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Book of Nine Swords -- okay?
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<blockquote data-quote="Thurbane" data-source="post: 3044822" data-attributes="member: 43273"><p>There is a lot to like about Bo9S, but I find the mechanic for adding maneuvers and stances a little unneccasrily complicated. I'm not sure why they decided to make these more like spells than class abilities, in that you memorize them and then expend them.</p><p></p><p>It seems odd to me that someone could know a maneuver and then suddenly "forget" it after using it once in an encounter.</p><p></p><p>Also, some of the higher level maneuvers are significantly overpowered IMHO. A 60 ft blast of fire that deals 100 points of damage (Dragon Ball Z anyone?), a weapon blow than inflicts +100 damage, no save?</p><p></p><p>I'm also a little concerned about the complexity of some of the maneuvers - to be honest, the mechanics of combat already eat away a significant chunk of the time in our gaming sessions - if you had a combat involving a few martial adepts on either side, I can see combat seriously bogging down while people count squares, crunch numbers etc.</p><p></p><p>To sum up, I like the flavour of the book, and some of the new character concepts, but I just can't see myself using any of the new classes in my own games.</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3044822, member: 43273"] There is a lot to like about Bo9S, but I find the mechanic for adding maneuvers and stances a little unneccasrily complicated. I'm not sure why they decided to make these more like spells than class abilities, in that you memorize them and then expend them. It seems odd to me that someone could know a maneuver and then suddenly "forget" it after using it once in an encounter. Also, some of the higher level maneuvers are significantly overpowered IMHO. A 60 ft blast of fire that deals 100 points of damage (Dragon Ball Z anyone?), a weapon blow than inflicts +100 damage, no save? I'm also a little concerned about the complexity of some of the maneuvers - to be honest, the mechanics of combat already eat away a significant chunk of the time in our gaming sessions - if you had a combat involving a few martial adepts on either side, I can see combat seriously bogging down while people count squares, crunch numbers etc. To sum up, I like the flavour of the book, and some of the new character concepts, but I just can't see myself using any of the new classes in my own games. [/QUOTE]
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Book of Nine Swords -- okay?
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