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Boneless
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<blockquote data-quote="Kitsunekaboom" data-source="post: 882043" data-attributes="member: 8301"><p>Here is the Boneless.</p><p></p><p>Boneless</p><p></p><p>Boneless are humanoids or monstrous humanoids that have had their bones removed, usually for unholy purposes, and reanimated. They feel their state and are maddened by it. </p><p></p><p>Their flesh sags, rots, and wrinkles, though slower than zombies and ghouls. They hold a vaguely humanoid shape purely by the strength of their tireless undead flesh. Their heads are shrunken and withered, and most of the loved ones of their previous life will not even be able to recognize them. Their limbs are inhumanly agile, and they can slip through even the smallest opening. </p><p></p><p>Creating a Boneless</p><p>Boneless is a template that can be added to any humanoid, or monstrous humanoid creature (referred to hereafter as the “character”), provided it has bones. The creature’s type changes to “undead.” It uses all the character’s statistics and special abilities except as noted here.</p><p></p><p>Hit Dice: Increase to d12</p><p>AC: +2 AC</p><p>Damage: The Boneless have slam attacks. If the base creature does not have this attack form, use the damage values in the table below. Creatures with natural attacks retain their old damage ratings or use the values below, whichever is better.</p><p></p><p>Size Damage</p><p>Fine 1</p><p>Diminutive 1d2</p><p>Tiny 1d3</p><p>Small 1d4</p><p>Medium 1d6</p><p>Large 1d8</p><p>Huge 2d6</p><p>Gargantuan 2d8</p><p>Colossal 4d6</p><p></p><p>Special Attack: A Boneless retains all the character’s special attacks and also gains those listed below.</p><p></p><p>Improved Grab (Ex): To use this ability, the Boneless must hit an opponent of up to two Size Categories larger than its size with a Slam attack. If it gets a hold, it can constrict.</p><p></p><p>Constriction (Ex): A Boneless deals damage plus strength as dictated by the table below with a successful grapple check against a creature up to a two Size Categories larger.</p><p></p><p>Size Damage</p><p>Fine: 1d2</p><p>Diminutive: 1d3</p><p>Tiny: 1d4</p><p>Small: 1d6</p><p>Medium: 1d8</p><p>Large: 2d6</p><p>Huge: 2d8</p><p>Gargantuan: 4d6</p><p>Colossal: 4d8</p><p></p><p>Special Qualities: A Boneless retains all the character’s special qualities and also gains those listed below as well as the undead type.</p><p></p><p>Darkvision (Su) A boneless gains Darkvision 60’</p><p></p><p>Damage Immunity (Ex) Boneless are immune to all Blunt damage.</p><p></p><p>Grappling Immunity (Ex) Due to their lack of any solid matter to hold onto, Boneless are immune to all attempts by other creatures to Grapple it. This does not apply to creatures attempting to break a Boneless’ hold.</p><p></p><p>Madness (Su) Upon looking at a Boneless closely everyone within a 5’ radius per size class must make a Will Save DC 10 +1/2 hit dice, + Wisdom bonus or be affected by Confusion (as per spell, cast at a level equal to the Boneless’ hit dice)</p><p></p><p>Squirm (Ex) Due to their lack of bones the Boneless may slip through even the smallest crack at half their movement rate.</p><p></p><p>Saves: Same as base creature</p><p>Abilities: A Boneless gains +2 Strength, +6 Dexterity, -4 Intelligence, -2 Wisdom</p><p>Skills: Boneless receive a +20 racial bonus to all Escape Artist, otherwise same as base creature.</p><p>Feats: A Boneless gains Lightning Reflexes.</p><p>Climate/Terrain: Any land, usually crypts.</p><p>Organization: Solitary, these tormented creatures rarely enjoy the company of one another.</p><p>Challenge Rating: Same as base creature +2</p><p>Alignment: Usually Evil</p><p>Advancement: As base creature</p><p></p><p></p><p>Boneless Medusa</p><p>Medium Undead</p><p>Hit Dice: 6d12 (32)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 Ft</p><p>AC: 17 (+2 Dex, +5 Natural)</p><p>Attacks: Shortbow +8/+3 ranged; or dagger +6/+1 melee; or slam +6/+1 melee, </p><p>snakes +3 melee</p><p>Damage: Shortbow 1d6; or dagger 1d4; or slam 1d6, snakes 1d4 and poison </p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Petrifying gaze, poison, Improved Grab, Constriction 1d8</p><p>Special Qualities: Darkvision, Damage Immunity, </p><p>Saves: Ref: +8 Fort: - Will: +5</p><p>Abilities: Str:12, Dex:21, Con:- Int:8, Wis:11, Cha:15</p><p>Skills: Bluff +11, Escape Artist +25, Disguise +11, Move Silently +12, Spot +9</p><p>Feats: Lightning Reflexes, Point Blank Shot, Precise Shot, Weapon Finesse (snakes)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 9</p><p>Treasure: Double Standard</p><p>Alignment: Usually Lawful Evil</p><p>Advancement: By character class</p><p></p><p>Combat</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).</p><p></p><p>Poison (Ex): Snakes, Foritude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.</p><p></p><p>Improved Grab (Ex): To use this ability, the Boneless Medusa must hit an opponent of up to Huge size with a Slam attack. If it gets a hold it can constrict.</p><p></p><p>Darkvision (Su) A boneless gains Darkvision 60’</p><p></p><p>Damage Immunity (Ex) A boneless is immune to all Blunt damage.</p><p></p><p>Grappling Immunity (Ex) Due to their lack of any solid matter to hold onto, a Boneless Medusa is immune to all attempts by other creatures to Grapple it. This does not apply to creatures attempting to break a Boneless’ hold.</p><p></p><p>Madness (Su) Upon looking at a Boneless Medusa closely everyone within a 20’ must make a Will Save DC 13 or be affected by Confusion as a 6th level sorcerer. </p><p></p><p>Squirm (Ex) Due to their lack of bones a Boneless Medusa may slip through even the smallest crack at half their movement rate.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 882043, member: 8301"] Here is the Boneless. Boneless Boneless are humanoids or monstrous humanoids that have had their bones removed, usually for unholy purposes, and reanimated. They feel their state and are maddened by it. Their flesh sags, rots, and wrinkles, though slower than zombies and ghouls. They hold a vaguely humanoid shape purely by the strength of their tireless undead flesh. Their heads are shrunken and withered, and most of the loved ones of their previous life will not even be able to recognize them. Their limbs are inhumanly agile, and they can slip through even the smallest opening. Creating a Boneless Boneless is a template that can be added to any humanoid, or monstrous humanoid creature (referred to hereafter as the “character”), provided it has bones. The creature’s type changes to “undead.” It uses all the character’s statistics and special abilities except as noted here. Hit Dice: Increase to d12 AC: +2 AC Damage: The Boneless have slam attacks. If the base creature does not have this attack form, use the damage values in the table below. Creatures with natural attacks retain their old damage ratings or use the values below, whichever is better. Size Damage Fine 1 Diminutive 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 2d8 Colossal 4d6 Special Attack: A Boneless retains all the character’s special attacks and also gains those listed below. Improved Grab (Ex): To use this ability, the Boneless must hit an opponent of up to two Size Categories larger than its size with a Slam attack. If it gets a hold, it can constrict. Constriction (Ex): A Boneless deals damage plus strength as dictated by the table below with a successful grapple check against a creature up to a two Size Categories larger. Size Damage Fine: 1d2 Diminutive: 1d3 Tiny: 1d4 Small: 1d6 Medium: 1d8 Large: 2d6 Huge: 2d8 Gargantuan: 4d6 Colossal: 4d8 Special Qualities: A Boneless retains all the character’s special qualities and also gains those listed below as well as the undead type. Darkvision (Su) A boneless gains Darkvision 60’ Damage Immunity (Ex) Boneless are immune to all Blunt damage. Grappling Immunity (Ex) Due to their lack of any solid matter to hold onto, Boneless are immune to all attempts by other creatures to Grapple it. This does not apply to creatures attempting to break a Boneless’ hold. Madness (Su) Upon looking at a Boneless closely everyone within a 5’ radius per size class must make a Will Save DC 10 +1/2 hit dice, + Wisdom bonus or be affected by Confusion (as per spell, cast at a level equal to the Boneless’ hit dice) Squirm (Ex) Due to their lack of bones the Boneless may slip through even the smallest crack at half their movement rate. Saves: Same as base creature Abilities: A Boneless gains +2 Strength, +6 Dexterity, -4 Intelligence, -2 Wisdom Skills: Boneless receive a +20 racial bonus to all Escape Artist, otherwise same as base creature. Feats: A Boneless gains Lightning Reflexes. Climate/Terrain: Any land, usually crypts. Organization: Solitary, these tormented creatures rarely enjoy the company of one another. Challenge Rating: Same as base creature +2 Alignment: Usually Evil Advancement: As base creature Boneless Medusa Medium Undead Hit Dice: 6d12 (32) Initiative: +2 (+2 Dex) Speed: 30 Ft AC: 17 (+2 Dex, +5 Natural) Attacks: Shortbow +8/+3 ranged; or dagger +6/+1 melee; or slam +6/+1 melee, snakes +3 melee Damage: Shortbow 1d6; or dagger 1d4; or slam 1d6, snakes 1d4 and poison Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Petrifying gaze, poison, Improved Grab, Constriction 1d8 Special Qualities: Darkvision, Damage Immunity, Saves: Ref: +8 Fort: - Will: +5 Abilities: Str:12, Dex:21, Con:- Int:8, Wis:11, Cha:15 Skills: Bluff +11, Escape Artist +25, Disguise +11, Move Silently +12, Spot +9 Feats: Lightning Reflexes, Point Blank Shot, Precise Shot, Weapon Finesse (snakes) Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 9 Treasure: Double Standard Alignment: Usually Lawful Evil Advancement: By character class Combat Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Poison (Ex): Snakes, Foritude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Improved Grab (Ex): To use this ability, the Boneless Medusa must hit an opponent of up to Huge size with a Slam attack. If it gets a hold it can constrict. Darkvision (Su) A boneless gains Darkvision 60’ Damage Immunity (Ex) A boneless is immune to all Blunt damage. Grappling Immunity (Ex) Due to their lack of any solid matter to hold onto, a Boneless Medusa is immune to all attempts by other creatures to Grapple it. This does not apply to creatures attempting to break a Boneless’ hold. Madness (Su) Upon looking at a Boneless Medusa closely everyone within a 20’ must make a Will Save DC 13 or be affected by Confusion as a 6th level sorcerer. Squirm (Ex) Due to their lack of bones a Boneless Medusa may slip through even the smallest crack at half their movement rate. [/QUOTE]
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