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Boons, flaws and traits.
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<blockquote data-quote="Khuxan" data-source="post: 4703275" data-attributes="member: 38801"><p>I agree with Nytmare. The best flaw systems are those that reward the player for having the character suffer. I think Fate points and Aspects from Spirit of the Century are the best place to start:</p><p></p><p><strong>Flaw:</strong> When your flaw applies to the die roll on hand, you may ask your DM for a hero point. If he/she gives it to you, you suffer a -5 penalty to that roll. Alternately, your DM can offer you a hero point in return for blocking a course of action because of your flaw.</p><p><em>Example:</em> Bob has the flaw Hot-Headed. When the necromancer's vile lieutenant approaches to parley, the DM offers Bob a hero point if he will strike her down without talk. Bob refuses the hero point, and negotiations begin. When the others have said their bit, Bob asks the DM for a hero point on his Diplomacy roll. The roll fails, and Bob has a shiny hero point to use in the ensuing brawl.</p><p></p><p><strong>Hero Point:</strong> Spend a hero point to add +3 to your next roll.</p><p></p><p>Other systems give bonus XP when you fail a die roll because of a flaw, but given 4E tries for leveling parity I don't think that's a good idea.</p></blockquote><p></p>
[QUOTE="Khuxan, post: 4703275, member: 38801"] I agree with Nytmare. The best flaw systems are those that reward the player for having the character suffer. I think Fate points and Aspects from Spirit of the Century are the best place to start: [b]Flaw:[/b] When your flaw applies to the die roll on hand, you may ask your DM for a hero point. If he/she gives it to you, you suffer a -5 penalty to that roll. Alternately, your DM can offer you a hero point in return for blocking a course of action because of your flaw. [i]Example:[/i] Bob has the flaw Hot-Headed. When the necromancer's vile lieutenant approaches to parley, the DM offers Bob a hero point if he will strike her down without talk. Bob refuses the hero point, and negotiations begin. When the others have said their bit, Bob asks the DM for a hero point on his Diplomacy roll. The roll fails, and Bob has a shiny hero point to use in the ensuing brawl. [b]Hero Point:[/b] Spend a hero point to add +3 to your next roll. Other systems give bonus XP when you fail a die roll because of a flaw, but given 4E tries for leveling parity I don't think that's a good idea. [/QUOTE]
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