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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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<blockquote data-quote="Sacrosanct" data-source="post: 6767166" data-attributes="member: 15700"><p>Sleep took out the regular kobolds and slingers because it starts with the lowest HP first. Even though the dragonshields were all still up, and thus the shield wall was still up barring the PCs, it was effective in preventing that focus fire on the PCs. Which was a good thing, because they would have targeted the PC casters first. A dozen attack rolls (all at advantage), even if the damage was only 1d6+1 each? Pretty devastating. So the party did well to neutralize them.</p><p></p><p>Conjure animals is up to DM discretion, so I just rolled randomly to determine the CR and # of creatures summoned. That is one of the most underrated spells in the game. It was highly effective. And you're right, the martial PCs struggle against mobs, because while they can pretty much automatically kill one with each attack, they only get one or two attacks. And when against 20 or so creatures, it's only chipping away at them.</p><p></p><p>But from a strictly numbers perspective, a mob of low CR creatures against higher level PCs resulted in a fairly lengthy combat where the party had to expend pretty much all of their resources to win. So that clearly tells me that mobs of low CR monsters have a lot of staying power all through the range of PC levels. If the party didn't have a full range of 3rd level spell slots available? They very well could have TPK'd.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6767166, member: 15700"] Sleep took out the regular kobolds and slingers because it starts with the lowest HP first. Even though the dragonshields were all still up, and thus the shield wall was still up barring the PCs, it was effective in preventing that focus fire on the PCs. Which was a good thing, because they would have targeted the PC casters first. A dozen attack rolls (all at advantage), even if the damage was only 1d6+1 each? Pretty devastating. So the party did well to neutralize them. Conjure animals is up to DM discretion, so I just rolled randomly to determine the CR and # of creatures summoned. That is one of the most underrated spells in the game. It was highly effective. And you're right, the martial PCs struggle against mobs, because while they can pretty much automatically kill one with each attack, they only get one or two attacks. And when against 20 or so creatures, it's only chipping away at them. But from a strictly numbers perspective, a mob of low CR creatures against higher level PCs resulted in a fairly lengthy combat where the party had to expend pretty much all of their resources to win. So that clearly tells me that mobs of low CR monsters have a lot of staying power all through the range of PC levels. If the party didn't have a full range of 3rd level spell slots available? They very well could have TPK'd. [/QUOTE]
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