Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Book of War -- questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ted Sandyman" data-source="post: 6943224" data-attributes="member: 6777382"><p>Here are a few of the questions that came up in our first several matches:</p><p></p><p><span style="font-family: 'arial'">1. Who chooses which models to lay down (and later remove) as casualties, the attacker or defender?</span></p><p><span style="font-family: 'arial'">[I suspect it is the defender]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">2. Are casualties ALWAYS removed from the back ranks of a unit or from the ranks farthest from the unit inflicting the casualties? (e.g. a unit being assaulted from behind)</span></p><p><span style="font-family: 'arial'">[I suspect that it is from the rear rank]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">3. What happens when a unit takes enough casualties to cause it to no longer have contact with an enemy unit? </span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">This happened twice in our recent game. In one case a unit with many files (one rank) entered combat with a very small unit (4 files, two ranks) and suffered enough casualties that every model touching the enemy was lost. In the same match a unit flanked front and rear lost its entire rear rank due to casualties, leaving a "gap" between it and the rear attacker. </span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Does combat end (the units touching corner-to corner) or is the attacker simply moved forward to re-engage as a sort of bonus move?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect that the attacker is advanced slightly to maintain contact]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">4. When a unit fails a morale check does it get a "free" about face or does it have to await its own turn and pay the regular cost for this maneuver (1/2 move) before moving away from the enemy that routed it?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">If the latter is the case, doesn't that mean that routing units can almost always be overtaken by pursuers? (not that this is a bad thing of course)</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect that turning to rout is not "free"]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><img src="https://ci6.googleusercontent.com/proxy/RnNZfQn2o2xpggJQqefCOervMbPIci5mujDPJnvl43kv6Rtxjyh5gHN_JKVzeU-aaGz3pePFgxfoAAtZJZNx8mveVTc-11j98EfuAJVcumUenA=s0-d-e1-ft#https://ssl.gstatic.com/ui/v1/icons/mail/images/cleardot.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="font-family: 'arial'">5. When squaring up during an attack, does the attacker shift to match the defender's position or vice versa?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect that you "eyeball it", but generally shift the attacker to square up]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">6. How do you resolve this when the squaring up adjustment carries the unit into contact with additional enemy units?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I think that contact can be initiated this way, but units can only attack one enemy unit so they cannot inflict losses on multiple enemies even if in contact]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">7. Casualties from missile fire are also removed from the back of the unit first, true (even if the farthest archer couldn't actually reach the rear rank of the enemy unit)?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect this is the case]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">8. What do you perceive to be the relative costs in points/gold for various attributes? For example, skeletons would not break morale, regardless of losses. We discovered that to be very impactful on the battlefield of course. How should I weight the point value appropriately if I wanted to play a balanced match?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I have no idea on this one]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">9. How about the point values of movement, hit dice, and AH?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">10. No firing into woods, true? What if a unit is only partially in the woods (left flank exposed)?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect that units only partially in the woods can still be targeted]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">11. When turning (wheeling) are terrain costs counted as well as the cost of 1" per file for turns between 45 and 90 degrees? For example, a cavalry unit wheeling in the woods pays double terrain plus the number of inches that it has files ... or the number of files it has times terrain cost x2 (since it is cav)? Sort of an order of operations question <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect that terrain is still counted.]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">12. Are terrain costs paid from the front of the unit? For example, a unit five ranks deep is in the woods, 1" from the edge. It advances an inch (at a cost of 2") then a second inch (at a cost of 1") before halting. The rear two ranks are still in the woods, but when the unit moves next turn it doesn't pay any additional terrain costs, true?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I suspect that terrain costs are only paid for front rank]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><img src="https://ci6.googleusercontent.com/proxy/RnNZfQn2o2xpggJQqefCOervMbPIci5mujDPJnvl43kv6Rtxjyh5gHN_JKVzeU-aaGz3pePFgxfoAAtZJZNx8mveVTc-11j98EfuAJVcumUenA=s0-d-e1-ft#https://ssl.gstatic.com/ui/v1/icons/mail/images/cleardot.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="font-family: 'arial'">13.Can you launch arrows OUT of the woods?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[with archers arrayed 3 men deep for a single stand, occupying 20' to the inch, I doubt that fire out of woods is permitted]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">14. Pg 9, para 6 says, "At the end of a turn in which it [a routed unit] avoids any loss, a unit may attempt another Morale check to recover from the routed status..." Since a unit can only take losses on its opponent's turn, is that what is being referred to here (the normal morale check phase rolled at the end of the enemy's turn, or is this referring to something else? A separate morale check made at the end of a unit's own movement for instance?)</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I'm really curious about this one]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">15. A unit of skeletons was attacked both from the front and upon the right flank by two separate enemy units. The skeleton model on the front, right corner found itself in contact with two separate enemy models. The player would have to choose, as an entire unit, which enemy unit to attack on the skeleton turn, true?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[I think that's right -- they can only fight one enemy unit]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">16. In the same battle the skeletons, who were about four ranks deep, were simultaneously attacked from both front and rear. In this case could the skeletons, on their own attack phase, attack the enemy units both to their front AND their rear (at a -1) or would they have to choose between the two? If the answer is the former, what does that imply for the hedgehog formation? Does it merely prevent the -1 penalty?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">[again, I think that you can only battle one enemy unit with each unit per turn]</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p></blockquote><p></p>
[QUOTE="Ted Sandyman, post: 6943224, member: 6777382"] Here are a few of the questions that came up in our first several matches: [FONT=arial]1. Who chooses which models to lay down (and later remove) as casualties, the attacker or defender?[/FONT] [FONT=arial][I suspect it is the defender] [/FONT] [FONT=arial]2. Are casualties ALWAYS removed from the back ranks of a unit or from the ranks farthest from the unit inflicting the casualties? (e.g. a unit being assaulted from behind) [I suspect that it is from the rear rank] 3. What happens when a unit takes enough casualties to cause it to no longer have contact with an enemy unit? This happened twice in our recent game. In one case a unit with many files (one rank) entered combat with a very small unit (4 files, two ranks) and suffered enough casualties that every model touching the enemy was lost. In the same match a unit flanked front and rear lost its entire rear rank due to casualties, leaving a "gap" between it and the rear attacker. Does combat end (the units touching corner-to corner) or is the attacker simply moved forward to re-engage as a sort of bonus move? [I suspect that the attacker is advanced slightly to maintain contact] 4. When a unit fails a morale check does it get a "free" about face or does it have to await its own turn and pay the regular cost for this maneuver (1/2 move) before moving away from the enemy that routed it? If the latter is the case, doesn't that mean that routing units can almost always be overtaken by pursuers? (not that this is a bad thing of course) [I suspect that turning to rout is not "free"] [IMG]https://ci6.googleusercontent.com/proxy/RnNZfQn2o2xpggJQqefCOervMbPIci5mujDPJnvl43kv6Rtxjyh5gHN_JKVzeU-aaGz3pePFgxfoAAtZJZNx8mveVTc-11j98EfuAJVcumUenA=s0-d-e1-ft#https://ssl.gstatic.com/ui/v1/icons/mail/images/cleardot.gif[/IMG] 5. When squaring up during an attack, does the attacker shift to match the defender's position or vice versa? [I suspect that you "eyeball it", but generally shift the attacker to square up] 6. How do you resolve this when the squaring up adjustment carries the unit into contact with additional enemy units? [I think that contact can be initiated this way, but units can only attack one enemy unit so they cannot inflict losses on multiple enemies even if in contact] 7. Casualties from missile fire are also removed from the back of the unit first, true (even if the farthest archer couldn't actually reach the rear rank of the enemy unit)? [I suspect this is the case] 8. What do you perceive to be the relative costs in points/gold for various attributes? For example, skeletons would not break morale, regardless of losses. We discovered that to be very impactful on the battlefield of course. How should I weight the point value appropriately if I wanted to play a balanced match? [I have no idea on this one] 9. How about the point values of movement, hit dice, and AH? 10. No firing into woods, true? What if a unit is only partially in the woods (left flank exposed)? [I suspect that units only partially in the woods can still be targeted] 11. When turning (wheeling) are terrain costs counted as well as the cost of 1" per file for turns between 45 and 90 degrees? For example, a cavalry unit wheeling in the woods pays double terrain plus the number of inches that it has files ... or the number of files it has times terrain cost x2 (since it is cav)? Sort of an order of operations question :) [I suspect that terrain is still counted.] 12. Are terrain costs paid from the front of the unit? For example, a unit five ranks deep is in the woods, 1" from the edge. It advances an inch (at a cost of 2") then a second inch (at a cost of 1") before halting. The rear two ranks are still in the woods, but when the unit moves next turn it doesn't pay any additional terrain costs, true? [I suspect that terrain costs are only paid for front rank] [IMG]https://ci6.googleusercontent.com/proxy/RnNZfQn2o2xpggJQqefCOervMbPIci5mujDPJnvl43kv6Rtxjyh5gHN_JKVzeU-aaGz3pePFgxfoAAtZJZNx8mveVTc-11j98EfuAJVcumUenA=s0-d-e1-ft#https://ssl.gstatic.com/ui/v1/icons/mail/images/cleardot.gif[/IMG] 13.Can you launch arrows OUT of the woods? [with archers arrayed 3 men deep for a single stand, occupying 20' to the inch, I doubt that fire out of woods is permitted] 14. Pg 9, para 6 says, "At the end of a turn in which it [a routed unit] avoids any loss, a unit may attempt another Morale check to recover from the routed status..." Since a unit can only take losses on its opponent's turn, is that what is being referred to here (the normal morale check phase rolled at the end of the enemy's turn, or is this referring to something else? A separate morale check made at the end of a unit's own movement for instance?) [I'm really curious about this one] 15. A unit of skeletons was attacked both from the front and upon the right flank by two separate enemy units. The skeleton model on the front, right corner found itself in contact with two separate enemy models. The player would have to choose, as an entire unit, which enemy unit to attack on the skeleton turn, true? [I think that's right -- they can only fight one enemy unit] 16. In the same battle the skeletons, who were about four ranks deep, were simultaneously attacked from both front and rear. In this case could the skeletons, on their own attack phase, attack the enemy units both to their front AND their rear (at a -1) or would they have to choose between the two? If the answer is the former, what does that imply for the hedgehog formation? Does it merely prevent the -1 penalty? [again, I think that you can only battle one enemy unit with each unit per turn] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Book of War -- questions
Top