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Book of Lost Spells
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<blockquote data-quote="Bera" data-source="post: 6548540" data-attributes="member: 74671"><p><strong>4 out of 5 rating for Book of Lost Spells</strong></p><p></p><p>Book of Lost Spells is over 130 pages of spells. This includes spells for each 5e spellcasting class (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, and Wizard). Most of these are updates or reinterpretations of older spells from Necromancer Games. There are so many spells they can't all be 100% well tested and compared to the official books (though those have problems too), but I'd have no problem letting players pick a couple spells out of this or cherry picking some gems to give out to different players.The bottom line: if you feel your spell selection is too limited, pick this up. The very limited nature of spells in 5e (lots of classes get a small number) means including even a handful of these in your game will make it unique. Well worth the PDF, probably worth the hardcover as well.</p></blockquote><p></p>
[QUOTE="Bera, post: 6548540, member: 74671"] [b]4 out of 5 rating for Book of Lost Spells[/b] Book of Lost Spells is over 130 pages of spells. This includes spells for each 5e spellcasting class (Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, and Wizard). Most of these are updates or reinterpretations of older spells from Necromancer Games. There are so many spells they can't all be 100% well tested and compared to the official books (though those have problems too), but I'd have no problem letting players pick a couple spells out of this or cherry picking some gems to give out to different players.The bottom line: if you feel your spell selection is too limited, pick this up. The very limited nature of spells in 5e (lots of classes get a small number) means including even a handful of these in your game will make it unique. Well worth the PDF, probably worth the hardcover as well. [/QUOTE]
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