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Boat to No Man's Land
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<blockquote data-quote="Fenris2" data-source="post: 3477898" data-attributes="member: 7318"><p><strong>Whew done</strong></p><p></p><p>Went with a completely different char hence the delay. . .</p><p></p><p>[code]</p><p>Name: Sylvie</p><p>Race: Sylph (Outsder, air, fire, cold)</p><p>Templates: None </p><p>Class: Sylph(5), Abjuration Champion(3), Initiate of the Seven Fold Veil (7) +5 ECL</p><p>Size: Small</p><p>Gender: Female</p><p>Alignment: Neutral</p><p>Deity: NA</p><p>Domains: NA</p><p></p><p>Str: 14 +2 Char Level: 20 XP: Mid way to 21 less 9000</p><p>Dex: 21 +5 BAB: +11 HP: 135 </p><p>Con: 20 +5 Adj BAB: Temp HP: 155 </p><p>Int: 22 +6 Grapple: Dmg Red: NA</p><p>Wis: 24 +7 Speed: 30'/90'fly(G) Spell Res: 31</p><p>Cha: 32 +11 Init: +9 Spell Save: NA</p><p> ACP: NA Spell Fail: NA</p><p>[/code]</p><p></p><p>[sblock="ability gen"]</p><p><a href="http://invisiblecastle.com/find.py?id=995149" target="_blank">http://invisiblecastle.com/find.py?id=995149</a> </p><p>assigned as follows: S 10, D 13, C 16, I 14, W 12, Ch 17 + Race -2, +2, -2, +2, +6, +6</p><p>Leveling: +3 CHA</p><p>Items: +6 All Stats</p><p></p><p>HP: max first + roll there after</p><p><a href="http://invisiblecastle.com/find.py?id=995736" target="_blank">http://invisiblecastle.com/find.py?id=995736</a></p><p><a href="http://invisiblecastle.com/find.py?id=995739" target="_blank">http://invisiblecastle.com/find.py?id=995739</a></p><p><a href="http://invisiblecastle.com/find.py?id=995750" target="_blank">http://invisiblecastle.com/find.py?id=995750</a></p><p></p><p>[/sblock]</p><p></p><p>[code]</p><p> Base Armor Shld Dex Size Luck Defl Total</p><p>Armor: 10 +9 +0* +5 +1 +2 +2 29</p><p>Normal: 27 Touch: 27 Flatfooted: 22</p><p>* 50% miss chance invisible unless otherwise noticed</p><p>* When hasted: +1/+1/+0</p><p>* shield spell +7 force armor can be cast a quick ation from abj champion ability</p><p></p><p> Base Mod Mgcl Crpyt Misc Total</p><p>Fort: +7 +5 +6 +0 +2 +20 +23 vs SP/spell</p><p>Ref: +7 +5 +6 +0 +2 +20 Evasion (ring)</p><p>Will: +14 +7 +6 +0 +2 +29</p><p>Special: SR 31, Evasion (ring), immune: cold, fire and mind effecting along with divination/scry/detect</p><p></p><p>Weapon Attack Damage Type Critical Notes</p><p>Thunder Lance 24/19/14 3d6+18 Spell 20x3 5'-20' Reach, 2 handed, force, always (usually) invis so +2 AB and no dex for target</p><p> Dispel force effects <=3rd, +10 dispel check</p><p>*Haste adds: +1 AB, +1 Ref Save, +1 attack at highest AB, +3 Fort (spell or sp)</p><p>[/code]</p><p></p><p>Abilities:</p><p></p><p>Ongoing Spells/Abilities</p><p></p><p>Invisibility, Greater - Sylph</p><p></p><p>Spells cast and Automatically in play 24/7:</p><p>Draconic Sight - 200' Dark Vision, 4xLow Light Vision, 2xNormal Vision, Blindsense 100' (CL20, DC35 to dispel)</p><p>Mage Armor, Greater - +9 armor, extended (CL20, DC42 to dispel)</p><p>Mind Blank - Immune Mind Efecting and scry/div/detect spells (CL20, DC42 to dispel)</p><p>Anticpate Teleport - 1 rounds delay of incoming teleport in 90' radiuss, aware of size/numbers (CL20, DC42 to dispel)</p><p></p><p>Permanent: Also always in play 24/7</p><p>Arcane Sight (CL 20th, DC35 to dispel) -1500xp</p><p>Comp Languages(CL 20th, DC35 to dispel) -500xp</p><p>Resistence, Superior - +6 Saves, (CL20, DC42 to dispel) -500xp</p><p>See Invisiblity(CL 20th, DC35 to dispel) -1,000xp</p><p>Tongues (CL 20th, DC35 to dispel) -1500xp</p><p></p><p>[sblock="Feats"]</p><p>Combat Casting</p><p>Empower Spell</p><p>Spell Casting Prodigy (PGtF)</p><p>Skill Focus: Spellcraft</p><p>Spell Focus: Abjuration,</p><p>Greater Spell Focus: Abjuration</p><p>Spell Casting Prodigy (Snd Strm) - </p><p>[/sblock]</p><p></p><p>[sblock="RaceAndClassAbilities"]</p><p>Sylph (MMII p192)</p><p></p><p>* Outsider Traits: Darkvison 60', martial weapon proficiency</p><p>* Improved Invisibility(SP), At will and can attack</p><p>* Sorcer Level = Sylph HD +4</p><p>* SR 11 + HD</p><p>* Summon Large Elemental(SP) 1/day Air, earth, fire or water</p><p></p><p>Sorcerer (PHBII varient)</p><p></p><p>* Alternate - Cast Meta Magic spells 9/day with no extra time, but may never get a familiar</p><p></p><p>Abjuration Champion(Com Mage 50)</p><p></p><p>* Abjuration Armor(Su) +3 to AC provided by abjurations that give shield or AC bonus</p><p>* Extended Abjuration(Su) - all abjurations get extended for free</p><p>* Quicken Abjurations(Su) up to 2nd level for free</p><p></p><p>Initiate of the Seven Fold Veil (Complete Arcane)</p><p></p><p>* Warding(sp) 4/day DC 30 Personal 5' </p><p> 5' radius provide concealment 7 minutes, Group 15' radius concealment 7 minutes, wall 7 10' by 5' ection, concelement both ways 70 minutes</p><p></p><p> Red: blocks all non-magical ranged attacks and missiles</p><p> 20 points fire damage, ref save or half</p><p> Orange: blocks all magical ranged attacks (if they need a to hit then blocked...)</p><p> 40 points acid, ref half</p><p> Yellow: blocks gasses, clouds and poison, blocks petrification</p><p> 80 points electric, ref half </p><p> Green: blocks breath weapons</p><p> poison: die on failed fort save, success = d6 con damage</p><p> Blue: Blocks divinaitons an mind affecting abilites</p><p> petrification: Fort save or else</p><p> Indigo: blocks all spells or sp abilites</p><p> Will save or be confused as insanity spell</p><p> Violet: Destroy all objects and Effects that cross it</p><p> will save for living creatures or be shifted to random place on random plane</p><p></p><p>* Double Warding use 2 veils at once</p><p>* Reactive Warding(sp) - can raise as immediate action in responce to a percieved attack</p><p>* Unanswerable strike(ex) - +4 to dispel others Abjurations</p><p>* Unimpeachable Abjuration(ex) - +6 DC to have own abjuratiosn dispelled</p><p>* Kaledoscope of Doom(sp) 1/day 60' targeted dispel magic each effect displed causes one color damage as well </p><p>[/sblock]</p><p></p><p>[sblock="Spells"]</p><p>Spells Known : 9 / 5 / 5 / 4 / 4 / 4 / 3 / 3 / 3 / 2</p><p>Spells Castable: 9 / 9 / 9 / 8 / 8 / 8 / 8 / 8 / 7 / 5 </p><p>Typically Ready: 9 / 9 / 9 / 6 / 8 / 7 / 8 / 8 / 6 / 5 </p><p>CL 20, but penetration of SR is +22</p><p></p><p>0th: DC 22 Save</p><p>_Arcane Mark(SRD)</p><p>_Amanueses(Spell Comp 9)</p><p>_Detect Magic(SRD)</p><p>_Light(SRD)</p><p>_Mage Hand(SRD)</p><p>_Mending(SRD)</p><p>_Message(SRD)</p><p>_Prestidigitation(SRD)</p><p>_Read Magic(SRD)</p><p></p><p>1st: DC 23 save</p><p>_Identify(SRD)</p><p>_Magic Missle(SRD)</p><p>_Magic Aura(SRD)</p><p>_Protection from Evil(SRD)</p><p>_Shield(SRD)</p><p>*Summon Monster I, std ation (from cloak)</p><p></p><p>2nd: DC 24 Save</p><p>_Arcane Turmoil(Com Mage 96) </p><p>_Wraith Strike(Comp Spl 243)</p><p>_Resist Energy(SRD)</p><p>_Rope Trick(SRD)</p><p>_Scortching Ray(SRD)</p><p>*Summon Monster II, std ation (from cloak)</p><p></p><p>3rd: DC 25 Save</p><p>_Anticipate Teleport(Spl Com 13)</p><p>_Bands of Steel(Spl Cmp 24) no sr, ref = make entangled DC 13, fail immobile </p><p>_Mage Armor, Greater(Spl Cmp 136)</p><p>_Fireball(SRD)</p><p>*Summon Monster III, std ation (from cloak)</p><p></p><p>4th: DC 26 Save</p><p>_Dimensional Anchor(SRD) </p><p>_Deathward(SRD)</p><p>_Scrying(SRD)</p><p>_Thunder Lance (Spl Com 220)</p><p>*Summon Monster IV, std ation (from cloak)</p><p></p><p>5th: DC 27 Save</p><p>_Ball Lightning(Spl Com 23)</p><p>_Dragonsight(Spl Com 73)</p><p>_Insidious Sugestion(RoEbb 175) Sr, will (but suggest repeats each round if they save...</p><p>_Permanency(SRD)</p><p>*Summon Monster V, std ation (from cloak)</p><p></p><p>6th: DC 28 Save</p><p>_Antimagic Field(SRD)</p><p>_Disintigrate(SRD)</p><p>_Dispel Magic, Greater(SRD)</p><p>_Probe Mind(Spl Com 162)</p><p>*Summon Monster VI, std ation (from cloak)</p><p></p><p>7th: DC 29 Save</p><p>_Banishment(SRD)</p><p>_Plane Shift(SRD)</p><p>_Teleport, Greater(SRD)</p><p>*Summon Monster VII, std ation (from cloak)</p><p></p><p>8th: DC 30 Save</p><p>_Prismatic Wall(SRD) DC 34</p><p>_Mind Blank(SRD)</p><p>_Celerity Greater(PHBII 105)</p><p>*Summon Monster VIII, std action (from cloak)</p><p></p><p>9th: DC 31 Save</p><p>_Back Blade of Disaster(Comp Spl ) +24 AB (usually +2 no dex for foe), SR yes, save no, 40d6 dmg disintigrate, 75' range</p><p>_Mage's Disjunction(SRD) - DC 35 Will, Piss off not the Sylvie... Unless you want to see 760,000gp of your magic items go poofskie!</p><p>*Summon Monster IX, std ation (from cloak)</p><p>[/sblock]</p><p></p><p>[sblock="Magic Items"]</p><p>[code]</p><p></p><p>Belt of Might(Mini Handbook) +6 stats</p><p> + Belt of Battle (MI Com 73) +2 init, 3/day charges, 1= move, 2=std, 3=full rnd action swift</p><p> + 3x Healing Belt (MI Com 110) 9 charges/day 1=2d8, 2=3d8, 3=4d8, swift</p><p>219.1k 200k + 18K +3.3k</p><p></p><p>Third Eye Sense (MI Com 142) - See Known/Discernable Location</p><p> + Third Eye Penetrate(Mi Com 142) +2 Spell Penetration </p><p> + Third Eye Aware(MI Com 140) +10 Spot</p><p> + Third Eye Gather(MI Com 141) +10 Gather</p><p> + 3xThird Eye Damping(MI Com 141) 1/day reduce next varible dice Spell/Psi/SP affecting you to minimum level, immediate</p><p> + Third Eye Freedom(MI Com 141) 1/rnd freedom of action 1/day immediate</p><p> + 3x Third Eye Clarity(MI Com 141) 1/day remove daze, stun, confused, fascinated, immediate action </p><p>68k 24k + 6k +15k + +7.5k + 11.25k + 1.95k +6.7</p><p></p><p>Cloak of Etherealness(SRD)</p><p>55k </p><p></p><p>Ring of Arcane Might(MI com 121) - +1 CL</p><p> + Ring of Spell Battle (MI Com 127) Know what spell(s) are cast w/in 60', 1/day redirect or counter as if with dispell magic, both immediate actions</p><p> + Ring of Enduring Arcana(Com Mag 126) - +4 CL vs dispelling her spells</p><p> + Ring of Mystic Defiance (MI Com 125) - +3 fort saves vs spells/SP, 3/day reduce spell or SP damage by 10, immediate</p><p>47k 20k + 18k + 9k + 5k</p><p></p><p>Ring of Evasion(SRD)</p><p>20k</p><p></p><p>Daazzik's Vest(DMGII 267) - +5 SR</p><p> + Dispelling Cord(MI com ) - 5/day, +2 dispel checks</p><p>26.5k 25k +1.5k</p><p></p><p>Death Guardian Bracers(Mi Com ) - immediate, sacrifice a spell slot gain DR*SL/- for 1 round</p><p> + Bracers of Arcane Freedom(MI Com) 2/day use still spell w/change in level or time </p><p> + Armbands of Elusive Action(Mi Com) - Ignore 1 AoO against self</p><p>14.6k 10k + 3.4k + 1.2k</p><p></p><p>Boots of Speed (SRD) - 10 rounds/day hasted, free action</p><p>13.2k</p><p></p><p>Rod of Chaining Metamagic, lesser (MI com)</p><p>14k</p><p></p><p>Robe of Mysterious Conjuration(MI Compendium) - 3/day Sacrfice a spell slot replace with same level summon monster spdll</p><p> + made of shadow silk +2 hide, +2 move silently</p><p>11k 10k + 1k</p><p></p><p>Circlet of Persuasion(SRD) - +3 Cha skills and rolls</p><p>4.5k</p><p></p><p>Drow House Amulet - Divine Inspiration 1/day +8 to a skill check within 3 hours</p><p>2.1k</p><p></p><p>Staff of Power(SRD) - 1 charge left but stil gives luck bonsues of +2 Saves, +2 AC</p><p>4k</p><p></p><p>----</p><p></p><p>Handy Haversack (SRD)</p><p>2k</p><p></p><p>-Gloves of Object Reading (MI Com 107) - only pulled out when needed</p><p>3k</p><p></p><p>-Wand, Lesser Vigor(com dev 187) - fast healing 1/11rnds</p><p>.75k .75</p><p></p><p>-Tome of Worldy Memory (MI Com 190) +5 Knowledge Check 3/day</p><p>5.5k</p><p></p><p>----</p><p>Portable Hole(SRD) "Dog House"</p><p>20k</p><p></p><p>-"Rover" Ironwyrm Golem(Drac 165)</p><p>HD 40D10, HP 220, AC 40, 8, 40, MV 30'</p><p>Attack: Bite +41 2d10+15 Full Attack Bite +41 2d10+15, 2xClaws +39 2d8+7 2xWings +39 2d6+7 Tail Slap +39 2d8+22</p><p>Space/Reach 10'/5'</p><p>Special Attacks: Breath Weapon(SU) 20d10 fire, 60' cone, 20d10, every 1d4 rounds recharge</p><p>Special Qulaities: Immunity to Magic SP, SU, spells, psi - fire heals at 1/3 rate breaks slow, cold slows for 3 rounds</p><p> Immunity to Rust, damage reduction 15/adamatine & magic, consruct traits</p><p>225k</p><p></p><p>-Scry Focus(Mi Com ) - usable for scrying</p><p>.65k</p><p></p><p>-Rod of Bodily Restoration(Mi Com )</p><p>3.1k</p><p></p><p>-Wand, Lesser Vigor(com dev 187) - fast healing 1/11rnds</p><p>.75k .75</p><p></p><p>-Tome of Ancient Lore (MI COmp 189) +5 Spell craft/Know Arcane for a day (1 hour study)</p><p>5.5k</p><p></p><p>-5,250gp</p><p></p><p>----</p><p></p><p>-Getting Mantle of the firey spirit (Sandstorm) and Mantle of the Icy Soul (frost burn)</p><p>12k</p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="skills"]</p><p>[code]</p><p>Skills Rank Adjustments Total Modifers</p><p>Concentration 10 +5 con 19 +4 feat</p><p></p><p>Know: Arcane 12 +6 int 25 +5 book +2 syn</p><p>Know: Dungeon 5 +6 int 11</p><p>Know: History 5 +6 int 11</p><p>Know: Local 5 +6 int 11</p><p>Know: Nature 5 +6 int 11</p><p>Know: Planes 10 +6 int 16</p><p>Know: Religion 5 +6 int 11</p><p>Spell Craft 12 +6 int 28 +5 book +3 feat +2 syn</p><p></p><p></p><p>Bluff 5 +11 cha 19 +3 Circlet</p><p>Diplomacy(cc) 5 +11 cha 25 +6 syn, +3 Circlet</p><p>Gather Info(cc)1 +11 cha 17 +3 Circlet +2 syn</p><p>Intimidate 5 +11 cha 21 +3 Circlet +2 syn</p><p>Sense Mot(cc) 5 +7 wis 14 +2 syn</p><p></p><p>Hide 18 +5 dex 29 +4 Size +2 shadow silk</p><p>Move Silently 7 +5 dex 17 +2 shadow silk</p><p>Spot(cc) 5 +7 wis 22 +10 third eye</p><p></p><p>U Mag Dev(cc) 6 +11 cha 20 +3 Circlet</p><p></p><p>Languages:</p><p>Auran, Common, Draconic, Sylvan </p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="background"]</p><p>Sylvie has always served as the liason to the naives of this plane ever since she and her sisters decieded to explore this realm</p><p>and settle down for a while. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3477898, member: 7318"] [b]Whew done[/b] Went with a completely different char hence the delay. . . [code] Name: Sylvie Race: Sylph (Outsder, air, fire, cold) Templates: None Class: Sylph(5), Abjuration Champion(3), Initiate of the Seven Fold Veil (7) +5 ECL Size: Small Gender: Female Alignment: Neutral Deity: NA Domains: NA Str: 14 +2 Char Level: 20 XP: Mid way to 21 less 9000 Dex: 21 +5 BAB: +11 HP: 135 Con: 20 +5 Adj BAB: Temp HP: 155 Int: 22 +6 Grapple: Dmg Red: NA Wis: 24 +7 Speed: 30'/90'fly(G) Spell Res: 31 Cha: 32 +11 Init: +9 Spell Save: NA ACP: NA Spell Fail: NA [/code] [sblock="ability gen"] [url]http://invisiblecastle.com/find.py?id=995149[/url] assigned as follows: S 10, D 13, C 16, I 14, W 12, Ch 17 + Race -2, +2, -2, +2, +6, +6 Leveling: +3 CHA Items: +6 All Stats HP: max first + roll there after [url]http://invisiblecastle.com/find.py?id=995736[/url] [url]http://invisiblecastle.com/find.py?id=995739[/url] [url]http://invisiblecastle.com/find.py?id=995750[/url] [/sblock] [code] Base Armor Shld Dex Size Luck Defl Total Armor: 10 +9 +0* +5 +1 +2 +2 29 Normal: 27 Touch: 27 Flatfooted: 22 * 50% miss chance invisible unless otherwise noticed * When hasted: +1/+1/+0 * shield spell +7 force armor can be cast a quick ation from abj champion ability Base Mod Mgcl Crpyt Misc Total Fort: +7 +5 +6 +0 +2 +20 +23 vs SP/spell Ref: +7 +5 +6 +0 +2 +20 Evasion (ring) Will: +14 +7 +6 +0 +2 +29 Special: SR 31, Evasion (ring), immune: cold, fire and mind effecting along with divination/scry/detect Weapon Attack Damage Type Critical Notes Thunder Lance 24/19/14 3d6+18 Spell 20x3 5'-20' Reach, 2 handed, force, always (usually) invis so +2 AB and no dex for target Dispel force effects <=3rd, +10 dispel check *Haste adds: +1 AB, +1 Ref Save, +1 attack at highest AB, +3 Fort (spell or sp) [/code] Abilities: Ongoing Spells/Abilities Invisibility, Greater - Sylph Spells cast and Automatically in play 24/7: Draconic Sight - 200' Dark Vision, 4xLow Light Vision, 2xNormal Vision, Blindsense 100' (CL20, DC35 to dispel) Mage Armor, Greater - +9 armor, extended (CL20, DC42 to dispel) Mind Blank - Immune Mind Efecting and scry/div/detect spells (CL20, DC42 to dispel) Anticpate Teleport - 1 rounds delay of incoming teleport in 90' radiuss, aware of size/numbers (CL20, DC42 to dispel) Permanent: Also always in play 24/7 Arcane Sight (CL 20th, DC35 to dispel) -1500xp Comp Languages(CL 20th, DC35 to dispel) -500xp Resistence, Superior - +6 Saves, (CL20, DC42 to dispel) -500xp See Invisiblity(CL 20th, DC35 to dispel) -1,000xp Tongues (CL 20th, DC35 to dispel) -1500xp [sblock="Feats"] Combat Casting Empower Spell Spell Casting Prodigy (PGtF) Skill Focus: Spellcraft Spell Focus: Abjuration, Greater Spell Focus: Abjuration Spell Casting Prodigy (Snd Strm) - [/sblock] [sblock="RaceAndClassAbilities"] Sylph (MMII p192) * Outsider Traits: Darkvison 60', martial weapon proficiency * Improved Invisibility(SP), At will and can attack * Sorcer Level = Sylph HD +4 * SR 11 + HD * Summon Large Elemental(SP) 1/day Air, earth, fire or water Sorcerer (PHBII varient) * Alternate - Cast Meta Magic spells 9/day with no extra time, but may never get a familiar Abjuration Champion(Com Mage 50) * Abjuration Armor(Su) +3 to AC provided by abjurations that give shield or AC bonus * Extended Abjuration(Su) - all abjurations get extended for free * Quicken Abjurations(Su) up to 2nd level for free Initiate of the Seven Fold Veil (Complete Arcane) * Warding(sp) 4/day DC 30 Personal 5' 5' radius provide concealment 7 minutes, Group 15' radius concealment 7 minutes, wall 7 10' by 5' ection, concelement both ways 70 minutes Red: blocks all non-magical ranged attacks and missiles 20 points fire damage, ref save or half Orange: blocks all magical ranged attacks (if they need a to hit then blocked...) 40 points acid, ref half Yellow: blocks gasses, clouds and poison, blocks petrification 80 points electric, ref half Green: blocks breath weapons poison: die on failed fort save, success = d6 con damage Blue: Blocks divinaitons an mind affecting abilites petrification: Fort save or else Indigo: blocks all spells or sp abilites Will save or be confused as insanity spell Violet: Destroy all objects and Effects that cross it will save for living creatures or be shifted to random place on random plane * Double Warding use 2 veils at once * Reactive Warding(sp) - can raise as immediate action in responce to a percieved attack * Unanswerable strike(ex) - +4 to dispel others Abjurations * Unimpeachable Abjuration(ex) - +6 DC to have own abjuratiosn dispelled * Kaledoscope of Doom(sp) 1/day 60' targeted dispel magic each effect displed causes one color damage as well [/sblock] [sblock="Spells"] Spells Known : 9 / 5 / 5 / 4 / 4 / 4 / 3 / 3 / 3 / 2 Spells Castable: 9 / 9 / 9 / 8 / 8 / 8 / 8 / 8 / 7 / 5 Typically Ready: 9 / 9 / 9 / 6 / 8 / 7 / 8 / 8 / 6 / 5 CL 20, but penetration of SR is +22 0th: DC 22 Save _Arcane Mark(SRD) _Amanueses(Spell Comp 9) _Detect Magic(SRD) _Light(SRD) _Mage Hand(SRD) _Mending(SRD) _Message(SRD) _Prestidigitation(SRD) _Read Magic(SRD) 1st: DC 23 save _Identify(SRD) _Magic Missle(SRD) _Magic Aura(SRD) _Protection from Evil(SRD) _Shield(SRD) *Summon Monster I, std ation (from cloak) 2nd: DC 24 Save _Arcane Turmoil(Com Mage 96) _Wraith Strike(Comp Spl 243) _Resist Energy(SRD) _Rope Trick(SRD) _Scortching Ray(SRD) *Summon Monster II, std ation (from cloak) 3rd: DC 25 Save _Anticipate Teleport(Spl Com 13) _Bands of Steel(Spl Cmp 24) no sr, ref = make entangled DC 13, fail immobile _Mage Armor, Greater(Spl Cmp 136) _Fireball(SRD) *Summon Monster III, std ation (from cloak) 4th: DC 26 Save _Dimensional Anchor(SRD) _Deathward(SRD) _Scrying(SRD) _Thunder Lance (Spl Com 220) *Summon Monster IV, std ation (from cloak) 5th: DC 27 Save _Ball Lightning(Spl Com 23) _Dragonsight(Spl Com 73) _Insidious Sugestion(RoEbb 175) Sr, will (but suggest repeats each round if they save... _Permanency(SRD) *Summon Monster V, std ation (from cloak) 6th: DC 28 Save _Antimagic Field(SRD) _Disintigrate(SRD) _Dispel Magic, Greater(SRD) _Probe Mind(Spl Com 162) *Summon Monster VI, std ation (from cloak) 7th: DC 29 Save _Banishment(SRD) _Plane Shift(SRD) _Teleport, Greater(SRD) *Summon Monster VII, std ation (from cloak) 8th: DC 30 Save _Prismatic Wall(SRD) DC 34 _Mind Blank(SRD) _Celerity Greater(PHBII 105) *Summon Monster VIII, std action (from cloak) 9th: DC 31 Save _Back Blade of Disaster(Comp Spl ) +24 AB (usually +2 no dex for foe), SR yes, save no, 40d6 dmg disintigrate, 75' range _Mage's Disjunction(SRD) - DC 35 Will, Piss off not the Sylvie... Unless you want to see 760,000gp of your magic items go poofskie! *Summon Monster IX, std ation (from cloak) [/sblock] [sblock="Magic Items"] [code] Belt of Might(Mini Handbook) +6 stats + Belt of Battle (MI Com 73) +2 init, 3/day charges, 1= move, 2=std, 3=full rnd action swift + 3x Healing Belt (MI Com 110) 9 charges/day 1=2d8, 2=3d8, 3=4d8, swift 219.1k 200k + 18K +3.3k Third Eye Sense (MI Com 142) - See Known/Discernable Location + Third Eye Penetrate(Mi Com 142) +2 Spell Penetration + Third Eye Aware(MI Com 140) +10 Spot + Third Eye Gather(MI Com 141) +10 Gather + 3xThird Eye Damping(MI Com 141) 1/day reduce next varible dice Spell/Psi/SP affecting you to minimum level, immediate + Third Eye Freedom(MI Com 141) 1/rnd freedom of action 1/day immediate + 3x Third Eye Clarity(MI Com 141) 1/day remove daze, stun, confused, fascinated, immediate action 68k 24k + 6k +15k + +7.5k + 11.25k + 1.95k +6.7 Cloak of Etherealness(SRD) 55k Ring of Arcane Might(MI com 121) - +1 CL + Ring of Spell Battle (MI Com 127) Know what spell(s) are cast w/in 60', 1/day redirect or counter as if with dispell magic, both immediate actions + Ring of Enduring Arcana(Com Mag 126) - +4 CL vs dispelling her spells + Ring of Mystic Defiance (MI Com 125) - +3 fort saves vs spells/SP, 3/day reduce spell or SP damage by 10, immediate 47k 20k + 18k + 9k + 5k Ring of Evasion(SRD) 20k Daazzik's Vest(DMGII 267) - +5 SR + Dispelling Cord(MI com ) - 5/day, +2 dispel checks 26.5k 25k +1.5k Death Guardian Bracers(Mi Com ) - immediate, sacrifice a spell slot gain DR*SL/- for 1 round + Bracers of Arcane Freedom(MI Com) 2/day use still spell w/change in level or time + Armbands of Elusive Action(Mi Com) - Ignore 1 AoO against self 14.6k 10k + 3.4k + 1.2k Boots of Speed (SRD) - 10 rounds/day hasted, free action 13.2k Rod of Chaining Metamagic, lesser (MI com) 14k Robe of Mysterious Conjuration(MI Compendium) - 3/day Sacrfice a spell slot replace with same level summon monster spdll + made of shadow silk +2 hide, +2 move silently 11k 10k + 1k Circlet of Persuasion(SRD) - +3 Cha skills and rolls 4.5k Drow House Amulet - Divine Inspiration 1/day +8 to a skill check within 3 hours 2.1k Staff of Power(SRD) - 1 charge left but stil gives luck bonsues of +2 Saves, +2 AC 4k ---- Handy Haversack (SRD) 2k -Gloves of Object Reading (MI Com 107) - only pulled out when needed 3k -Wand, Lesser Vigor(com dev 187) - fast healing 1/11rnds .75k .75 -Tome of Worldy Memory (MI Com 190) +5 Knowledge Check 3/day 5.5k ---- Portable Hole(SRD) "Dog House" 20k -"Rover" Ironwyrm Golem(Drac 165) HD 40D10, HP 220, AC 40, 8, 40, MV 30' Attack: Bite +41 2d10+15 Full Attack Bite +41 2d10+15, 2xClaws +39 2d8+7 2xWings +39 2d6+7 Tail Slap +39 2d8+22 Space/Reach 10'/5' Special Attacks: Breath Weapon(SU) 20d10 fire, 60' cone, 20d10, every 1d4 rounds recharge Special Qulaities: Immunity to Magic SP, SU, spells, psi - fire heals at 1/3 rate breaks slow, cold slows for 3 rounds Immunity to Rust, damage reduction 15/adamatine & magic, consruct traits 225k -Scry Focus(Mi Com ) - usable for scrying .65k -Rod of Bodily Restoration(Mi Com ) 3.1k -Wand, Lesser Vigor(com dev 187) - fast healing 1/11rnds .75k .75 -Tome of Ancient Lore (MI COmp 189) +5 Spell craft/Know Arcane for a day (1 hour study) 5.5k -5,250gp ---- -Getting Mantle of the firey spirit (Sandstorm) and Mantle of the Icy Soul (frost burn) 12k [/code] [/sblock] [sblock="skills"] [code] Skills Rank Adjustments Total Modifers Concentration 10 +5 con 19 +4 feat Know: Arcane 12 +6 int 25 +5 book +2 syn Know: Dungeon 5 +6 int 11 Know: History 5 +6 int 11 Know: Local 5 +6 int 11 Know: Nature 5 +6 int 11 Know: Planes 10 +6 int 16 Know: Religion 5 +6 int 11 Spell Craft 12 +6 int 28 +5 book +3 feat +2 syn Bluff 5 +11 cha 19 +3 Circlet Diplomacy(cc) 5 +11 cha 25 +6 syn, +3 Circlet Gather Info(cc)1 +11 cha 17 +3 Circlet +2 syn Intimidate 5 +11 cha 21 +3 Circlet +2 syn Sense Mot(cc) 5 +7 wis 14 +2 syn Hide 18 +5 dex 29 +4 Size +2 shadow silk Move Silently 7 +5 dex 17 +2 shadow silk Spot(cc) 5 +7 wis 22 +10 third eye U Mag Dev(cc) 6 +11 cha 20 +3 Circlet Languages: Auran, Common, Draconic, Sylvan [/code] [/sblock] [sblock="background"] Sylvie has always served as the liason to the naives of this plane ever since she and her sisters decieded to explore this realm and settle down for a while. [/sblock] [/QUOTE]
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