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Book 5 Questions: Kell minigame and Team B
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<blockquote data-quote="Echolocation" data-source="post: 8148708" data-attributes="member: 7011911"><p>Thank you all for your thoughtful responses. In case you are interested, here are my decisions along with my reasons:</p><p></p><p><strong>Kell minigame</strong></p><p></p><p>I'll likely run this for the reasons others have highlighted here. I think my players will find it fun. I may add a constraint to PC involvement in attacks against the guild (such as once per day per PC). But, I will keep an open mind to unique strategies may players could bring to the table, such as involving Asrabey.</p><p></p><p><strong>Team B</strong></p><p></p><p>I can understand that other tables' players may not be attached to Team B. However, my players are. After <em>The Dying Skyseer</em>, my party commissioned a magical pen for Dima that would write her spoken words (I genderflipped Dima, as the early books boast a male-heavy cast of NPCs). I even added another member to Team B, the war veteran Pete Pottinger—a skald with a knack for telling foreshadowing stories. For this reason, I will have my players use Team B in the appropriate scenes.</p><p></p><p>I may give the option for my players to reconstruct the stat block of their Team B NPC. Many people who play Pathfinder 1E enjoy the mechanical complexity, so giving them control over class features may be a way to get my players better connect to the NPCs. I think I will impose a constraint that requires my players to still keep the NPC the same class (e.g., Dima will remain a cleric of bureaucracy).</p><p></p><p></p><p></p><p>I'm glad you mentioned this, because it was a lingering question for me. I'll see how my players feel about Kell at the time. I suspect I will go through with it. Though, I'll make it a skill challenge (which they will fail) rather than a drawn out combat. I'll be sure to impart knowledge of Kell's specific combat prowess and style, so the main PCs still gain knowledge that will help them fight him.</p><p></p><p></p><p></p><p>The options you outline are intriguing. I'd love to hear if a group runs the earlier books this way. Unfortunately, it is too late for me.</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8148708, member: 7011911"] Thank you all for your thoughtful responses. In case you are interested, here are my decisions along with my reasons: [B]Kell minigame[/B] I'll likely run this for the reasons others have highlighted here. I think my players will find it fun. I may add a constraint to PC involvement in attacks against the guild (such as once per day per PC). But, I will keep an open mind to unique strategies may players could bring to the table, such as involving Asrabey. [B]Team B[/B] I can understand that other tables' players may not be attached to Team B. However, my players are. After [I]The Dying Skyseer[/I], my party commissioned a magical pen for Dima that would write her spoken words (I genderflipped Dima, as the early books boast a male-heavy cast of NPCs). I even added another member to Team B, the war veteran Pete Pottinger—a skald with a knack for telling foreshadowing stories. For this reason, I will have my players use Team B in the appropriate scenes. I may give the option for my players to reconstruct the stat block of their Team B NPC. Many people who play Pathfinder 1E enjoy the mechanical complexity, so giving them control over class features may be a way to get my players better connect to the NPCs. I think I will impose a constraint that requires my players to still keep the NPC the same class (e.g., Dima will remain a cleric of bureaucracy). I'm glad you mentioned this, because it was a lingering question for me. I'll see how my players feel about Kell at the time. I suspect I will go through with it. Though, I'll make it a skill challenge (which they will fail) rather than a drawn out combat. I'll be sure to impart knowledge of Kell's specific combat prowess and style, so the main PCs still gain knowledge that will help them fight him. The options you outline are intriguing. I'd love to hear if a group runs the earlier books this way. Unfortunately, it is too late for me. [/QUOTE]
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