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General Tabletop Discussion
*Dungeons & Dragons
Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6791417" data-attributes="member: 6677017"><p>I'm also loving bounded accuracy--in combination with the Mob Rules in the DMG. It allows me to straight up apply hit point attrition to the party while allowing them to be cool (when they finally defeat hoards of creatures). Win-win.</p><p></p><p>I will say that <em>spirit guardians</em> is crazy good against melee mobs.</p><p></p><p></p><p></p><p>I like to play it carefully in that regard myself. I role-play the monsters, but 9 times out of 10 monsters just aren't going to focus fire on one target. That's not how large groups fight. They rain down arrows on the party in general. I generally divide attacks evenly amongst the party. Of course, when there is a particular in-character reason for the monsters to focus fire...the party is going to have to deal with it.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6791417, member: 6677017"] I'm also loving bounded accuracy--in combination with the Mob Rules in the DMG. It allows me to straight up apply hit point attrition to the party while allowing them to be cool (when they finally defeat hoards of creatures). Win-win. I will say that [I]spirit guardians[/I] is crazy good against melee mobs. I like to play it carefully in that regard myself. I role-play the monsters, but 9 times out of 10 monsters just aren't going to focus fire on one target. That's not how large groups fight. They rain down arrows on the party in general. I generally divide attacks evenly amongst the party. Of course, when there is a particular in-character reason for the monsters to focus fire...the party is going to have to deal with it. [/QUOTE]
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Bounded Accuracy scenario in actual play (low CR mobs vs higher level PCs)
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