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Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="CapnZapp" data-source="post: 7027165" data-attributes="member: 12731"><p>Exactly. </p><p></p><p>The fact the occasional player has managed to gain something fun or cool out of the spell/item does not change the basic fact that even for a level 1 spell Jump is woefully mundane.</p><p></p><p>The "triple your jump distance" bit connects to the beige rules in the PHB. This is complex and yet underwhelming. </p><p></p><p>That you must use your action (Dash) to get anywhere is a HUGE cost. </p><p></p><p>That you still can't exceed your normal movement range (say 60 feet) is inexplicable. </p><p></p><p>But really, the question that needs to be asked is: would it break the game if the Jump spell (and hence the item) simply gave you a "Jump speed"?</p><p></p><p>And, of course, the answer would be no, no it would not break anything. </p><p></p><p>In fact, not only would it be much more fun, cool and useful, it would also be much more in line with 5th edition because it would be SIMPLE. </p><p></p><p>The reality is that the Jump spell is a throwback to the d20-era silliness of merely having the spell give you a skill bonus. That's the origin of the "triple your jump distance" bit. </p><p></p><p>My take is that a true 5th edition Jump spell would have cut away all that excess baggage and simply have given you a "Jump speed 30 ft" - enabling you to clear horizontal and vertical gaps of 30 ft with your regular movement, and up to 60 ft gaps if you sacrifice your action to Dash.</p><p></p><p>No need to calculate jump distances. No need to take your own height and ability to reach things over your head. None of that slow complex nonsense. </p><p></p><p>Either the gap is 30 ft (60 ft) or less, and you simply jump across (up, down); or you don't. </p><p></p><p>Quick and simple... not to mention useful and fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7027165, member: 12731"] Exactly. The fact the occasional player has managed to gain something fun or cool out of the spell/item does not change the basic fact that even for a level 1 spell Jump is woefully mundane. The "triple your jump distance" bit connects to the beige rules in the PHB. This is complex and yet underwhelming. That you must use your action (Dash) to get anywhere is a HUGE cost. That you still can't exceed your normal movement range (say 60 feet) is inexplicable. But really, the question that needs to be asked is: would it break the game if the Jump spell (and hence the item) simply gave you a "Jump speed"? And, of course, the answer would be no, no it would not break anything. In fact, not only would it be much more fun, cool and useful, it would also be much more in line with 5th edition because it would be SIMPLE. The reality is that the Jump spell is a throwback to the d20-era silliness of merely having the spell give you a skill bonus. That's the origin of the "triple your jump distance" bit. My take is that a true 5th edition Jump spell would have cut away all that excess baggage and simply have given you a "Jump speed 30 ft" - enabling you to clear horizontal and vertical gaps of 30 ft with your regular movement, and up to 60 ft gaps if you sacrifice your action to Dash. No need to calculate jump distances. No need to take your own height and ability to reach things over your head. None of that slow complex nonsense. Either the gap is 30 ft (60 ft) or less, and you simply jump across (up, down); or you don't. Quick and simple... not to mention useful and fun :) [/QUOTE]
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