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Boss Monsters? I Just Say No!
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<blockquote data-quote="S'mon" data-source="post: 7758260" data-attributes="member: 463"><p>This is a feature of MMORPG bosses, but it does not ring a bell with my experience of videogame bosses. I'd have to crank the Difficulty to maximum before I'd expect to lose many fights in most videogames; they seem more geared towards having a mildly tough boss fight where you have to start chugging potions (or in Skyrim, eating </p><p>30 mammoth steaks). I'd regard being defeated by the boss as a failure state in eg Skyrim; at worst I might have to retreat and come back later (turns out you can retreat from Alduin at the Time Wound and he just stays up at the mountain top) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>At least with the single-player games I'm familiar with, the boss fights feel a lot like those in RPGs - designed to make the player feel challenged, not repeatedly kill them.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7758260, member: 463"] This is a feature of MMORPG bosses, but it does not ring a bell with my experience of videogame bosses. I'd have to crank the Difficulty to maximum before I'd expect to lose many fights in most videogames; they seem more geared towards having a mildly tough boss fight where you have to start chugging potions (or in Skyrim, eating 30 mammoth steaks). I'd regard being defeated by the boss as a failure state in eg Skyrim; at worst I might have to retreat and come back later (turns out you can retreat from Alduin at the Time Wound and he just stays up at the mountain top) :p At least with the single-player games I'm familiar with, the boss fights feel a lot like those in RPGs - designed to make the player feel challenged, not repeatedly kill them. [/QUOTE]
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