Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Boots of Striding and Springing.......kinda lame
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 7025763" data-attributes="member: 23484"><p>(sorry, crossed posts; that was to Caliban).</p><p></p><p>Because you are not engaging with my examples, and not providing any of your own, I really don't know what you are thinking. When you are talking about "actions of other individuals" are you including their attacks? Successful or unsuccessful? It's not clear.</p><p></p><p>However unnatural it is, D&D combat and movement *does* happen with stop-motion. Two opponents stand 15 feet away from each other. If they are entering melee combat, one of them needs to close that distance, and that one gets to attack first. (Unless the other had a higher initiative and readied an action.). Either way, the sequence is important, and that sequence is governed by initiative. Is that "natural"? no, but it is the game we're talking about. </p><p></p><p>What about reactions, or bonus actions? Do they interrupt "immediately"? We just don't know with your approach.</p><p></p><p>Plus, the word Immediately is used elsewhere to have the meaning I am ascribing to it. </p><p></p><p>I get that your approach makes sense, but since the point of the whole thread is the weakness of a magic item that lets you Jump, it is entirely relevant that the rules for jumping themselves are themselves "kinda lame". </p><p></p><p>You can create interpretations that reduce but do not eliminate that oddness, if you want (as it's clear you do). But let's take a step back: </p><p></p><p>Do you believe that long jumps are *expected* to have the run-up at the end of the last turn? That to me is a big assumption, and it also is not paralleled by other actions in the game, so far as I can see. If that's your interpretation (and that the full benefit of these shoes for someone with 15 strength depends on that assumption), then I'd want some sense of why you think it's inevitable, or why that makes better sense than my alternative.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7025763, member: 23484"] (sorry, crossed posts; that was to Caliban). Because you are not engaging with my examples, and not providing any of your own, I really don't know what you are thinking. When you are talking about "actions of other individuals" are you including their attacks? Successful or unsuccessful? It's not clear. However unnatural it is, D&D combat and movement *does* happen with stop-motion. Two opponents stand 15 feet away from each other. If they are entering melee combat, one of them needs to close that distance, and that one gets to attack first. (Unless the other had a higher initiative and readied an action.). Either way, the sequence is important, and that sequence is governed by initiative. Is that "natural"? no, but it is the game we're talking about. What about reactions, or bonus actions? Do they interrupt "immediately"? We just don't know with your approach. Plus, the word Immediately is used elsewhere to have the meaning I am ascribing to it. I get that your approach makes sense, but since the point of the whole thread is the weakness of a magic item that lets you Jump, it is entirely relevant that the rules for jumping themselves are themselves "kinda lame". You can create interpretations that reduce but do not eliminate that oddness, if you want (as it's clear you do). But let's take a step back: Do you believe that long jumps are *expected* to have the run-up at the end of the last turn? That to me is a big assumption, and it also is not paralleled by other actions in the game, so far as I can see. If that's your interpretation (and that the full benefit of these shoes for someone with 15 strength depends on that assumption), then I'd want some sense of why you think it's inevitable, or why that makes better sense than my alternative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Boots of Striding and Springing.......kinda lame
Top