor</p><p>Male Fireblood Dwarf Incarnate 20th lvl</p><p>Lawful Neutral</p><p></p><p>Str 24 (14 +6 enhancement +4 inherent)</p><p>Dex 20 (14 +6 enhacement)</p><p>Con 34 (17+2 racial +5 level +6 enhacement +4 inherent)</p><p>Int 19 (13 +6 enhacement)</p><p>Wis 18 (12 +6 enhacement)</p><p>Cha 16 (12 -2 racial +6 enhacement) </p><p></p><p>Hit Points 434 (74+240+120)</p><p>AC 35 (10 base +10 armor +5 dex +5 deflection +5 natural), Touch 20, Flat 30</p><p>Init +7 </p><p>BAB +10, Grap +17</p><p>Speed 30 ft. (base 20 ft., load 20/233, light)</p><p>Fort +32 (12 base +12 con +1 luck +2 enhancement +5 resistance), Ref +17 (6 base +5 dex +1 luck +5 resistance), Will +22 (12 base +4 wis +1 luck +5 resistance)</p><p></p><p>+28 Melee, Incarnum Weapon (Longsword), 1d8+27, 19-20/x2</p><p></p><p>Medium, 4'3" tall, 178 lbs., 68 yrs old</p><p>Rusty Copper hair, ruby red eyes, Dark red-brown skin</p><p></p><p>Speaks Common, Dwarven, Gnome</p><p></p><p> </p><p>+16 Jump (9 cc acp) </p><p>+28 Spellcraft (23)</p><p>+12 Listen (7 cc) </p><p>+12 Spot (7 cc)</p><p></p><p>Feats</p><p>-Power Attack</p><p>-Cobalt Charge (Magic of Incarnum)</p><p>-Bonus Essentia (Magic of Incarnum)</p><p>-Double Chakra - Arms (Magic of Incarnum)</p><p>-Necrocarnum Acolyte (Magic of Incarnum)</p><p>-Leap Attack (Complete Adventurer)</p><p>-Shape Soulmeld - Dragon Mantle (Dragon Magic)</p><p></p><p>Fireblood Dwarf Traits</p><p>-+2 Con, -2 Cha</p><p>-Medium size</p><p>-Outsider Type</p><p>-Dragonblood Subtype</p><p>-Base Land Speed 20 ft.</p><p>-Darkvision 60 ft.</p><p>-Stonecunning</p><p>-Weapon Familiarity: Dwarven Waraxe, Dwarven Urgosh</p><p>-Stability</p><p>-+1 racial bonus on attack rolls against orcs and goblinoids</p><p>-+2 racial bonus on saving throws against spells and spell-like effects</p><p>-+2 racial bonus on Appraise checks related to stone or metal</p><p>-Dragon Dodge: +4 dodge bonus to AC against creatures of the dragon type.</p><p>-Resistance to Fire 5</p><p>-Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.</p><p>-Favored Class: Fighter</p><p></p><p>Incarnate Abilities</p><p>-Aura of Law (as aura of a cleric)</p><p>-Detect Opposition at will</p><p>-Expanded Soulmeld Capacity +2</p><p>-Incarnum Radiance 4/day (+5 bonus on melee attack rolls. 15 round duration)</p><p>-Rapid Meldshaping 3/day</p><p>-Share Incarnum Radiance</p><p>-Perfect Meldshaper 1/day (7 round duration)</p><p>-True Incarnation</p><p></p><p>[sblock= Soulmelds (Magic of Incarnum)]Soulbinds: 9 Essentia Pool: 29 Essentia Capacity: 6</p><p>Meldshaper Level: 20</p><p>Crown: <strong>Elder Spirit</strong>, +4 insight bonus on Knowledge (arcana), knowledge (history), and use magic device checks, and checks can be made untrained. +2 increase per essentia invested. (Bound) Immune to Frightful Presence, Sleep, and Paralysis effects as if you were a dragon. Gain +4 insight bonus to Intimidate. +2 additional bonus per essentia invested.</p><p>Brow:</p><p>Throat:</p><p>Shoulders: <strong>Adamant Pauldrons</strong>, Gain DR N/ Chaos where N is equal to essentia invested. (Bound) Gain 50% chance to negate a critical hit or sneak attack.</p><p>Arms: (7) <strong>Incarnum Weapon</strong>, Gain a longsword. +1 enhancement bonus per essentia./ (7) <strong>Bluesteel Bracers</strong>, +2 insight bonus to initiative. +1 insight bonus to damage rolls per essentia invested.</p><p>Hands: (3) <strong>Necrocarnate Weapon</strong>, Bypasses DR as if it were evil-aligned. +1 profane bonus on damage and +1 on attack rolls to confirm critical threats. Bonuses apply only when the weapon is used against living creatures. (Bound) Gain temporary essentia equal to essentia invested when you make a critical hit on a living creature. 10 round duration.</p><p>Heart: <strong>Dragon Mantle</strong>, +2 enhancement bonus to Fort saves. Gain resistance to acid, electricity, fire, and cold equal to 3 x essentia invested. (Bound) Gain Fast Healing equal to essentia invested when at or below half of normal hit points.</p><p>Soul: (4) <strong>Incarnate Avatar</strong>, +1 insight bonus to melee attack rolls per essentia</p><p>Waist: (6) <strong>Vitality Belt</strong> , +4 morale bonus on Con checks and Con-based skills. Gain hitpoints equal to meldshaper level per essentia invested.</p><p>Feet: (2)<strong>Cerulean Sandals</strong>, you can walk on water. +5 feet enhancement bonus to base land speed per essentia invested.</p><p></p><p>Cobalt Charge:</p><p></p><p>note: Dragon Mantle and Elder Spirit are from Dragon Magic</p><p>[/sblock]</p><p></p><p>Equipment:</p><p>+5 Soulfire* Mithral Breastplate 85,200 gp</p><p>Ring of Protection +5 50,000gp</p><p>Wand of Divine Power – 50 charges (CL 20) 60,000 gp</p><p>Manual of Bodily Health +4 -used 110,000 gp</p><p>Manual of Gainful Excercise +4 -used 110,000 gp</p><p>Belt of Magnificence +6 200,000 gp (Miniature's Handbook, p.42)</p><p>Incarnum Bracers 25,000 gp (bound) (Magic of Incarnum, p.114)</p><p>Luckstone 20,000 gp</p><p>Amulet of Natural Armor +5 50,000gp</p><p>Cloak of Resistance +5 25,000 gp</p><p>24800 gp left</p><p></p><p>*Soulfire: Book of Exalted Deeds page 112</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Avalon®, post: 3463017, member: 48208"] When the Soulforger created us dwarves, many became envious of his creations. They envied the riches that the All-Father bestowed upon us and they sought to have them as their own. Our enemies were many. They banded together and waged war against us and our kin. They did this for the precious ore and gems that were given to us by Moradin himself. Thus began the War of the Gem. In the darkest days of that war, when the enemies of the dwarves were near victory, that the clerics prayed to the the All-Father for help. Hearing their prayers, Moradin gave the dwarves a boon. He gave them the knowledge of a word of power from the ancient dwarven tongue. This word, when carved unto a piece of armor blessed by Moradin's clerics, enabled the wearer to channel the souls of his ancestors and mold them into solid objects. The person who donned this armor became the first Guardian of the dwarves: the Mirkan Diral, the Oathsworn. The first bearer of this armor was Alfadur Bronzebeard. It was with his help that the tides of enemies facing the dwarves were routed and the War of the Gem concluded. Over the millenia, the role of the Mirkan Diral grew from that of a simple defender to that of a seeker of those who have wronged the dwarves since the War of the Gem. Dwarves are proud, hearty folk who have deep memories for those who have slighted them. For every slight bestowed upon a dwarf, a pages is added in the Book of Injustices. Every dwarf is given the duty to avenge a slight but it is only in the demense of the Oathsworn to go after those who are too dangerous to be pursued by others. Therin Grimarmor is only the latest in a long line of Mirkan Diral. When hundreds of dwarves began to have baleful dreams regarding a cursed island across the ocean, divinations were made and every attempt made at divining the source of the dreams pointed to THAT island. No Man's Land. Fearing the worst, the dwarven kings sent Therin to the island to ensure the safety of the dwarven kingdoms. Now he is on his way to this island on a boat filled to the brim with creatures of all races and alignments. Worst of all, there's a goblin in the boat with him. Even though his accomodations may not be to his liking, his only duty is to serve the dwarven kings. He must persevere. [sblock= Therin Grimarmor]Therin Grimarmor Male Fireblood Dwarf Incarnate 20th lvl Lawful Neutral Str 24 (14 +6 enhancement +4 inherent) Dex 20 (14 +6 enhacement) Con 34 (17+2 racial +5 level +6 enhacement +4 inherent) Int 19 (13 +6 enhacement) Wis 18 (12 +6 enhacement) Cha 16 (12 -2 racial +6 enhacement) Hit Points 434 (74+240+120) AC 35 (10 base +10 armor +5 dex +5 deflection +5 natural), Touch 20, Flat 30 Init +7 BAB +10, Grap +17 Speed 30 ft. (base 20 ft., load 20/233, light) Fort +32 (12 base +12 con +1 luck +2 enhancement +5 resistance), Ref +17 (6 base +5 dex +1 luck +5 resistance), Will +22 (12 base +4 wis +1 luck +5 resistance) +28 Melee, Incarnum Weapon (Longsword), 1d8+27, 19-20/x2 Medium, 4'3" tall, 178 lbs., 68 yrs old Rusty Copper hair, ruby red eyes, Dark red-brown skin Speaks Common, Dwarven, Gnome +16 Jump (9 cc acp) +28 Spellcraft (23) +12 Listen (7 cc) +12 Spot (7 cc) Feats -Power Attack -Cobalt Charge (Magic of Incarnum) -Bonus Essentia (Magic of Incarnum) -Double Chakra - Arms (Magic of Incarnum) -Necrocarnum Acolyte (Magic of Incarnum) -Leap Attack (Complete Adventurer) -Shape Soulmeld - Dragon Mantle (Dragon Magic) Fireblood Dwarf Traits -+2 Con, -2 Cha -Medium size -Outsider Type -Dragonblood Subtype -Base Land Speed 20 ft. -Darkvision 60 ft. -Stonecunning -Weapon Familiarity: Dwarven Waraxe, Dwarven Urgosh -Stability -+1 racial bonus on attack rolls against orcs and goblinoids -+2 racial bonus on saving throws against spells and spell-like effects -+2 racial bonus on Appraise checks related to stone or metal -Dragon Dodge: +4 dodge bonus to AC against creatures of the dragon type. -Resistance to Fire 5 -Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. -Favored Class: Fighter Incarnate Abilities -Aura of Law (as aura of a cleric) -Detect Opposition at will -Expanded Soulmeld Capacity +2 -Incarnum Radiance 4/day (+5 bonus on melee attack rolls. 15 round duration) -Rapid Meldshaping 3/day -Share Incarnum Radiance -Perfect Meldshaper 1/day (7 round duration) -True Incarnation [sblock= Soulmelds (Magic of Incarnum)]Soulbinds: 9 Essentia Pool: 29 Essentia Capacity: 6 Meldshaper Level: 20 Crown: [B]Elder Spirit[/B], +4 insight bonus on Knowledge (arcana), knowledge (history), and use magic device checks, and checks can be made untrained. +2 increase per essentia invested. (Bound) Immune to Frightful Presence, Sleep, and Paralysis effects as if you were a dragon. Gain +4 insight bonus to Intimidate. +2 additional bonus per essentia invested. Brow: Throat: Shoulders: [B]Adamant Pauldrons[/B], Gain DR N/ Chaos where N is equal to essentia invested. (Bound) Gain 50% chance to negate a critical hit or sneak attack. Arms: (7) [B]Incarnum Weapon[/B], Gain a longsword. +1 enhancement bonus per essentia./ (7) [B]Bluesteel Bracers[/B], +2 insight bonus to initiative. +1 insight bonus to damage rolls per essentia invested. Hands: (3) [B]Necrocarnate Weapon[/B], Bypasses DR as if it were evil-aligned. +1 profane bonus on damage and +1 on attack rolls to confirm critical threats. Bonuses apply only when the weapon is used against living creatures. (Bound) Gain temporary essentia equal to essentia invested when you make a critical hit on a living creature. 10 round duration. Heart: [B]Dragon Mantle[/B], +2 enhancement bonus to Fort saves. Gain resistance to acid, electricity, fire, and cold equal to 3 x essentia invested. (Bound) Gain Fast Healing equal to essentia invested when at or below half of normal hit points. Soul: (4) [B]Incarnate Avatar[/B], +1 insight bonus to melee attack rolls per essentia Waist: (6) [B]Vitality Belt[/B] , +4 morale bonus on Con checks and Con-based skills. Gain hitpoints equal to meldshaper level per essentia invested. Feet: (2)[B]Cerulean Sandals[/B], you can walk on water. +5 feet enhancement bonus to base land speed per essentia invested. Cobalt Charge: note: Dragon Mantle and Elder Spirit are from Dragon Magic [/sblock] Equipment: +5 Soulfire* Mithral Breastplate 85,200 gp Ring of Protection +5 50,000gp Wand of Divine Power – 50 charges (CL 20) 60,000 gp Manual of Bodily Health +4 -used 110,000 gp Manual of Gainful Excercise +4 -used 110,000 gp Belt of Magnificence +6 200,000 gp (Miniature's Handbook, p.42) Incarnum Bracers 25,000 gp (bound) (Magic of Incarnum, p.114) Luckstone 20,000 gp Amulet of Natural Armor +5 50,000gp Cloak of Resistance +5 25,000 gp 24800 gp left *Soulfire: Book of Exalted Deeds page 112 [/sblock] [/QUOTE]
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