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Book of the Dead - Monster Manual by Mesh Hong
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<blockquote data-quote="Mesh Hong" data-source="post: 4802395" data-attributes="member: 73463"><p>To me, its a question of variety and balance.</p><p> </p><p>Zombie Weakness is an <em>official</em> part of zombie design as per the MM1 so it is something that players can reasonably expect as part of some zombie encounters. In the heroic tier critical hits are not <em>that</em> common, so it is a wonderfully heroic event against these few threats, and something that will make the players feel powerful and heroic without unbalancing an encounter.</p><p> </p><p>This of course is balanced with variety, not all zombies are constructed or animated in the same way so not all zombies have zombie weakness. It is a case by case basis, but if you feel a creature should or shouldn't have it then please make any changes you wish to tie into your own game world.</p><p> </p><p>Your idea of a crit doing damage equal to the creatures bloodied value is quite interesting (and something I have never considered), it is a little bit fiddly but very usable. I may incorporate this mechanic in "Book of the Dead; part 2: Paragon tier"</p><p> </p><p>Thanks</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4802395, member: 73463"] To me, its a question of variety and balance. Zombie Weakness is an [I]official[/I] part of zombie design as per the MM1 so it is something that players can reasonably expect as part of some zombie encounters. In the heroic tier critical hits are not [I]that[/I] common, so it is a wonderfully heroic event against these few threats, and something that will make the players feel powerful and heroic without unbalancing an encounter. This of course is balanced with variety, not all zombies are constructed or animated in the same way so not all zombies have zombie weakness. It is a case by case basis, but if you feel a creature should or shouldn't have it then please make any changes you wish to tie into your own game world. Your idea of a crit doing damage equal to the creatures bloodied value is quite interesting (and something I have never considered), it is a little bit fiddly but very usable. I may incorporate this mechanic in "Book of the Dead; part 2: Paragon tier" Thanks [/QUOTE]
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Book of the Dead - Monster Manual by Mesh Hong
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