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<blockquote data-quote="Greenfield" data-source="post: 5990300" data-attributes="member: 6669384"><p>Let's talk about what it takes to be an adventurer in most parties (because nobody's an adventurer on their own.)</p><p></p><p>As an Adventurer, I'm going to go to war, or into the wilderness, or into a vermin infested hole in the ground, or pirate hunting on the high seas. </p><p></p><p>Anyone who ends up as part of the regular troupe I travel with has to be someone I can trust with my life. Literally. </p><p></p><p>And they have to be able to trust me with theirs. Literally.</p><p></p><p>Why? Because that's exactly what you do every time you find yourself in a fight. You have to trust that I won't break and run. leaving you to buy my life with yours. You have to trust me to cover your back, and risk my life to dig you out of trouble, when you're cornered and getting overwhelmed.</p><p></p><p>Maybe we're evil as hell, or maybe we're saints in training. We might be rollicking outlaws or Temple Knights trying to bring order to a lawless world. We might be the most untrustworthy blackguards the world has ever known. </p><p></p><p>But not to each other. We can't be, or we're both dead. As soon as one of us betrays that trust, nobody else in the party will be able to trust them any more and they're back to trying to be a lone adventurer, a career choice that's typically terminal.</p><p></p><p>So the question is, can we trust someone who can't control their own actions? Someone truly who can't trust themselves?</p><p></p><p>If we can't, then they can't adventure with us. Simple as that. This is why the Tasselhoff clones out there never seem to do well in a group, no matter how much fun such characters look in the books. When I'm in the thick of it and I reach for my dagger or my spell pouch and it's not there, somebody's in deep. It might be me, it might be someone I was trying to help, but somebody's about to go skinny dipping in a Quisinart because "Hassletoff" couldn't control his Kleptomania.</p><p></p><p>And it won't just be my group they'll get rejected from. Any other group they try to hook up with is going to have pretty much the same problem, and will most likely employ the same solution: "Sorry, can't use you."</p><p></p><p>So yeah, characters with particular types of Insanity/"personality disorder" issues may well not be qualified to become adventurers.</p><p></p><p>Sorry to be so harsh, but that's the reality of this particular fantasy. We don't often think about it in those terms, but there it is.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5990300, member: 6669384"] Let's talk about what it takes to be an adventurer in most parties (because nobody's an adventurer on their own.) As an Adventurer, I'm going to go to war, or into the wilderness, or into a vermin infested hole in the ground, or pirate hunting on the high seas. Anyone who ends up as part of the regular troupe I travel with has to be someone I can trust with my life. Literally. And they have to be able to trust me with theirs. Literally. Why? Because that's exactly what you do every time you find yourself in a fight. You have to trust that I won't break and run. leaving you to buy my life with yours. You have to trust me to cover your back, and risk my life to dig you out of trouble, when you're cornered and getting overwhelmed. Maybe we're evil as hell, or maybe we're saints in training. We might be rollicking outlaws or Temple Knights trying to bring order to a lawless world. We might be the most untrustworthy blackguards the world has ever known. But not to each other. We can't be, or we're both dead. As soon as one of us betrays that trust, nobody else in the party will be able to trust them any more and they're back to trying to be a lone adventurer, a career choice that's typically terminal. So the question is, can we trust someone who can't control their own actions? Someone truly who can't trust themselves? If we can't, then they can't adventure with us. Simple as that. This is why the Tasselhoff clones out there never seem to do well in a group, no matter how much fun such characters look in the books. When I'm in the thick of it and I reach for my dagger or my spell pouch and it's not there, somebody's in deep. It might be me, it might be someone I was trying to help, but somebody's about to go skinny dipping in a Quisinart because "Hassletoff" couldn't control his Kleptomania. And it won't just be my group they'll get rejected from. Any other group they try to hook up with is going to have pretty much the same problem, and will most likely employ the same solution: "Sorry, can't use you." So yeah, characters with particular types of Insanity/"personality disorder" issues may well not be qualified to become adventurers. Sorry to be so harsh, but that's the reality of this particular fantasy. We don't often think about it in those terms, but there it is. [/QUOTE]
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