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Bonus Unearthed Arcana Reveals The Bastion System
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<blockquote data-quote="Yaarel" data-source="post: 9155848" data-attributes="member: 58172"><p>As a time unit, everything for the Bastion and for Downtime generally, can be measured in "weeks". (FR might want to redefine a "week" as a ten-day week.) Micromeasurments − like 20 days versus 18 or 15 days become an accountant-math game, rather than an adventure game.</p><p></p><p>Help players easily control and furnish the shape of a Bastion. Rigid system can interfere. For example, being forced to choose two out of three facilities − washroom, kitchen, OR bedroom − is weird.</p><p></p><p>Maybe organize options into Home, Business, or Fortress, where some Bastions like a Wizard School are all three.</p><p></p><p>Some benefits can be abstracted, such as an activity in any facility be able to generate a certain amount of gp, or any special facility produce a pertinent magic item that is Common, Uncommon, or Rare, depending on tier. Let players decide what the facility looks like, and what it does.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9155848, member: 58172"] As a time unit, everything for the Bastion and for Downtime generally, can be measured in "weeks". (FR might want to redefine a "week" as a ten-day week.) Micromeasurments − like 20 days versus 18 or 15 days become an accountant-math game, rather than an adventure game. Help players easily control and furnish the shape of a Bastion. Rigid system can interfere. For example, being forced to choose two out of three facilities − washroom, kitchen, OR bedroom − is weird. Maybe organize options into Home, Business, or Fortress, where some Bastions like a Wizard School are all three. Some benefits can be abstracted, such as an activity in any facility be able to generate a certain amount of gp, or any special facility produce a pertinent magic item that is Common, Uncommon, or Rare, depending on tier. Let players decide what the facility looks like, and what it does. [/QUOTE]
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