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Boss Monsters? I Just Say No!
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<blockquote data-quote="Reynard" data-source="post: 7758177" data-attributes="member: 467"><p>Of course not. They wouldn't have been action adventure stories. Look at the oldest known story: Gilgamesh. That is a story about mortality and man's place in the cosmos, so while it includes action and adventure, it does not end with a boss battle, but with an king's acceptance of his fate the working of the world.</p><p></p><p></p><p></p><p>Again, we are conflating a medium with a genre (or sub genre, even). Video games are as broad as film or prose in the kinds of stories they tell. It really does not advance the discussion to talk about video games in general any more than stories in general.</p><p></p><p></p><p></p><p>And I am sure if you asked almost every GM who has been doing it for a few years can give you examples of stories from their tables that did not end in a boss battle. But by and large the kinds of stories D&D is intended to facilitate are action adventure stories of one stripe or another, and as we have discussed those kinds of stories commonly end in a climax that includes boss battles (or running from pyroclastic flows, or both).</p></blockquote><p></p>
[QUOTE="Reynard, post: 7758177, member: 467"] Of course not. They wouldn't have been action adventure stories. Look at the oldest known story: Gilgamesh. That is a story about mortality and man's place in the cosmos, so while it includes action and adventure, it does not end with a boss battle, but with an king's acceptance of his fate the working of the world. Again, we are conflating a medium with a genre (or sub genre, even). Video games are as broad as film or prose in the kinds of stories they tell. It really does not advance the discussion to talk about video games in general any more than stories in general. And I am sure if you asked almost every GM who has been doing it for a few years can give you examples of stories from their tables that did not end in a boss battle. But by and large the kinds of stories D&D is intended to facilitate are action adventure stories of one stripe or another, and as we have discussed those kinds of stories commonly end in a climax that includes boss battles (or running from pyroclastic flows, or both). [/QUOTE]
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