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Book of Vile Darkness. Used it?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1145507" data-attributes="member: 871"><p>The domains are useful for evil deities--don't have to give them all the Destruciton domain or Death domain for negative aspects anymore. However, it's a great book for spawning ideas, esp. if you want to add a touch of horror to the games.</p><p></p><p>For example, I'm working on an adventure where the PCs begin investigating a missing persons case, but discover something much more horrid. Something roughly along the lines of <em>The Texas Chainsaw Massacre</em> (minus the chainsaw). The Sawyer clan (or the Hewitt clan, apparently according to the remake), will be a bunch of mongrelfolk. As for Leatherface, I was thinking of making him a rogue/barbarian (for the sneak attacks & raging; may through in some fighter levels for feats & weapon specialization), with an enchanted mask (fear effects or along those lines), feats that boost up critical ranges & damage for his favored weapons (warhammer for sneak attacks & greatsword for slaughter), and at least the vile & impact/keen enchantments on said weapons (respectively) to boost up the damage potential (may throw in the evil enchantment, as well). He's supposed to be the toughest & most horrifying member of the bunch, though the other clan members will have their own twist, as well.</p><p></p><p>I hope it works at spooking the players (intended as a Halloween-time module/adventure), but also at showing them just how bad evil characters can be.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1145507, member: 871"] The domains are useful for evil deities--don't have to give them all the Destruciton domain or Death domain for negative aspects anymore. However, it's a great book for spawning ideas, esp. if you want to add a touch of horror to the games. For example, I'm working on an adventure where the PCs begin investigating a missing persons case, but discover something much more horrid. Something roughly along the lines of [I]The Texas Chainsaw Massacre[/I] (minus the chainsaw). The Sawyer clan (or the Hewitt clan, apparently according to the remake), will be a bunch of mongrelfolk. As for Leatherface, I was thinking of making him a rogue/barbarian (for the sneak attacks & raging; may through in some fighter levels for feats & weapon specialization), with an enchanted mask (fear effects or along those lines), feats that boost up critical ranges & damage for his favored weapons (warhammer for sneak attacks & greatsword for slaughter), and at least the vile & impact/keen enchantments on said weapons (respectively) to boost up the damage potential (may throw in the evil enchantment, as well). He's supposed to be the toughest & most horrifying member of the bunch, though the other clan members will have their own twist, as well. I hope it works at spooking the players (intended as a Halloween-time module/adventure), but also at showing them just how bad evil characters can be. [/QUOTE]
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