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<blockquote data-quote="André Soares" data-source="post: 7518095" data-attributes="member: 6956446"><p>I believe the heavy fluff of the class, and what connects it is focused on the choice of school of magic. There you see a bigger progression in clas abilities. To me in regard to spells the wizard already has the most access to spells (by their spellbook and large ritual spell list) and the power to cast more spells, with arcane recovery in the early to mid game and signature spells in the later game.</p><p></p><p></p><p></p><p></p><p>It also should spen resources. I wouldn't use the feature in the game, as I don't feel its necessary, but if you want to use it, I feel you should stabilish a limitation of uses per rest of dual focus. Make it a choice for the wizard...</p><p></p><p></p><p></p><p>Making separate checks feels clunky to me. Remembers me of the multiple Saving Throws of my 4e games. It goes against what I feel 5e should do.</p></blockquote><p></p>
[QUOTE="André Soares, post: 7518095, member: 6956446"] I believe the heavy fluff of the class, and what connects it is focused on the choice of school of magic. There you see a bigger progression in clas abilities. To me in regard to spells the wizard already has the most access to spells (by their spellbook and large ritual spell list) and the power to cast more spells, with arcane recovery in the early to mid game and signature spells in the later game. It also should spen resources. I wouldn't use the feature in the game, as I don't feel its necessary, but if you want to use it, I feel you should stabilish a limitation of uses per rest of dual focus. Make it a choice for the wizard... Making separate checks feels clunky to me. Remembers me of the multiple Saving Throws of my 4e games. It goes against what I feel 5e should do. [/QUOTE]
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