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Boss Monsters? I Just Say No!
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<blockquote data-quote="Umbran" data-source="post: 7758063" data-attributes="member: 177"><p>*looks at the end of the second sentence*</p><p>*looks at rules through various editions of D&D ad the variety of ways to avoid and come back from death*</p><p></p><p>I think you are mistaken on the respawn thing.</p><p></p><p></p><p>The Boss Monster is *not* an artifact of video games, insofar as RPGs were using them before arcade and video games were. The Boss Monster is a simple example of the literary construction of "rising action", from which both RPGs and video games draw, and in that sense it is entirely appropriate in an RPG. The fictions that inspire our games have a beginning, middle, and end, and near the end of the story heroes typically face off against the most powerful things in the story, in some form of climatic scene, after which there is some drop of tension, denouement, and closing. And then the action starts rising again in the next story. </p><p></p><p>This is roughly how it goes in large part because, while not realistic, it produces stories we like.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7758063, member: 177"] *looks at the end of the second sentence* *looks at rules through various editions of D&D ad the variety of ways to avoid and come back from death* I think you are mistaken on the respawn thing. The Boss Monster is *not* an artifact of video games, insofar as RPGs were using them before arcade and video games were. The Boss Monster is a simple example of the literary construction of "rising action", from which both RPGs and video games draw, and in that sense it is entirely appropriate in an RPG. The fictions that inspire our games have a beginning, middle, and end, and near the end of the story heroes typically face off against the most powerful things in the story, in some form of climatic scene, after which there is some drop of tension, denouement, and closing. And then the action starts rising again in the next story. This is roughly how it goes in large part because, while not realistic, it produces stories we like. [/QUOTE]
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