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<blockquote data-quote="Psion" data-source="post: 53120" data-attributes="member: 172"><p><strong>Re: On alt classes and BOEM II</strong></p><p></p><p></p><p></p><p>Actually, I think soul magic was one of the stronger points of the book.</p><p></p><p>After thinking about it for a while, I am not so sure the sorcerer and the bard are good for me.</p><p></p><p>I have already stated why this is for the bard.</p><p></p><p>For the sorcerer, the problem is similar to that of the bard: Monte's version hems in the sorcerer concept too much. He made it into an "adventuring sorcerer." IMC, not all sorcerers are adventuring sorcerers. They are hedge mages and magic talents that often appear on the fringes of society. IMC, NPC sorcerers often have exactly the sorts of spells that Monte has extruded from the sorcerer list.</p><p></p><p>Additionally, while I agree that some of the spells he moved up in level perhaps deserve it (such as invisibility), so long as the wizard has them at a lower level, it is a major detriment. As it is now, sorcerers get a spell level one level later. Now they will get those particular spells 3 levels later.</p><p></p><p>The one thing I did like is the revised skill list.</p><p></p><p></p><p>That said, from a DM standpoint, I really like the Soul Magic. It really BEGS to be used in an adventure. An intelligent spell that forces you to cast it? That just seems like something very neat to include and has loads of plot possibilities.</p><p></p><p>I think the spells are pretty neat as well.</p></blockquote><p></p>
[QUOTE="Psion, post: 53120, member: 172"] [b]Re: On alt classes and BOEM II[/b] Actually, I think soul magic was one of the stronger points of the book. After thinking about it for a while, I am not so sure the sorcerer and the bard are good for me. I have already stated why this is for the bard. For the sorcerer, the problem is similar to that of the bard: Monte's version hems in the sorcerer concept too much. He made it into an "adventuring sorcerer." IMC, not all sorcerers are adventuring sorcerers. They are hedge mages and magic talents that often appear on the fringes of society. IMC, NPC sorcerers often have exactly the sorts of spells that Monte has extruded from the sorcerer list. Additionally, while I agree that some of the spells he moved up in level perhaps deserve it (such as invisibility), so long as the wizard has them at a lower level, it is a major detriment. As it is now, sorcerers get a spell level one level later. Now they will get those particular spells 3 levels later. The one thing I did like is the revised skill list. That said, from a DM standpoint, I really like the Soul Magic. It really BEGS to be used in an adventure. An intelligent spell that forces you to cast it? That just seems like something very neat to include and has loads of plot possibilities. I think the spells are pretty neat as well. [/QUOTE]
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