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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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<blockquote data-quote="Eltab" data-source="post: 6767361" data-attributes="member: 6803337"><p>I tried to swarm my L10 Tiamat party with kobolds in an ambush, built around an impromptu "toll gate" across the highway. The kobolds charged in from both rear flanks.</p><p>The druid cast Plant Growth (move = x 1/5) over them and the Wizard cast Fireball into the dense vegetation. That took out half the kobolds before they got to close range. The boss failed a CHR check - no painless easy win like he had promised - so the rest ran away. (I had them scatter across the full 180* to the PCs' rear, to prevent a repeat.)</p><p>The boss and his lieutenants did a good job defending their toll booth - the players wanted a short rest immediately after the encounter was done - but all went down in the end.</p><p></p><p>I'm going to have to come up with a better ambush and plan before I try again. The OP suggestion sounds like fun !</p></blockquote><p></p>
[QUOTE="Eltab, post: 6767361, member: 6803337"] I tried to swarm my L10 Tiamat party with kobolds in an ambush, built around an impromptu "toll gate" across the highway. The kobolds charged in from both rear flanks. The druid cast Plant Growth (move = x 1/5) over them and the Wizard cast Fireball into the dense vegetation. That took out half the kobolds before they got to close range. The boss failed a CHR check - no painless easy win like he had promised - so the rest ran away. (I had them scatter across the full 180* to the PCs' rear, to prevent a repeat.) The boss and his lieutenants did a good job defending their toll booth - the players wanted a short rest immediately after the encounter was done - but all went down in the end. I'm going to have to come up with a better ambush and plan before I try again. The OP suggestion sounds like fun ! [/QUOTE]
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Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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