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Book of Exalted Deeds: What would you put in it?
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<blockquote data-quote="the Jester" data-source="post: 379484" data-attributes="member: 1210"><p>Lots on celestials, both hierarchies, new types, and their philosophies. A whole chapter on what good is, how much it varies from culture to culture, etc.- full of examples. A big discussion in this chapter on the difference between law and good, two concepts that are often confused in games. A discussion on what the differences are between the three good alignments, and how they affect a government. </p><p></p><p>More domains for clerics that are "goodly"- perhaps things like Life, Friendship, Love, Justice, etc. A section on divine feats that would be useful both for pcs and for npcs (a feat to drive out hunger, etc.)</p><p></p><p>A section on "redeeming the fallen" focused on how to bring an evil npc back into "the light" as it were. A section on good villains, too; for instance, how a party of good characters might end up with a paladin as their nemesis (condemned by the church, differences of opinion, etc.) and how to deal with the conflict. Tie this into a section on how good can go wrong.</p><p></p><p>A whole section on non-violent campaigns. I know this sounds dull to a lot of people, but it's got a lot of potential. This section would have to include a discussion of awarding xp in a non-violent game. In fact, a whole section on xp, and how to award it for rp challenges in general.</p><p></p><p>Naturally, a section on good spells (by which I mean spells with the Good descriptor), magic items, and prestige classes. Maybe give a quick list of prc's from other sources that, with minor changes, can become "archetypical" types of good guys (knight of the chalice- I think, aren't they the demon hunters?, hunters of the dead, etc.). </p><p></p><p>Hmmm... it seems like there's a lot of stuff that could go in there, and a lot of it could be "crunchy"- what do you all think? Is there a market for this?</p></blockquote><p></p>
[QUOTE="the Jester, post: 379484, member: 1210"] Lots on celestials, both hierarchies, new types, and their philosophies. A whole chapter on what good is, how much it varies from culture to culture, etc.- full of examples. A big discussion in this chapter on the difference between law and good, two concepts that are often confused in games. A discussion on what the differences are between the three good alignments, and how they affect a government. More domains for clerics that are "goodly"- perhaps things like Life, Friendship, Love, Justice, etc. A section on divine feats that would be useful both for pcs and for npcs (a feat to drive out hunger, etc.) A section on "redeeming the fallen" focused on how to bring an evil npc back into "the light" as it were. A section on good villains, too; for instance, how a party of good characters might end up with a paladin as their nemesis (condemned by the church, differences of opinion, etc.) and how to deal with the conflict. Tie this into a section on how good can go wrong. A whole section on non-violent campaigns. I know this sounds dull to a lot of people, but it's got a lot of potential. This section would have to include a discussion of awarding xp in a non-violent game. In fact, a whole section on xp, and how to award it for rp challenges in general. Naturally, a section on good spells (by which I mean spells with the Good descriptor), magic items, and prestige classes. Maybe give a quick list of prc's from other sources that, with minor changes, can become "archetypical" types of good guys (knight of the chalice- I think, aren't they the demon hunters?, hunters of the dead, etc.). Hmmm... it seems like there's a lot of stuff that could go in there, and a lot of it could be "crunchy"- what do you all think? Is there a market for this? [/QUOTE]
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