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Boat to No Man's Land
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<blockquote data-quote="Shayuri" data-source="post: 3468913" data-attributes="member: 4936"><p>[Sblock=Thorn]Name: Thorn</p><p>Race: Human</p><p>Class/Level Ninja 10 / Thief-Acrobat 3 / Occult Slayer 5 / Shadowdancer 2</p><p>Gender: Female</p><p>Exp</p><p></p><p>Desc</p><p></p><p>Strength (STR) 22</p><p>Dexterity (DEX) 30</p><p>Constitution (CON) 22</p><p>Intelligence (INT) 14</p><p>Wisdom (WIS) 26</p><p>Charisma (CHA) 14</p><p></p><p>Alignment: Neutral</p><p>AC: 45 (10 +10 dex +8 armor +2 ninja +8 wis +5 deflection + 1 insight + 1 dodge)</p><p>Hit Points: 6+12d6+7d8+120 ()</p><p>Movement: 40'</p><p></p><p>Init: +14</p><p>Base Attack Bonus: +15/+10/+5</p><p>Melee Attack: +21/+16/+11</p><p>Ranged Attack: +25/+20/+15</p><p>Fort: +18</p><p>Reflex: +31</p><p>Will: +24 (+2)</p><p></p><p>Race Abilities</p><p>Bonus feat</p><p>Bonus skill points</p><p></p><p>Class Abilities:</p><p>AC Bonus (Wis bonus +2)</p><p>Ki Power 14/day</p><p>Sudden Strike 5d6</p><p>Trapfinding</p><p>Ghost Step (Invis and Ethereal)</p><p>Improved Poison Use</p><p>Great Leap</p><p>Acrobatics +2</p><p>Ki Dodge (Concealment)</p><p>Speed Climb</p><p>Ghost Strike</p><p></p><p>Hide in Plain Sight (Shadows)</p><p>Evasion</p><p>Darkvision 60'</p><p>Uncanny Dodge</p><p></p><p>Fast Acrobatics (Tumble and Balance at full speed)</p><p>Kip Up (Stand up as free action, no AoO)</p><p>Steady Stance (Not flatfooted while balancing or climbing)</p><p>Agile Fighting +1/+2 (Bonus to AC / Bonus while fighting defensively)</p><p>Slow Fall 20'</p><p>Acrobatic Charge (Can charge over any terrain that can be moved over)</p><p>Defensive Roll 1/day</p><p></p><p>Magical Defense +3</p><p>Weapon Bond</p><p>Vicious Strike (2x damage when readied to interrupt spellcasting)</p><p>Mind over Magic 2/day (Spell Turning CL 10 as free action)</p><p>Auravision (free action detect magic at will, number of auras only)</p><p>Nondetection Cloak (CL5 Nondetection)</p><p>Blank Thoughts (Immune to mind affecting effects)</p><p></p><p>Skills:117n+20sh+30thac+25mag</p><p>(+2 to all skills)</p><p>Balance +20 (8 ranks + 10 dex + 2 synergy)</p><p>Bluff +17 (15 ranks + 2 cha)</p><p>Climb +23 (13 ranks + 6 str + 4 class)</p><p>Hide +35 (20 ranks + 10 dex + 5 comp)</p><p>Jump +31 (10 ranks + 6 Str + 8 Class + 2 synergy + 5 item)</p><p>Knowledge: Arcana +6 (4 cc ranks + 2 int)</p><p>Listen +27 (19 ranks + 8 Wis)</p><p>Move Silently +35 (20 ranks + 10 dex + 5 comp)</p><p>Open Lock +20 (10 ranks + 10 dex)</p><p>Perform +7 (5 CC ranks + 2 cha)</p><p>Search +16 (14 ranks + 2 int)</p><p>Sense Motive +18 (10 ranks + 8 Wis)</p><p>Spellcraft +5 (3 cc ranks + 2 int)</p><p>Spot +27 (19 ranks + 8 wis)</p><p>Tumble +26 (10 ranks + 10 dex + 2 synergy + 4 class)</p><p></p><p>Feats</p><p>1 Dodge</p><p>1 Mobility</p><p>3 Improved Initiative</p><p>6 Weapon Finesse</p><p>9 Combat Reflexes</p><p>12 Weapon Focus: Short Sword</p><p>15 Darkstalker</p><p>18 Disembowling Strike</p><p></p><p>Languages - Common, Draconic, Elvish</p><p></p><p>Money - 85</p><p></p><p>Weapons -</p><p>"Silencer"</p><p>Short Sword +4, +31, 1d6+10, Magebane, Deadly Precision, 72,315</p><p>- 7d6+10 SS, 4d6+12 vs arcane, 10d6+12 SS vs arcane</p><p></p><p>Armour -</p><p>None</p><p></p><p>Gear -</p><p>None</p><p></p><p>Magic -</p><p>Gloves of Dexterity +6, 36,000</p><p>Belt of Strength +6, 36,000</p><p>Heartseeking Amulet of Health +6, 40,500</p><p>Headband of Wis +6, 36,000</p><p>Elven Cloak, 2,500</p><p>Deathstrike Bracers of Armor +8, 71,500</p><p>Vest of Resistance +5, 25,000</p><p>Ring of Protection +5, 50,000</p><p>Lockpicking Ring, 3,500</p><p>Blindfold of True Darkness, 9,000</p><p>Pale Green Prism Ioun Stone, 30,000</p><p>Luckstone, 20,000</p><p>Dusty Rose Ioun Stone, 5,000</p><p>Winged Elven Boots of Striding and Teleportation, 85,000</p><p>Sacred Scabbard, 4,400</p><p>Handy Haversack, 2,000</p><p>Rod of Rope, 4,000</p><p>Survival Pouch, 3,300</p><p>Thorn Pouch, 4,400</p><p></p><p>3 tomes, 220,000</p><p>+4 Wis, Dex</p><p></p><p>Background:</p><p>Thorn is an operative of a secretive organization called the Silencers. They are known as a group of "mage-killers." Men and women who can be hired to dispose of magical threats, be it mad mages, rampaging dragons, or similar arcane spell using pests.</p><p></p><p>Although the Silencers are a mercenary group, they have been known to take certain high profile cases for compensation other than money...and sometimes for no apparent payment at all (though cynics suggest such cases are merely to strengthen their reputation). Certainly the events on No Man's Land suggests a magical danger of proportions unheard of in recorded history, and the Silencers have responded with one of their most relentless, resourceful, and deadly agents.</p><p></p><p>She has been named Thorn; a reference to the poisonous thorns of the otherwise beautiful and inviting Ollawa flowers in the tropical land she's from. Similar to her namesake, she is rarely seen before she strikes, and her victim rarely lives to comment on what they saw at the moment of the attack. Few sanctuaries can keep her out. Few defenses can anticipate or stop her attacks. In the history of the Silencers, few have approached her success rate.</p><p></p><p>Thorn's task in No Man's Land is simple. Assess the danger. Engage it and destroy it. She is under a special order not to kill anyone else, no matter how odious or irresponsible their use of magic. However, off the record, she was told to keep a list of names and descriptions. After all, when the terror to come was averted, the Silencers would still need prospects.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3468913, member: 4936"] [Sblock=Thorn]Name: Thorn Race: Human Class/Level Ninja 10 / Thief-Acrobat 3 / Occult Slayer 5 / Shadowdancer 2 Gender: Female Exp Desc Strength (STR) 22 Dexterity (DEX) 30 Constitution (CON) 22 Intelligence (INT) 14 Wisdom (WIS) 26 Charisma (CHA) 14 Alignment: Neutral AC: 45 (10 +10 dex +8 armor +2 ninja +8 wis +5 deflection + 1 insight + 1 dodge) Hit Points: 6+12d6+7d8+120 () Movement: 40' Init: +14 Base Attack Bonus: +15/+10/+5 Melee Attack: +21/+16/+11 Ranged Attack: +25/+20/+15 Fort: +18 Reflex: +31 Will: +24 (+2) Race Abilities Bonus feat Bonus skill points Class Abilities: AC Bonus (Wis bonus +2) Ki Power 14/day Sudden Strike 5d6 Trapfinding Ghost Step (Invis and Ethereal) Improved Poison Use Great Leap Acrobatics +2 Ki Dodge (Concealment) Speed Climb Ghost Strike Hide in Plain Sight (Shadows) Evasion Darkvision 60' Uncanny Dodge Fast Acrobatics (Tumble and Balance at full speed) Kip Up (Stand up as free action, no AoO) Steady Stance (Not flatfooted while balancing or climbing) Agile Fighting +1/+2 (Bonus to AC / Bonus while fighting defensively) Slow Fall 20' Acrobatic Charge (Can charge over any terrain that can be moved over) Defensive Roll 1/day Magical Defense +3 Weapon Bond Vicious Strike (2x damage when readied to interrupt spellcasting) Mind over Magic 2/day (Spell Turning CL 10 as free action) Auravision (free action detect magic at will, number of auras only) Nondetection Cloak (CL5 Nondetection) Blank Thoughts (Immune to mind affecting effects) Skills:117n+20sh+30thac+25mag (+2 to all skills) Balance +20 (8 ranks + 10 dex + 2 synergy) Bluff +17 (15 ranks + 2 cha) Climb +23 (13 ranks + 6 str + 4 class) Hide +35 (20 ranks + 10 dex + 5 comp) Jump +31 (10 ranks + 6 Str + 8 Class + 2 synergy + 5 item) Knowledge: Arcana +6 (4 cc ranks + 2 int) Listen +27 (19 ranks + 8 Wis) Move Silently +35 (20 ranks + 10 dex + 5 comp) Open Lock +20 (10 ranks + 10 dex) Perform +7 (5 CC ranks + 2 cha) Search +16 (14 ranks + 2 int) Sense Motive +18 (10 ranks + 8 Wis) Spellcraft +5 (3 cc ranks + 2 int) Spot +27 (19 ranks + 8 wis) Tumble +26 (10 ranks + 10 dex + 2 synergy + 4 class) Feats 1 Dodge 1 Mobility 3 Improved Initiative 6 Weapon Finesse 9 Combat Reflexes 12 Weapon Focus: Short Sword 15 Darkstalker 18 Disembowling Strike Languages - Common, Draconic, Elvish Money - 85 Weapons - "Silencer" Short Sword +4, +31, 1d6+10, Magebane, Deadly Precision, 72,315 - 7d6+10 SS, 4d6+12 vs arcane, 10d6+12 SS vs arcane Armour - None Gear - None Magic - Gloves of Dexterity +6, 36,000 Belt of Strength +6, 36,000 Heartseeking Amulet of Health +6, 40,500 Headband of Wis +6, 36,000 Elven Cloak, 2,500 Deathstrike Bracers of Armor +8, 71,500 Vest of Resistance +5, 25,000 Ring of Protection +5, 50,000 Lockpicking Ring, 3,500 Blindfold of True Darkness, 9,000 Pale Green Prism Ioun Stone, 30,000 Luckstone, 20,000 Dusty Rose Ioun Stone, 5,000 Winged Elven Boots of Striding and Teleportation, 85,000 Sacred Scabbard, 4,400 Handy Haversack, 2,000 Rod of Rope, 4,000 Survival Pouch, 3,300 Thorn Pouch, 4,400 3 tomes, 220,000 +4 Wis, Dex Background: Thorn is an operative of a secretive organization called the Silencers. They are known as a group of "mage-killers." Men and women who can be hired to dispose of magical threats, be it mad mages, rampaging dragons, or similar arcane spell using pests. Although the Silencers are a mercenary group, they have been known to take certain high profile cases for compensation other than money...and sometimes for no apparent payment at all (though cynics suggest such cases are merely to strengthen their reputation). Certainly the events on No Man's Land suggests a magical danger of proportions unheard of in recorded history, and the Silencers have responded with one of their most relentless, resourceful, and deadly agents. She has been named Thorn; a reference to the poisonous thorns of the otherwise beautiful and inviting Ollawa flowers in the tropical land she's from. Similar to her namesake, she is rarely seen before she strikes, and her victim rarely lives to comment on what they saw at the moment of the attack. Few sanctuaries can keep her out. Few defenses can anticipate or stop her attacks. In the history of the Silencers, few have approached her success rate. Thorn's task in No Man's Land is simple. Assess the danger. Engage it and destroy it. She is under a special order not to kill anyone else, no matter how odious or irresponsible their use of magic. However, off the record, she was told to keep a list of names and descriptions. After all, when the terror to come was averted, the Silencers would still need prospects.[/sblock] [/QUOTE]
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