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Bound Items - A new category of magical items
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5007701" data-attributes="member: 710"><p>The intention is also to also have fewer magic items required - and they don't all have to be weapons, armor and neck slot items either. </p><p></p><p>With the feats, you can go even with merely a single magical item. In essence, the individual magical item becomes a more character-defining trait - if you are the guy with the Flaming Longsword than you might be well known for it soon. of course, you could still throw the weapon away and pick up a Glove of Giant Strength. It is an alternative to the 3E "Christmas Tree" or 4E "essential item slots" that makes an item a stronger part of your characters identity (different from 4E), without having your own abilities overshadowed (different from 3E). </p><p></p><p>But I agree - since magical items already scale with their levels, it would be easy to make this scaling automatic and throw the regular magical item economy out of the window, creating less "inflation".</p><p></p><p></p><p>I notice one "flaw" in my approach. Using regular magical items, you will usually end up with a few items above your level - which means you don't just have a +2 enhancement bonus at 7th level, but a +3 enhancement bonus. That might be a concern.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5007701, member: 710"] The intention is also to also have fewer magic items required - and they don't all have to be weapons, armor and neck slot items either. With the feats, you can go even with merely a single magical item. In essence, the individual magical item becomes a more character-defining trait - if you are the guy with the Flaming Longsword than you might be well known for it soon. of course, you could still throw the weapon away and pick up a Glove of Giant Strength. It is an alternative to the 3E "Christmas Tree" or 4E "essential item slots" that makes an item a stronger part of your characters identity (different from 4E), without having your own abilities overshadowed (different from 3E). But I agree - since magical items already scale with their levels, it would be easy to make this scaling automatic and throw the regular magical item economy out of the window, creating less "inflation". I notice one "flaw" in my approach. Using regular magical items, you will usually end up with a few items above your level - which means you don't just have a +2 enhancement bonus at 7th level, but a +3 enhancement bonus. That might be a concern. [/QUOTE]
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Bound Items - A new category of magical items
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