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*Pathfinder & Starfinder
Book of the Dead - Monster Manual by Mesh Hong
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<blockquote data-quote="sfedi" data-source="post: 5023904" data-attributes="member: 15746"><p>Very nice work! At last some quality made monsters! (yes MM, I'm looking at YOU!!!)</p><p></p><p>I've just donwloaded it and I'm taking a look at the different monsters.</p><p></p><p>Some observations:</p><p></p><p>Bone Blade Skeleton:</p><p> - He is a Skirmisher, yet it doesn't have any movement related abilities.</p><p> - His Double attack has a damage potential as that of a Brute.</p><p> - Sly Stab screams "Brute", and Speed of the Dead "Soldier".</p><p> - Necrotic Advantage adds more damage to the above, making him more Brute-ish.</p><p></p><p>Clutching Zombie:</p><p> - Why does Sleeper Hold specifies that "Target must be grabbed at start of Zombies turn"? (it already says "grabbed target only" on the keyword section of the power)</p><p></p><p>Corpse Catapult:</p><p> - The Offal Shot doesn't state how long the zone lasts.</p><p> - I'd recommend it to have Perception trained</p><p></p><p>Crawling Hand:</p><p> - It has a "spiderclimb" speed listed, instead of a "climb" speed</p><p> - It has no Basic Attacks</p><p> - Unnatural Reaction has no frequency (At-will, Encounter, etc.)</p><p> - It feels strange that a Tiny Hand can Immobilize you (via Grab)</p><p></p><p>Fidget Tick:</p><p> - The Latch On wording is tricky here. The way it's worded, the Tick would damage with it, then the victim would take 10 acid damage before it has any chance to escape, then the victim would have only one chance to escape (because it is Dazed) barring any allied help.</p><p></p><p>So, potentially, on a hit, this creature delivers 1d6 + 14 damage and eats up one character's action trying to free himself (much like Stunning) and heals 10 on it's turn.</p><p></p><p>Seems EXTREMELY powerful. It's feels more on the side of an Elite.</p><p></p><p>I'll add more comments later.</p><p></p><p>Good job.</p></blockquote><p></p>
[QUOTE="sfedi, post: 5023904, member: 15746"] Very nice work! At last some quality made monsters! (yes MM, I'm looking at YOU!!!) I've just donwloaded it and I'm taking a look at the different monsters. Some observations: Bone Blade Skeleton: - He is a Skirmisher, yet it doesn't have any movement related abilities. - His Double attack has a damage potential as that of a Brute. - Sly Stab screams "Brute", and Speed of the Dead "Soldier". - Necrotic Advantage adds more damage to the above, making him more Brute-ish. Clutching Zombie: - Why does Sleeper Hold specifies that "Target must be grabbed at start of Zombies turn"? (it already says "grabbed target only" on the keyword section of the power) Corpse Catapult: - The Offal Shot doesn't state how long the zone lasts. - I'd recommend it to have Perception trained Crawling Hand: - It has a "spiderclimb" speed listed, instead of a "climb" speed - It has no Basic Attacks - Unnatural Reaction has no frequency (At-will, Encounter, etc.) - It feels strange that a Tiny Hand can Immobilize you (via Grab) Fidget Tick: - The Latch On wording is tricky here. The way it's worded, the Tick would damage with it, then the victim would take 10 acid damage before it has any chance to escape, then the victim would have only one chance to escape (because it is Dazed) barring any allied help. So, potentially, on a hit, this creature delivers 1d6 + 14 damage and eats up one character's action trying to free himself (much like Stunning) and heals 10 on it's turn. Seems EXTREMELY powerful. It's feels more on the side of an Elite. I'll add more comments later. Good job. [/QUOTE]
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